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New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

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491–495 of 495 posts

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#491

Getting away from the frenzied rhetoric, my opinion is that what Apple really wants to prevent is people releasing multi-platform compilers. So taking Flash as just one example, if I can build one app and the compiler can make me an iPhone executable, an Android executable, and so forth, Apple don't want that. In my experience so far with such "cross platform compatibility layers," they always produce results that wa…

I agree with Apple, 80% of apps are crap and are deleted after a few weeks, thats not a good app and not how apple what to be seen as having a junk yard of crap apps ? Would you delete Photoshop after a couple of weeks ? No, why ? because it's a good bit of kit, and Apple want to keep that inline with there image.

I am not a developer but have been investigating starting a development company, I have seen 1,000 of bedroom chancers on the fourms....

Yeah man lets make an app and cash in, lets make an app called twitbook, it's a cross between a twit and a book we will get 1,000 downloads a day and we will spend it all the profit on weed, yeah man good idea ! Ok lets start... we can't code but we can use 3rd party apps that even my mum can use and we are done.

Yeah I am exaggerating slightly but thats how the market is going, it means that the app store is constantly full of shite with shite apps and will get worse if these 3rd parties are allowed to run riot to let any Tom Dicks and Harrys to release apps, which will happen if it's allowed to. Apple does not want to encourage that and nore do I, I want quality not quantity apps.

This is a new phenomenon for the world so Apple are bound to make mistakes on how they operate it and they have realised this is a bad thing that is happening to THEIR brand.

I have seen so many good serious developers with good apps, they complain they are not getting seen on the app store and above is the main factor for that, piles of it.

These guys can code with their eyes closed and yes the 3rd parties apps maybe an inconvenience but I am sure they can work round it and actually get the coverage and sales they deserve.

In the short it's not good but the long of it is that it will be good for the people who know what they are doing hence brining us apps that don't sit on our phones for a few days and get ditched.

Why are people screaming about this ? It's all about money on both sides, not future development of the up and coming kids, end off.

If I rent a room in your nice house and start pissing on the carpet would you want to boot me out ?

As far as i remember it was always Apple being victomised by other OS and software companies, how the tables have turned and good on em.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#492
post #321

Earlier quoted context omitted.

I can't stand the Mac UI. In every way that it's better than Windows, there's some way that it's worse. The dock is a terrible interface element and having a menu at top the of screen may have made sense when screens where 512×342 pixels but makes little sense with giant resolution screens and multiple monitors. I'd say the all user interfaces from all vendors suck, including Apple.

There’s a reason it’s at the top of the screen, and it has nothing to do with screen resolution. Try looking up Fitt’s Law ( http://en.wikipedia.org/wiki/Fittss_law ). Essentially, the menu items are infinitely tall hit targets… no matter how fast the mouse moves towards them, one can never overshoot them vertically. Menus in Windows and most *nix environments require both horizontal and vertical precision. Furthermo…

"Essentially, the menu items are infinitely tall hit targets…"

And they violated that rule in the dock, unless that's been fixed in the last couple of versions.

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#493
post #478
post #141

Earlier quoted context omitted.

I think you're forgetting that it's also really fun to make an app that has the best "look and feel". I can make things that make people say "Wow." A lot easier on the iPhone than on Android. Developers will make apps where it is fun to make apps. I haven't had any horror stories with the app store, so it's still just more fun to make iPhone software than anything else.

You really think developing software in 25 year old technologies (Objective-C, Cocoa) is fun???

Coming from a lot of .NET at work it's been fun to learn something new, and play around with a new environment (Xcode). So yeah it's been fun. I don't know how long it will last, I've also not written anything terribly complex, so perhaps the pain points will surface more over time.

Handing my phone to my friends and telling them I made what they are looking at has been really fun. Also, telling anyone with an iPhone how they can just search the app store and find my little app is way fun. My Mom installed it even!

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#494

Getting away from the frenzied rhetoric, my opinion is that what Apple really wants to prevent is people releasing multi-platform compilers. So taking Flash as just one example, if I can build one app and the compiler can make me an iPhone executable, an Android executable, and so forth, Apple don't want that. In my experience so far with such "cross platform compatibility layers," they always produce results that wa…

Okay, so cross platform compatibility layers water down each platform's individual strengths and differentiations. What happens when a small team of developer needs to re-write their application to reach more devices? While the platform with the most users will probably get the most polish, the rest will probably flounder at v0.9. I guess Apple could be counting on being the platform getting the attention. Let's see how that works out for them in the next 5 years!

Re: New iPhone Agreement Bans Flash-to-iPhone Compiler & Others

#495

Earlier quoted context omitted.

>> In all likelihood, Apple would argue—successfully—that the market should not be defined as the "iPhone software" market but as the "smartphone software" market, at which point they no longer have a monopoly and are no longer subject to anti-trust scrutiny. "Apple responsible for 99.4% of mobile app sales in 2009" http://arstechnica.com/apple/news/2010/01/apple-responsible-... ... it doesn't take a Phd to acknowled…

OK this is a common failing in minds of laymen.. The fact that 99.4 cents of every dollar spent "after the hardware purchase" goes to apple platform.. doesn't make it a monopoly.. it merely means that it is the most successful add-on market.. A good example for comparison.. is a bit old, but illustrates this particular point beautifully. The fact that more companies are interested in producing add-on stuff for a prod…

you raise an excellent point and explain it very well with your VW example -

but still it seems the aforementioned laymen had the right intuition - as the appstore draconian policies are finally being looked at by regulators ...

"According to a person familiar with the matter, the Department of Justice and Federal Trade Commission are locked in negotiations over which of the watchdogs will begin an antitrust inquiry into Apple's new policy of requiring software developers who devise applications for devices such as the iPhone and iPad to use only Apple's programming tools."

http://www.nypost.com/p/news/business/an_antitrust_app_buvCW...

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