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Bill to block publishers from killing online games advances in California

arstechnica.com

481–490 of 506 posts

Re: Bill to block publishers from killing online games advances in California

#481

This bill would likely cause game studios to release games exclusively via subscription plans as an unintended consequence.

No, it would at worst get companies how are currently selling a subscription of unspecified length as a "purchase" to be more honest.

Re: Bill to block publishers from killing online games advances in California

#482

If the government funds it I'd love to do maintenance on baldur's gate v1 for the rest of my life.

Between GemRB [0], ports to the BG2 engine (Tutu, BGT) as well as older community patches for BG1 itself, that game is already well maintained. It also doesn't have publisher operated server component though.

[0] https://gemrb.org/

Re: Bill to block publishers from killing online games advances in California

#484
post #405

Earlier quoted context omitted.

the idea of a "shutdown bill" is absurd and irrelevant to the law being discussed unless you are a scammer being forced to refund people.

I’m not sure what you mean. If you shut down a game and a law demands extra work to stand up a F2P server, who pays for that work? That’s the “shutdown bill” I’m talking about.

Yes, the law encourages you to act responsibly from the start.

This is like a chemical plant complaining that they have to pay for cleanup when they shut down because they didn't follow proper procedures to prevent environmental harm while operating.

Re: Bill to block publishers from killing online games advances in California

#485
post #394

I appreciate the sentiment, but this law looks counter-productive if I'm reading it right. This is OBVIOUSLY going to push companies to make games into a subscription service to bypass the law even if they wouldn't have normally: > (b) This section does not apply to any of the following: > (1) Any subscription-based service that advertises or offers for sale access to any digital game solely for the duration of the s…

Games that the the company is allowed to kill whenever they want already are a subscription. Forcing companies to be upfront about that when they are not willing to provide the claimed deal is not counter-productive.

Re: Bill to block publishers from killing online games advances in California

#486
post #150

Found this quote from the game industry interesting and depressing: > Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work Could the game industry just side step this legislation by moving games entirely to a subscription model, with no upfront purchase? When they stop offering the subscription, you lose access to the game. Similar to how various online S…

They can try but there is a reason why they are selling what is effectively already a subscription for an unspecified length as a purchase - because the market mostly does not want subscriptions.

Re: Bill to block publishers from killing online games advances in California

#487
post #193

Look, patches would be nice. I don't want a refund, I want to continue playing the game. What I'd prefer is modders not getting sued when they try to implement the online aspect for free, heck or paid at that stage. If the game is popular enough, the community tends to take care of it. Maybe some legal form of officially abandoning the game?

Having the refund there is important as an anchor for determining the damages if a company refuses to comply. It's not a sustainable option for companies to rely on and that's by design.

Re: Bill to block publishers from killing online games advances in California

#488

I love California for these laws because even though their jurisdiction is technically limited, it makes no sense for the companies to not make the changes available nation wide.

its such a bummer that because of laws like this, less games will be made. Most games dont ever make money and dont succeed. The alternative to companies shutting games down without supporting them is not them supporting them, it is them not making them in the first place or making them very expensive (price, ads, pay to play, etc.). The customer now has to pay a tax becasue of the cost this puts on game makers. This…

This law doesn't even affect most games at all, only those with a live service component - and for those what the proposed law asks is far from unreasonable.

If a game can't exist without scamming the players then perhaps it shouldn't exist so that more honest developers can get those players.

Re: Bill to block publishers from killing online games advances in California

#489

If this law comes, why would games not just go full-subscription and circumvent this?

The games affected by this are already effectively a limited time subscription but just don't tell the players beforehand.

Re: Bill to block publishers from killing online games advances in California

#490
post #79

> The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. “A legal requirement to keep games playable indefinitely could place publishers in an impossible position—forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible,” they w…

They shouldn't get to replace the music without a partial refund either IMO as that can be a significant part of the purchase decision. Just negotiate music licensing based on copies sold, and ideally the same for other content - then everyone is happy except for the rent seeking publisher who can't just count pure profit after the nth sale for something they didn't even create themselves.
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