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This is amazing. HTML5. No Flash. No Java. Works on iPhone.

cimota.com

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Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#53

This is nice, but there are many more HTML5 examples at http://www.chromeexperiments.com , and most of them are much more "amazing" than the linked app.

There are lots of very nice examples, yes, but they seem to have hired YouTube commenters to provide ... um ... expert commentary.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#54
post #16

Earlier quoted context omitted.

Pavlov wasn't arguing against the development of Canvas. He was merely pointing out that, while impressive, Canvas has a -long- way to go before it's a viable platform for full-scale multimedia work on the web. Being viable is a combination of performance, authoring tools, and reach. Of course, there are lots of reasons to hate Flash, but you need to recognize what Flash does well to be able to beat it. Today, Flash…

It seems "disruptive innovation" has gone lately from being an overused buzzword to being an entirely forgotten concept. Short version: it is not always necessary to be better at everything to be a threat to an established product. For an example see the case of mainframes vs. mini-computers which was brought up (and sneered at) above. http://en.wikipedia.org/wiki/Disruptive_technology

Certainly not a forgotten concept. Flash itself was a highly disruptive technology: originally a vector painting engine created for mid-'90s pen computing, it sneaked under the radar for years under the guise of a harmless animation plugin.

Who could have foreseen in 1998 that Flash would replace not only Shockwave and Java, but also QuickTime and Windows Media on the web?

Sun, Apple and Microsoft had their lunch eaten without even noticing -- and they actively aided their fall by bundling the plugin in their products. ("It's only 100k, and advertisers like to use it for animated banners. How could it possibly threaten our business?")

IMHO, that is disruptive. In contrast, HTML 5 seems rather like a sustaining innovation that supports the existing business model of certain web giants.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#55
post #13

Earlier quoted context omitted.

Speedbumping?

I was hoping that people would see the screensnap at that blog and THEN decide if they'd go on to the site itself. It never occurred to me there'd be a flood of people who'd click through and kill the site I pointed to. Plus, I figured some people might be on a mobile device and not see the site itself, so they could at least look at a screensnap. I will never do that again.

No worries, don't beat yourself up, you didn't do anything wrong. I was just wondering what you meant by speedbumping.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#58
post #55

Earlier quoted context omitted.

I was hoping that people would see the screensnap at that blog and THEN decide if they'd go on to the site itself. It never occurred to me there'd be a flood of people who'd click through and kill the site I pointed to. Plus, I figured some people might be on a mobile device and not see the site itself, so they could at least look at a screensnap. I will never do that again.

No worries, don't beat yourself up, you didn't do anything wrong. I was just wondering what you meant by speedbumping.

I am beating myself up. I didn't mean to kill his blog!

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#59

Earlier quoted context omitted.

> no I mean that flash is a proprietary runtime that can change at the whim of a company, Are you very sure that if JS and HTML5 authoring tools became good enough (as Flash is) to threaten Apple's business in selling and fully controlling iPhone and iPad apps, that they wouldn't or couldn't change compatibility at a whim? Running on iPhone is the one major advantage this has. (Not being an open platform... It's anyt…

I am pretty sure since apple are one of a few companies really pushing html5 and javascript right now, the html5 support for mobile webkit is pretty top notch. I dont undestand why people think the appstore is apples business, they havent made any money from the appstore, they do however make an awful lot of money selling hardware, but this is for another thread.

> I dont undestand why people think the appstore is apples business,

They sure seem fiercely intent on having total control over app developers on the platform though, don't they? Currently JS and HTML5 has very close to zero demonstrated potential to be a viable alternative to creating and distributing the kind of apps that are on the appstore. Again, are you really sure that if it matures to the point where this isn't true any more, Apple wouldn't do something about it? If you are sure, you're naive. Regardless of Apple's intentions (you can think they're Good Samaritans who want to protect users from poorly performing Flash apps if you wish), if there's one thing they've shown is that they really really want total control in that particular space.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#60
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

Doesn't work for me so no Flash can't render 300k 3d particles.
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