Live data from Hacker News

The Dribbblisation of Design

medium.com

51–53 of 53 posts

Re: The Dribbblisation of Design

#51
post #42

This sort of flash-over-substance internet feedback loop has cropped up in a number of different arenas. Five years back or so I was on the staff of a website that was created primarily to promote Halo multiplayer maps, to receive feedback, and to feature the talented creators in the community. A great deal of excellent maps went through the site, but I became increasingly upset over what I saw as a shift towards pre…

I assume you're talking about ForgeHub? If so, we had a crisis of leadership more than anything else.

We actively encouraged what you describe as our short comings. It was in our map posting guidelines that you include lots of screenshots and a well-written write up.

I don't think the issue lied in the community. The larger it grew the better the maps became.

Really the blame falls on me. I had a platform for distributing maps and I had the audience. What I couldn't do was grow up quick enough to really allow the site to reach its potential.

Re: The Dribbblisation of Design

#52

The Mediumization of Writing More and more people want to have an opinion and they use medium to share it with the world. This is killing my narrow view of content creation because I am able to asess every single users motivation. With such clarity, I have determined they are, like me, all experienced professionals with 10 years experience putting their best work forward. Have you seen the comments section? People wh…

Only Medium is neutral to writing, whereas his whole argument is that Dribble is NOT neutral as to the design process: it affects how its users approach design for the worse.

His core argument is that having your design admired in Dribble shouldn't be your idea of a successful design, but instead you should aim at its users, not other designers.

Re: The Dribbblisation of Design

#53
post #50
post #45

Earlier quoted context omitted.

If the UX people you've been working with haven't been doing post-implementation statistics and analytical measurement leading to refinement, then they are not UX people. They are visual or interaction designers playing at being UX people. Unfortunately, the hard truth of it is that most "UX people" are in environments where the post-implementation cycle is ignored. For as many companies out there that claim to embra…

I think one of the reasons here is that a lot of UX people don't work on products, they work on projects. And once you've handed in your deliverables, you move on to the next project and never ever look back.

That's fair. But that goes back to my original statement - you can't reasonably call yourself a "UXer" if you're not doing the whole bit.
Post reply on HN