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Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

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Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#491
post #232

Earlier quoted context omitted.

This - latest Call of Duty game on my (albeit water cooled) 3080TI founders edition saw frame rates in the 90-100fps running natively at 4k (no DLSS).

Can't CoD do 60+ fps @1080p on a potato nowadays?... not exactly a good reference point.

new cod is really unoptimized. on a few years old 3080 still getting 100 fps on 4k that's pretty great. if he uses some frame gen such as lossless he can get 120-150. Say what you will about nvidia prices but you do get years of great gaming out of them.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#492

Earlier quoted context omitted.

> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…

Rasterizing results in better graphics quality than DLSS if compute is not a limiting factor. They are trying to do an apples to oranges comparison by comparing the FPS of standard rendering to upscaled images. I use DLSS type tech, but you lose a lot of fine details with it. Far away text looks blurry, textures aren’t as rich, and lines between individual models lose their sharpness. Also, if you’re spending $2000 f…

DLSS 4 uses a completely new model with twice as many parameters and seems to be a big improvement.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#493
One thing I always remember when people say a 2k gpu is insanity. How many people get a 2k ebike. a 100k weekend car. a 15k motorcycle to use once a month. a time share home. Comparatively a gamer using it even a few hours a day for 3k 4090 build is really an amazing return on that investment.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#494
post #488

Earlier quoted context omitted.

Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.

If anyone thinks they are having laggier controls or losing latency off of single frames I have a bridge to sell them. A game running at 60 fps averages around ~16 ms and good human reaction times don’t go much below 200ms. Users who “notice” individual frames are usually noticing when a single frame is lagging for the length of several frames at the average rate. They aren’t noticing anything within the span of an a…

you’re conflating reaction times and latency perception. these are not the same. humans can tell the difference down to 10ms, perhaps lower.

if you added 200ms latency to your mouse inputs, you’d throw your computer out the of the window pretty quickly.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#495

Earlier quoted context omitted.

> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…

Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.

DLSS 4 can actually generate 3 frames for ever 1 raster frame. When talking about frame rates well above 200 per second a few extra frames isn't that big of a deal unless you are a professional competitive gamer.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#496

Earlier quoted context omitted.

This is the #1 reason why I haven’t upgraded my 2080 Ti. Using my laser printer while my computer is on (even if it’s idle) already makes my UPS freak out. But NVIDIA is claiming that the 5070 is equivalent to the 4090, so maybe they’re expecting you to wait a generation and get the lower card if you care about TDP? Although I suspect that equivalence only applies to gaming; probably for ML you’d still need the highe…

The big grain of salt with that "the 5070 performs like a 4090" is that it is talking about having the card fake in 3 extra frames for each one it properly generates. In terms of actual performance boost a 5070 is about 10% faster than a 4070.

According to Nvidia [0], DLSS4 with Multi Frame Generation means "15 out of 16 pixels are generated by AI". Even that "original" first out of four frames is rendered in 1080p and AI upscaled. So it's not just 3 extra frames, it's also 75% of the original one.

[0] https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-...

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#497

Earlier quoted context omitted.

> All of the "massive gains" were comparing DLSS and other optimization strategies to standard hardware rendering. > Something tells me Nvidia made next to no gains for this generation. Sounds to me like they made "massive gains". In the end, what matters to gamers is 1. Do my games look good? 2. Do my games run well? If I can go from 45 FPS to 120 FPS and the quality is still there, I don't care if it's because of f…

Fake frames, fake gains

Are DLSS frames any more fake than the computed P or B frames?

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#498
post #488

Earlier quoted context omitted.

Because if two frames are fake and only one frame is based off of real movements, then you've actually lost a fair bit of latency and will have noticably laggier controls. Making better looking individual frames and benchmarks for worse gameplay experiences is an old tradition for these GPU makers.

If anyone thinks they are having laggier controls or losing latency off of single frames I have a bridge to sell them. A game running at 60 fps averages around ~16 ms and good human reaction times don’t go much below 200ms. Users who “notice” individual frames are usually noticing when a single frame is lagging for the length of several frames at the average rate. They aren’t noticing anything within the span of an a…

You think normal people can't tell? Go turn your monitor to 60hz in your video options and move your mouse in circles on your desktop, then go turn it back to 144hz or higher and move it around on your screen. If an average csgo or valorant player where to play with framegen while the real fps was about 60 and the rest of the frames where fake, it would be so completely obvious it's almost laughable. That said the 5090 can obviously run those games at 200+fps so they would just turn off any frame gen stuff. But a new/next gen twitch shooter will for sure expose it.

Re: Nvidia announces next-gen RTX 5090 and RTX 5080 GPUs

#500

Earlier quoted context omitted.

Fake frames, fake gains

The human eye can't see more than 60 fps anyway

i can tell up to about 144Hz but struggle to really notice going from 144 to 240Hz. Even if you don't consciously notice the higher refresh rate it could still help for really fast paced games like competitive FPS if you can actually generate that many frames per second by reducing input latency and if you can actually respond fast enough.
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