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Itch.io Taken Down by Funko

bsky.app

491–493 of 493 posts

Re: Itch.io Taken Down by Funko

#491

Earlier quoted context omitted.

Do they get rid of TLDs once the country they are assigned to goes away? I assumed they'd sell them to someone or something.

They might not have much of a choice but to shut down all .io domains. This video explains a little: https://www.youtube.com/watch?v=1yJ6AZsUlpc

Who is "they".

Re: Itch.io Taken Down by Funko

#492
post #215

Earlier quoted context omitted.

It's surprising that this happened at all. Isn't it in most business's best interests to be aware of their most high-profile customers? If this was an automatic process, it's pretty disappointing that it even occurred. If I was running a SaaS, I'd probably want to mark my important accounts so an actual human has to investigate any raised alerts instead of being dealt with by a cron.

Domain names themselves are a loss leader for registrars. They make money by upselling customers on hosting, email, certificates, analytics etc. So if you are just paying a couple dollars a year for a domain name and nothing else, your profile doesn't really matter. You are in the lowest tier of customers.

> Domain names themselves are a loss leader for registrars.

Doubtful. Registrars have almost no costs - any markup over the registry fees is almost pure profit.

Re: Itch.io Taken Down by Funko

#493
post #324

Earlier quoted context omitted.

>a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game. I'd expect them to remove that, they're not a host for fan pages.

I never understood that urge of people to do "fan pages" (or fan anything, without the permission of the original creator) while at the same time blatantly ripping content.

Not everyone agrees that remixing and building on your cultural artifacts should require permission from third parties.
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