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BMW i8 in WebGL

car.playcanvas.com

51–60 of 141 posts

Re: BMW i8 in WebGL

#51
post #45

I LOVED the Orangey-Brown colour scheme so much that I went straight to the BMW website to see if it was really an option that you can buy. Sadly, it's not. /sadface

BMW Individual. For a good amount of money, any color scheme, exterior, interior, leather stitching, etc. can be yours. They can do a lot as their "custom" shop is kinda separate. You're almost getting a "hand-built" car. On their website they list a few common Individual options, but if you actually work with a rep, they can do whatever you want.

Re: BMW i8 in WebGL

#52
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

I think you have a driver problem. Absolutely fine here on Linux Mint with intel integrated graphics.

Re: BMW i8 in WebGL

#54
post #27

Earlier quoted context omitted.

What device are you testing this on?

A Linux machine with an "Intel Integrated Graphics Controller". I doubt an equivalent Windows machine would fare better.

Rendered just fine for me.

Linux machine with i5-2450M CPU @ 2.50GHz and i915 integrated graphics, running Chrome.

If it's as slow as you say, it sounds like you're getting software rendering.

Re: BMW i8 in WebGL

#56
post #45

I LOVED the Orangey-Brown colour scheme so much that I went straight to the BMW website to see if it was really an option that you can buy. Sadly, it's not. /sadface

I think I flew the orangey-brown one in EVE Online a while ago. Got podded in nullsec. Shame about that.

Re: BMW i8 in WebGL

#57

The scene looks very nice albeit I'm not sure what's so spectacular about displaying a single model? I've noticed someone saying in the thread that it's impressive because you can view it on mobile, but why wouldn't you? Modern phones are equipped with hardware better than the one we had over a decade ago, and we had 3D games back then, so displaying a single higher poly model on way better hardware doesn't really am…

I'm sorry I'm not keen on making games for only one platform at a time.

Unless you're talking about casual games that reality is never going to be realized. AAA games are written as close to the hardware as possible/feasible, as you probably already know. For every developer willing to develop against an abstraction like the Web, there will be others unwilling to give up that performance.

Re: BMW i8 in WebGL

#58
post #16

To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.

I think the design has a few too many un-necessary flourishes, and it probably won't age very well. It definitely grabs your attention, but in a few years when electric cars are less rare I bet it will look kind of gimmicky.

I don't know, I thought it looked pretty cool and I didn't even know it was an electric car.

Re: BMW i8 in WebGL

#60
post #16

To whoever it was a few weeks back who said it looks like the i8 was "giving birth to a Porsche", you were right: Once you've seen it, you can't unsee it. As this visualization demonstrates in nice 3d form.

I think the design has a few too many un-necessary flourishes, and it probably won't age very well. It definitely grabs your attention, but in a few years when electric cars are less rare I bet it will look kind of gimmicky.

It should be in good company at least, I don't think any 1G electric cars will age well (it's hard finding old parts for cars these days, but I imagine finding old software will be quite tricky).
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