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Epic Games to cut more than 1k jobs as Fortnite usage falls

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491–500 of 584 posts

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#491
post #376

Earlier quoted context omitted.

This argument would be a great one in 2016. Now though, proton/wine works more or less for everything, and the storefront is a web based one anyway.

I'd hope this community of all places would understand that "just integrate X with Y" is never as simple as "just". It's still something a team needs to do, and the gain is minimal unless Epic is also going to try and make their own console-esque device. That's the incentive for Steam.

Valve started this to have a path towards independence from Windows, just in case Microsoft had locked things down. Not for making devices.

The same rationale exists for Epic, and they have spent an enormous amount of resources fighting Google and Apple over this.

I think it's an ideological decision rather than a technical one.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#492
post #281

Earlier quoted context omitted.

If Windows tanks their fountain runs dry.

The industry will adapt quickly, especially the part that's using multiplatform mainstream engines like UE/Unity. Lots of new/recent native MacOS releases nowadays: https://store.steampowered.com/macos

The same that support Linux and yet Valve has to come up with Proton.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#493
post #376

Earlier quoted context omitted.

This argument would be a great one in 2016. Now though, proton/wine works more or less for everything, and the storefront is a web based one anyway.

I'd hope this community of all places would understand that "just integrate X with Y" is never as simple as "just". It's still something a team needs to do, and the gain is minimal unless Epic is also going to try and make their own console-esque device. That's the incentive for Steam.

Going by the Steam hardware survey, 3/4 of Linux users were not using Steam Decks when they got polled. So I’m not sure if a console-esque device is actually required. A large part of the reason why Linux usage is growing, is probably that it mostly just works these days

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#494
post #292
post #281

Earlier quoted context omitted.

If Windows tanks their fountain runs dry.

What is the scenario where windows becomes so unpopular, computer games stop being made entirely instead of another OS filling that gap?

The doom that is repeated all the time on Linux forums, or even here.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#495
post #451
post #413

Earlier quoted context omitted.

In 1 phrase, the source of most evils in modern society. A minority of people (shareholders) holding the majority of people (employees) at gunpoint.

They are working for money, not coerced with a gun pointing at them. They are free to leave as they please and often do.

The vast majority of people have to work in order to leave and for the same majority leaving employment is not easy and frequently not an option because they risk being unemployed for long periods of time. Or when they do leave the new place is even worse.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#496

Earlier quoted context omitted.

Because Roblox has had many high profile issues with it and their response is much more tepid than other platforms.

The response from other platforms is placating regulators by verifying IDs. Is that what we want?

Roblox now does the same

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#497
post #6

I’ve wondered how much money was burned on Tim Sweeneys quixotic quest to re-create the Steam store. I know a lot of people who would religiously download the “free games” but never spent a cent.

The Epic Games store/browser is awful. I have bought one (insanely discounted) game on it and get all the free games, because i like to collect videogames. But i almost never play them, because the application is super slow. Steam has absolutely the best application, then (with a huge enormous gap) comes Gog, Amazon, Xbox, EA, Ubisoft and Epic at the rock bottom. I don't use Blizzards program, so i can't judge on tha…

> But i almost never play them, because the application is super slow.

And people say C++ is dead and everything must be done in Electron because developers are expensive and computers are cheap.

This here, is the reason performance matters and fast development time is not always the answer if the competition is strong and their product is high quality.

(Rust and friends are also good solutions.)

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#498
post #317
post #130

Earlier quoted context omitted.

It's still funny to me that they would rather burn 9 figures in cash on these silly deals to try and 'trap' gamers on their platform instead of just... I don't know... making a better platform? The reason nobody competes with Steam is simply the sheer number of integration and platform features that make it easy to buy, play and share games with my friends. It's not that hard, stop trying to 'force' me to use your pl…

> The reason nobody competes with Steam is simply the sheer number of integration and platform features that make it easy to buy, play and share games with my friends. I don't agree. The reason I personally prefer Steam is that all my existing games are on Steam so if I keep buying on Steam I don't have to make and maintain accounts on other stores, if I keep buying my games on Steam I can keep using Steam as my only…

I have the EGS with games on it me and my kids actively play. I don't resent EGS for exclusivity deals nor hold any other kind of grudge towards them. If a game I want comes out first on EGS, I'll buy it on EGS. I don't actively play with friends, so who is or is not on EGS to play with is barely a factor on my radar.

I still prefer to buy on Steam if I can, because using the EGS sucks in every way possible compared to using Steam. If I want to sit to rest I can do it on a cold and irregular rock, but if there's a bench right next to it, then I'll use the bench.

That said, you can do a lot worse than EGS. MS Store I'm looking at you. In the above metaphor, you'd like sitting on the wet and muddy ground.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#499

> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. Sorry, HOW?!? How can a company like Epic games with one of the most successful gaming products of the last few decades be losing money with a product that is so mature? Almost every other games developer would love to be in their position on Fortnite but they've somehow turned that into a loss…

I bet the genius C level who came up with idea will get a huge bonus.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#500
post #497

Earlier quoted context omitted.

The Epic Games store/browser is awful. I have bought one (insanely discounted) game on it and get all the free games, because i like to collect videogames. But i almost never play them, because the application is super slow. Steam has absolutely the best application, then (with a huge enormous gap) comes Gog, Amazon, Xbox, EA, Ubisoft and Epic at the rock bottom. I don't use Blizzards program, so i can't judge on tha…

> But i almost never play them, because the application is super slow. And people say C++ is dead and everything must be done in Electron because developers are expensive and computers are cheap. This here, is the reason performance matters and fast development time is not always the answer if the competition is strong and their product is high quality. (Rust and friends are also good solutions.)

Hear, hear!
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