Earlier quoted context omitted.
Honestly, that feels like a huge waste of your own time to game a broken system. And I'm guessing it is, but that it's a defensive move because the darker timeline is miserable. Sucks it has to be this way so often.
What's broken are humans. For some psychological reason, a thing that looks unfinished gets much higher quality feedback than something that looks polished. There's no way around that flaw in people, so making prototypes look unfinished is something we have to do anyway!
Polished things have a context of "use", not "evaluate", because we use so many polished things every day, but very rarely have any need to evaluate them (mostly only when we're buying them, or when a repair person asks us to describe what's wrong with them.) Whereas unpolished things are mostly "for" evaluating; it's rare that people use unpolished things (outside of, say, disaster-relief infrastructure.)