I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
Apple Vision Pro: Apple’s first spatial computer
491–500 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#492Re: Apple Vision Pro: Apple’s first spatial computer
#493I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
Even still, I acknowledge putting on a VR headset comes with some notable downsides: those sacrifices are 100% worth it for some games because it enables an incredible experience you can't otherwise have. Sure, you can play a modded version of Half-Life: Alyx without VR, but you're going to have a much worse experience and a lot less fun. Same for RecRoom and plenty of other titles.
But for work? I'm 100% willing to put up with a little discomfort for an hour or two if I'm having a great time; I'm less willing to do that for 8 hours a day when my job can be completed in a far more comfortable manner.
Comfort no doubt could be improved upon, but even still, I like to see the world with my own eyes. VR is a nice brief escape, and it doesn't have to be a solo activity: playing RecRoom or Zenith with friends is a lot of fun! I even bring my Quest 2 over to my friends' house IRL and play Zenith in the same room with him. But it's not much of an escape if that's what you spend your whole day in.
There are many activities that are a ton of fun for short periods of time, but if done all day, are miserable. I enjoy gaming quite a bit, but I dread the idea of being a pro-gamer who Streams on Twitch 10-12 hours a day playing one title to get good: that'd suck all the fun out of the activity for me and I'd much rather just work a more regular job like web development. I see the same being true for VR: I enjoy it a lot for an hour or two a day at most, but being in it all day could cause me to hate it.
Re: Apple Vision Pro: Apple’s first spatial computer
#4943,500 seems SO worth it if this can be used to comfortably replace external displays for long periods of time. If I don't need external monitors, I don't need my large desk, and I don't need my home office, which adds like 100k to the price of any home I'd consider. I'd just work from a bedroom, a closet, or my deck if I had this. It would be amazing if I could use this to do more work outside, while benefitting from…
First thing my SO mentioned on seeing this was "wow, we can try more kinds of places to stay when we travel". Lots of VRBO / AirBnB can't work for remote work.
This expands the inventory of WR options for less than the price difference of a week's stay.
Re: Apple Vision Pro: Apple’s first spatial computer
#495Re: Apple Vision Pro: Apple’s first spatial computer
#496None of the use cases seemed to compellingly improve productivity or well being, they just close the gap between the digital and physical w/ no benefit. I'd have been more convinced if it was depicted helping a mechanic assemble an engine with AI annotations and advice, but instead almost all of the demos seemed dystopian.
The eye tracking technology involves shining infrared light at your eyes at all times - not an expert but I can't help but wonder if that is going to have long term effects. https://ehs.lbl.gov/resource/documents/radiation-protection/.... It is ironic that Apple Health is launching an eye-health initiative which reminds kids to keep their device far enough from their face to prevent eye damage, and then is releasing another device that is covering your entire field of vision at like 2 centimeters away from your eyeballs (Edit: this last part is a non issue because the focal point is not so close due to the lenses).
Re: Apple Vision Pro: Apple’s first spatial computer
#4973,500 seems SO worth it if this can be used to comfortably replace external displays for long periods of time. If I don't need external monitors, I don't need my large desk, and I don't need my home office, which adds like 100k to the price of any home I'd consider. I'd just work from a bedroom, a closet, or my deck if I had this. It would be amazing if I could use this to do more work outside, while benefitting from…
Ever since I began remote work I have been cooking up ways to code outside but the glare alone puts me off from it. I am a solo kind of person who enjoys media a ton and am already a huge fan of Apple’s displays.
I guess with all the naysayers here it makes me happy to see someone who understands the potential. This is awesome, and the first VR set I have wanted to purchase. The price is steep and I may even wait a generation. But if I had to bet, this will end up absurdly successful similar to all of their other recent home runs.
Re: Apple Vision Pro: Apple’s first spatial computer
#498I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
Re: Apple Vision Pro: Apple’s first spatial computer
#4991. Will the battery pack be an additional charge?
2. What will be the defining factor for higher priced models (memory, larger battery, cellular etc)?
3. What effect on the body will this have for long term daily use?
4. Will content creators be able to price their content differently for this device?
5. How will Apple display the demo in store?
6. Is there a feature that allows multiple users?
7. Will this function as a real computer like a Mac or more like an iPad?
8. Is there a feature to prevent social awkwardness?
Re: Apple Vision Pro: Apple’s first spatial computer
#500Every VR device that's come to market so far show a promo that's completely disconnected from the actual experience. They show these crisp, high resolution images. But when you get the headset on you've got this really soft image, with damn near abysmal edge sharpness, and a display riddled with fun new unique artifacts like mura and screen door.