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Fallout 4 Service Discovery and Relay

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Re: Fallout 4 Service Discovery and Relay

#51

Earlier quoted context omitted.

It's a Unity app, so `apktool` works well to get out all the assets. Nothing is obfuscated. There's also sample pipboy data file there too (for the demo mode).

Sounds like you've looked into this already, any chance you published your findings to spare the rest of us the hassle? :)

Normally I keep notes on decompiling game files, but this time I didn't unfortunately :/

But I didn't get too far anyway - the DemoMode.bin file contains the demo data. There's a list of locations in a custom binary format, but the titles are readable.

I tried modifying the values to make them all visible, but the app threw a parsing exception when trying to load my modified file.

Hope that helps!

Re: Fallout 4 Service Discovery and Relay

#52
post #44

Earlier quoted context omitted.

You can mark ingredients for search in the crafting menu (press 'T' on the pc version I think) and any item that has those ingredients will have a spyglass next to the item name when you look at the item. I have gears, springs, adhesive, and aluminum all marked. I think they tried to force you to learn how to use this system when you need a circuit board to build a sentry for your settlement and the closest one is in…

In addition to the spyglass icon, if you are facing a chest/item that contains materials you've marked, they have a blue "glow" overlay that makes them stand out. Pretty sure that's part of the base game since the only mods I've installed are one to add more songs to Diamond City Radio and one to tweak lighting and improve ambient occlusion (just basic post-processing tweaks). Don't think the blue glow on tagged mate…

That sounds like level 2 of the scavenging perk in the INT tree. Level 1 was finding screws and uncommon materials when scrapping guns, level 2 is finding rare materials when scrapping guns as well as highlighting tagged components in the game.

Re: Fallout 4 Service Discovery and Relay

#53
post #28

This is very cool. I have to wonder though what you could do with it, like I don't mean to devalue the OP but I see a lot of people here discussing the possibilities (inventory management etc.), but what is there to stop you from doing that with traditional modding? I guess with consoles this might be useful (although I heard consoles can play PC mods this time around), but as far as the PC goes its probably far easi…

I think it's mainly being able to use a language you are familiar with vs working with Bethesda's custom scripting language[0]

[0]: http://www.creationkit.com/Category:Papyrus

Re: Fallout 4 Service Discovery and Relay

#54
post #5

It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!

games like Nethack and Dungeon Crawl Stone Soup actually have client scripts that do that. One could take them as a foundation to work out the details of such a tool. I think this would be really really helpful.

Re: Fallout 4 Service Discovery and Relay

#55
post #5

It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!

Fallout 4, being a Bethesda game, has first class modding support on desktop PC. AFAIK, Xbox One should be getting similar capabilities within the next year, and PS4 is rumoured to follow suit.

Mods give you complete access to accomplish anything with the game world or interface, even morph it into a completely different game.

Re: Fallout 4 Service Discovery and Relay

#56

Only level 12 by November 20th? The desire to play must not have been that strong. He already got side tracked with something that isn't getting him any more loot.

Between settlement building and figuring this out, what else is there? ;)

In all seriousness, I made a new character for investigating the relay and fuzzing the server when I wanted so I wouldn't be screwing with my first character.

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