Earlier quoted context omitted.
This - latest Call of Duty game on my (albeit water cooled) 3080TI founders edition saw frame rates in the 90-100fps running natively at 4k (no DLSS).
Can't CoD do 60+ fps @1080p on a potato nowadays?... not exactly a good reference point.
Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
491–500 of 776 posts
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#492Earlier quoted context omitted.
> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…
Rasterizing results in better graphics quality than DLSS if compute is not a limiting factor. They are trying to do an apples to oranges comparison by comparing the FPS of standard rendering to upscaled images. I use DLSS type tech, but you lose a lot of fine details with it. Far away text looks blurry, textures aren’t as rich, and lines between individual models lose their sharpness. Also, if you’re spending $2000 f…
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#493Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#494Earlier quoted context omitted.
Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.
If anyone thinks they are having laggier controls or losing latency off of single frames I have a bridge to sell them. A game running at 60 fps averages around ~16 ms and good human reaction times don’t go much below 200ms. Users who “notice” individual frames are usually noticing when a single frame is lagging for the length of several frames at the average rate. They aren’t noticing anything within the span of an a…
if you added 200ms latency to your mouse inputs, you’d throw your computer out the of the window pretty quickly.
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#495Earlier quoted context omitted.
> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…
Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#496Earlier quoted context omitted.
This is the #1 reason why I haven’t upgraded my 2080 Ti. Using my laser printer while my computer is on (even if it’s idle) already makes my UPS freak out. But NVIDIA is claiming that the 5070 is equivalent to the 4090, so maybe they’re expecting you to wait a generation and get the lower card if you care about TDP? Although I suspect that equivalence only applies to gaming; probably for ML you’d still need the highe…
The big grain of salt with that "the 5070 performs like a 4090" is that it is talking about having the card fake in 3 extra frames for each one it properly generates. In terms of actual performance boost a 5070 is about 10% faster than a 4070.
[0] https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-...
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#497Earlier quoted context omitted.
> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…
Fake frames, fake gains
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#498Earlier quoted context omitted.
Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.
If anyone thinks they are having laggier controls or losing latency off of single frames I have a bridge to sell them. A game running at 60 fps averages around ~16 ms and good human reaction times don’t go much below 200ms. Users who “notice” individual frames are usually noticing when a single frame is lagging for the length of several frames at the average rate. They aren’t noticing anything within the span of an a…
Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#499Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs
#500Earlier quoted context omitted.
Fake frames, fake gains
The human eye can't see more than 60 fps anyway