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How eSports are saving the PC industry

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Re: How eSports are saving the PC industry

#51
As a former pro gamer (CS 1.6 and CS:Source), I'm happy to see eSports become more mainstream. However, I think there's still a lot of work to be done as far as general viewership and standardization.

Twitch and Youtube Gaming I think validate eSports as an emerging industry.

Re: How eSports are saving the PC industry

#52
post #9
post #2

Did anyone ever believe PC gaming was dieing besides those who wrote hype headlines? CounterStrike/Starcraft have been dominant eSports for over a decade and that was when PC gaming was "strong". They gave headway to the MOBA genre with LoL and DotA but they never really dwindled. Year after year gaming grew but so did the other platforms. People assumed PC gaming was dieing because console/mobile markets flourished?…

I think a lot of people really did believe it, but they vastly underestimated how much Steam was displacing vs. consoles displacing in the major stores like Best Buy and whatnot. Like, you'd go to the store, see rows and rows of PS3 & XBox 360 games and practically nothing for PC games. It's not a big leap to say pc gaming is dying based off of that, as obviously stores are going to sell what people are buying. Digit…

My friends and I were very excited when we could start a download to get a game instead of have to go to a physical store. None of us thought of this as a change for the worse.

Digital distribution was obvious back then; it took about half a decade for them to get it right though. Steam was plagued with all kinds of issues, and in the early 2000's broadband wasn't quite ubiquitous in the speed we expect from it today. I remember it took a full day to get Half-Life 2 downloaded.

Re: How eSports are saving the PC industry

#54

I think that the base concepts of this article are wrong. eSports is not saving PC gaming because the games require the best hardware. In fact competitve games have some of the lowest requirements possible. Riot(League of Legends) goes out of their way all the time to make sure that their game will work even on the most outdated computers and really none of the competitive games have the most astonishing graphic. For…

> I don't know if it's still a thing but in Counter Strike people use very low resolutions to enhance performance, have better vision and reduce mouse movement. Not anymore. There are plenty of pros playing at 1920x1080 with all settings on high + MSAA. High-end video cards are common as a result (as the target is ~200-300fps on 144hz monitors) I think the reasons for this are a combination of that's what this genera…

Even still Counter Strike GO is not a resource intensive game. No one needs a top of the line PC to play that game at max settings. Also pretty much any tournament is not broadcasting from the players computer but have dedicated observers that will always run the game at max settings. Plenty of CS pros still use 4:3 aspect ratios, but their games would be broadcast in HD.

>There have been some investigation of settings and high vs. low generally doesn't give you an advantage or disadvantage either way.

Yes and no. In a game like Starcraft where cloaked units give a slight glimmer when moving, pros universally optimize settings to enhance this glimmer as much as possible, and low graphics is one of the settings they use. More so though pros just stick to what their used to regardless of objective performance. It's why so many CS pros still use 4:3 aspect ratio.

Re: How eSports are saving the PC industry

#55
post #27

My biggest surprise is how this all runs on Microsoft's operating system and Microsoft does very little to nothing to facilitate this as a potential revenue stream. In fact they're just sitting by and watching as the biggest player, steam, is slowly taking their library off of windows and onto mac or linux.

Microsoft have the biggest IP that could turn into an esport (Halo) and all they would need to do is put it on PC and Xbox one for free, throw in cosmetic microtransaction ala CSGO and they would make billions. But they will never do it.

Not really. Halo is a game designed around a ten-foot controller experience. There's a decent amount of sticky aim and banana bullets to compensate for the relative lack of accuracy in thumbsticks, and the aim reticle is 1/3 of the way up the screen, instead of the dead center like you'd expect in a PC FPS.

Re: How eSports are saving the PC industry

#56
post #30

Earlier quoted context omitted.

I think Valve are getting games onto mac and linux in anticipation of an xBox store, or a locked down version of Win 10 with an xBox store coming in the future.

It's because Steam is developing their own hardware based off Linux. They want games to be able to run on their own hardware.

The original impetus for developing their own hardware and Linux-based OS was because of the imaginable threat of Microsoft locking down Windows in a post-app-store world. It's a last-ditch contingency plan as well as a way to assert their intent to Microsoft. Of course, I'm still very happy that it has the side effect of drastically improving the gaming landscape on Linux even if none of the worst-case Windows scenarios ever come to pass.

Re: How eSports are saving the PC industry

#57

I think that the base concepts of this article are wrong. eSports is not saving PC gaming because the games require the best hardware. In fact competitve games have some of the lowest requirements possible. Riot(League of Legends) goes out of their way all the time to make sure that their game will work even on the most outdated computers and really none of the competitive games have the most astonishing graphic. For…

> I don't know if it's still a thing but in Counter Strike people use very low resolutions to enhance performance, have better vision and reduce mouse movement. I can't say for sure with CS but I know it's definitely the case with StarCraft. I saw it firsthand when I was in Vegas for a competition and had the chance to spectate behind some of the competitors irl. All that I saw were on the lowest graphics settings.

My understanding is that low settings used to make stealth units easer to see in SC2 (and heroes of the storm, which is on the SC2 engine). Supposedly they've patched it in newer versions, but I'm sure people who've logged a ton of hours in low modes still prefer it.

In HotS some of the ability effects show through the fog of war, and supposedly that's easier to spot on low settings still. It also reduces the business on the screen when everyone in the game is teamfighting in one area.

Re: How eSports are saving the PC industry

#58

Earlier quoted context omitted.

don't worry about PC itself, all offices around the world will make sure this won't die soon even if all gaming went bust. Heck, even myself at home, I haven't yet met a good enough replacement of my do-it-all-super-fast desktop back home.

I would not be so sure about that. Sure, there is a real comfort to work when you have big screens and a mouse/keyboard, but you don't actually need a PC for that, a tablet is enough. Right now, PC are still way cheaper and the difference in power is still sensible, but I think this will change very quickly. Of course, this is true for basic office work : if you need power, as a dev/graphist/whatever, a PC will still…

> Sure, there is a real comfort to work when you have big screens and a mouse/keyboard, but you don't actually need a PC for that, a tablet is enough.

I can hardly get work done on my laptop let alone a tablet.

Re: How eSports are saving the PC industry

#59
post #2

Did anyone ever believe PC gaming was dieing besides those who wrote hype headlines? CounterStrike/Starcraft have been dominant eSports for over a decade and that was when PC gaming was "strong". They gave headway to the MOBA genre with LoL and DotA but they never really dwindled. Year after year gaming grew but so did the other platforms. People assumed PC gaming was dieing because console/mobile markets flourished?…

StarCraft was only ever big in Korea, StarCraft 2 is more so the opposite but that didn't come out until 2010. Counter Strike died in the mid 2000s and only in the last 2-3 years has made a big comeback.

eSports historically has gone through bubbles and we are currently in the 3rd one. No eSports has ever been dominant for a long period of time.

Re: How eSports are saving the PC industry

#60
post #27

My biggest surprise is how this all runs on Microsoft's operating system and Microsoft does very little to nothing to facilitate this as a potential revenue stream. In fact they're just sitting by and watching as the biggest player, steam, is slowly taking their library off of windows and onto mac or linux.

Microsoft have the biggest IP that could turn into an esport (Halo) and all they would need to do is put it on PC and Xbox one for free, throw in cosmetic microtransaction ala CSGO and they would make billions. But they will never do it.

> esport ......Xbox

:), I dont think you understand what esports is about, it is not about playing with a pad with huge autoaim.

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