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Valve is about to win the console generation

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Re: Valve is about to win the console generation

#491

Earlier quoted context omitted.

It was released in 2016 and does support AVX2. In general what matters when building a decent rig is aiming to balance performance to optimize against bottle necks. He demonstrated the system in various modern games, for instance running Delta Force at 4k/120FPS. And the CPU was scarcely getting touched - running at around 20%. You can spend a ton of money on a bleeding edge CPU and see 0 performance gain in almost a…

Gaming tends to adjust to consors, and we're nearing 6 years of gen 9 consoles. expect any "entry level gaming" computer to either be portable or competitive with the $600 price point I can grab at any major retailer. Otherwise, sure. I can build a potato for $300 and i will probably enjoy Silksong just fine. But at that point why not buy a non-gaming laptop?

The $400 system linked above can run modern games in 4k/120FPS. And that was far from some search for the most efficient price:performance build, it was just the first thing that came up on a quick search. If one is willing to do things like buy a refurbished hardware and assume you already have an OS, you could easily bring that down to $300 and maybe even start pushing towards $200.

Gaming has just gotten so absurdly cheap, but most people's mindsets are stuck in 15 years ago, when it was absurdly expensive and consoles were really the only way to help keep it to a relatively reasonable, and stable, cost. In modern times consoles will generally be price competitive for about a year, but then fall off as hardware prices decline, yet their retail sticker price generally stays the same.

On top of this now a days just about everything also comes to PC as well, so one of the biggest arguments of the past (console exclusives) is no longer valid. Even Japan is finally bringing their stuff to PC. And there also tends to be much more competition on PC, so rare will be the time that you need to pay $60++ for a new game. Though that is one area where many Japanese studios are still lagging behind the rest.

Re: Valve is about to win the console generation

#492

I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. Most consoles are sold at a loss, and the benefits are made when selling console-exclusive games. If you sell something at a loss, but users aren't forced to buy your games, then you're not gonna make any money. Hence, the Steam Machine (AK…

Are you assuming that nobody who buys a GabeCube is going to buy a game on Steam ever again ? Is it perhaps more likely that users with a convenient box attached to their TV might want to buy more games from Steam? Now this might be difficult to track, but stay with me. Valve makes the GabeCube. Valve owns Steam. Sales from Steam go to Valve. Users with Steam hardware play a disproportionate amount of games bought fr…

I guess you're right, even though it's possible to change the gabecube into a workstation and use it for work, never gaming, it's really unlikely it'll ever be a significant proportion of the buyers.

Since they have the steam deck, they also probably have enough data to back their new hardware strategy

Re: Valve is about to win the console generation

#493

For me, the big killer feature would be if this device is approved for modern media DRM. As much as I'm tired of streaming and its level of control over how I watch TV, it's still a decent part of my media consumption, but any Linux mini-PC I connect to the TV can only do low-resolution streaming from most providers. If the steam machine is approved for high-resolution streaming, it could totally replace the smart TV…

Won't happen. HDMI 2.0 only. This is due to HDMI forum blocking open source implementation in the Linux kernel with lawyers citing security risk

Re: Valve is about to win the console generation

#494
while I would like them to succeed, I'm really not convinced it will work. The steam deck is an unexpected success but I don't think it sold at the level of the nintendo switch. And more importantly it was providing something unique but the GabeBox will compete with cheaper and more established consoles on one side and windows PC providing a better experience with steam on the other side

Re: Valve is about to win the console generation

#495
post #283

Earlier quoted context omitted.

I mean, there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title. Also I don't think ARM is really a thing for them, even now. They want to support running software on the headset, and sure why not enable compatibility layers to play some small games, but the end goal is clearly streaming from a PC. Maybe if some good ARM cpu hit the market they will pivot, but…

> there are plenty of info available on the status of HL3 (code named HLX) and all point to it not being a VR title Anything besides rumors? AFAIK, there is absolutely zero official information beyond the rumor mill. > Also I don't think ARM is really a thing for them, even now. I mean, then you're just looking the other way intentionally, they're quite literally adding support for ARM now, https://www.gamingonlinux.…

> Anything besides rumors? AFAIK, there is absolutely zero official information beyond the rumor mill.

If you count datamining as rumors, then no, nothing else. But the data mining is real data coming from valve so it's more than just "somebody said...". You can find lists of all the references to HLX found in other games, and what that tells us about the game.

>I mean, then you're just looking the other way intentionally, they're quite literally adding support for ARM now

Yes, I'm not looking the other way. But ARM is not their bread and butter and won't be for a good while. I'm fairly certain they are pushing this because they can, not because there is a strategic importance to supporting ARM. Had they been able to use a x86 cpu in the Frame, I'm sure they would have.

Plus, ARM gaming implies games made for ARM running on steam, like on mobile phones. This is "just" an emulation layer to play x86 games on ARM. Just like Apple is doing with the Game Porting Toolkit, and just like Microsoft is doing with their Windows on ARM. Are they really pushing ARM Gaming, or PC gaming or ARM?

Re: Valve is about to win the console generation

#496

Earlier quoted context omitted.

None at the AAA-tier which sell consoles.

The sale success of the Steam Deck proves you wrong. The PC is the strongest platform for exclusives because most of everything ends up there eventually. The Xbox has no exclusives anymore, Sony is publishing everything on PC eventually. Only Nintendo remains as never publishing on PC. If you are flexible about your choice of multiplayer-only titles (if you're even interested in that type of things) then the Steam Ma…

The Steam Deck has sold only 4 million units in 3 years, which is a rounding error in the console market, not a huge success. The Switch 2 has generally been considered a failure (due in no small part to a serious lack of interesting exclusives at launch) and has still sold more than 10M already, while the Switch sold 154M units and the PS5 has sold 84M.

Re: Valve is about to win the console generation

#497
post #268

Earlier quoted context omitted.

It affects console too, but watch game publishers disable linux support, blaming cheaters while producing graphs that don't support their arguments. While console packs and cheats are rampant, and their game servers even being hacked during competition.

For good reason, anticheat on linux are basically useless. Not that cheating isn't rampant on other platforms, but you don't have to leave the door open on purpose.

They are as useless on linux as they are on Windows. How many cheaters on the latest games with Kernel AC?

Re: Valve is about to win the console generation

#498

Earlier quoted context omitted.

In the era of mobile games, hardware really isn't a thing anymore. Even AAA titles are niche IMO given the cost to play them at full settings. All that matters now are the exclusive titles. You refer to this derisively but really that's what made the nintendo switch, clearly the weakest compared to the PS5 and even the steam deck in the last generation the clear winner.

And do you think PC has less exclusives compared to PS5 / other consoles? How many games on Steam has never been released on consoles vs the other way round? By that logic I'd expect this one to completely dominate.

Exclusives are intentional, those are just games that they never bothered porting

Re: Valve is about to win the console generation

#500

Earlier quoted context omitted.

>All they have to do is market the fact you don't have to pay for online. All Sony and MS have to do it market that it can't play GTA6 at launch.

Or Fortnite, Genshin Impact, Roblox, Marvel Rivals or any other popular live service game. Which are the games most people care about now.

Roblox is playable thanks to the efforts of the VinegarHQ team who created the Sober wrapper
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