Earlier quoted context omitted.
You were wrong to even attempt to share design language across platforms. You should make your applications good native citizens if you have any respect for your users, because yours isn’t the only software they use.
On desktop that ship has sailed. Maybe 2 of my regularly used apps have a native design. UIs have converged enough that the experience is acceptable I guess. And as a devolper, why in the world would I want to write my app for a locked-in ecosystem with a now shitty design-system.
Liquid Glass Is Cracked, and Usability Suffers in iOS 26
491–500 of 538 posts
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#492Earlier quoted context omitted.
Must be a Gen Z meme because it was traumatic for those that lived it. It reminds me of Windows Vista and, my god, the first few years of KDE 4 - it has taken me until last year to try KDE again (and finally it has shed it’s silly hard contrast black transparency phase) Gen Z like it because of nostalgia, not because of quality or because it actually looks any good. https://en.wikipedia.org/wiki/File:Plasma_Workspace…
I have to agree. Windows Aero is a visual mess, especially on Vista, and many of the comparable UXes of the time were not much better. Apple's Aqua UI was the best of the bunch, and it still looked like a child's toy. It was especially confusing at the time because Windows XP was so straightforward and correct. Flat, contrast-heavy UI elements that overlap without interacting when they aren't supposed to. Drop shadow…
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#493Earlier quoted context omitted.
> The team who designed it should be fired and replaced with people who priorities a professional appearance and usability. Eh, I disagree about who should be fired. The designers and implementers are not (necessarily) the ones who decided it was their job. As far as I know, and probably depending on department, Apple internally works in annual cycles and sort of decides what the mission is up front. Any designer or…
I work at a FAANG (but not Apple) -- your characterization is accurate, and I think it's important to not "shoot the messenger" here. The team of UX+SWEs probably made valiant efforts to reify some "vision" from a higher-up who cannot be contradicted.
The dev team immediately hated it, but despite the internal feedback, it was pushed into the public beta, where it turned out that users hated it also. The higher ups behind that decision first tried to push back by writing some aggressive blog posts about how everyone is "holding it wrong", citing internal UX studies on how it actually improved everything etc. That got even more angry comments.
And then it turned out that the devs have quietly snuck in a hidden setting - a registry key - that reverted the change. This was leaked to the public, and spread like wildfire.
In VS 2013, they officially made that an option. In VS 2015 (IIRC), they changed the default to match the original behavior.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#494I like Liquid Glass on the whole (I will state upfront I have no accessibility issues so I know I'm speaking from my little corner). Putting aside the fact that, yes, there are a few issues with the way Liquid Glass is implemented currently (nothing that can't be iterated on over the next few releases), I will say that some of the critics use really silly examples to prove their point. The messages screenshot would h…
I agree. I think that the criticisms on legibility are extremely biased. In my experience, the real issues with Liquid Glass are in terms of decreased usable space, less discoverability of actions that were previously top-level, and most importantly (and rather objectively), battery life. I started off thinking that the design was ugly (the reflections made it look kinda plastic) but came to like the fluidity after a…
I still remember Win7 Aero fondly and I really wanted to like Liquid Glass. I had to turn it off as soon as I saw what happened to the notification drawer.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#495Earlier quoted context omitted.
I think a lot of the time the UI is objectively worse. Less functionality, more clicks/swipes to do the same actions, less legibility, etc. It's just that people get used to bad software.
> It's just that people get used to bad software. Or that it improves silently between several versions. Or that it just keeps getting worse, and people are justified every time. I don't know a lot about Apple. Android seems to be partially at each of those camps.
What's really bad about this is that we (as in the software industry) have managed to teach people to hate updates, and a significant part of that is all the gratuitous changes to established UI flows. Many casual users dread updates now because they just want their shit to keep working like it always did. And this is how you end up with unpatched security issues.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#496As I read through the complaints, I'll note that two of my (younger) colleagues love it (mostly). I haven't updated yet, but when I made some observations about what I was seeing, it was defended as "making all the products the same". It made me wonder if the whining is less about the particulars of liquid glass (I mean, remember the aquagel days of early mac os x), and more of lamenting the unification of design. I…
Liquid Glass is genuinely objectively atrocious on multiple metrics like text readability.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#497Poor article. Chose worst-case images to make Messages look as bad as possible. Same with the stacked, floating UI items. And the "search bar" change causing us to re-learn habits? NOT TRUE. The old way works too; but now there's a discoverable alternative.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#498Earlier quoted context omitted.
Oh, so OP is holding it wrong?
Fo sure, no sane person has a grass as their chat background or any background. That seems silly.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#499You can almost hear the meeting that spawned this. "We want the interface to get out of the user's way!" macOS 26 is even worse. Suddenly not feeling so smug when I see the Windows complaints.
The problem, of course, is 1) apps and 2) things like hardware support and battery life.
Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26
#500After reading NN/g's iOS 26 critique, I'm sitting here staring at my trading app's deliberately boring UI and feeling... vindicated? ImBuilding a desktop app where users monitor live trades. Originally planned glassmorphic overlays because they look incredible in mockups. Scrapped it after showing a trader friend. His reaction: "Dude, I need to read a stop-loss alert through this? While watching a $5k position move a…
FWIW, these days, I would gladly pay extra for that.