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Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

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Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#481

Earlier quoted context omitted.

They're garbage. They're bad enough that If you have an Nvidia GPU, it's borderline impractical to game on Linux. You can, but you'll be cutting framerates in half or more in many cases.

This is not true at all. I game on Linux (Arch, btw) on my 3090 and every game not using some kind of kernel-level anticheat just works. I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time. One exception was Helldivers 2, but the performance gap has more or less closed recently with recent Proton versions.

> I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time.

But you also have a pretty powerful card, unless you're gaming in 4K you could probably take a performance hit and not even notice.

I have a 3060 (prev: 1660 ti) and I can say that I've definitely noticed a difference in performance in lots of games.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#482
post #446
post #431

Earlier quoted context omitted.

The really valuable CRUD monkeys are already domain experts as well. The threatened ones are junior developers whose output is barely better than AI slop.

> The really valuable CRUD monkeys are already domain experts as well Sure but that’s a minority I’d argue. There wouldn’t be such a volume of shitty business software otherwise. I will be interested to see if there are any economic effects of ending one of the last well paid, low barrier to entry careers in which some level of meritocracy was permitted.

Shitty business software is rather the result of changing and murky requirements, prioritization, and bad quality control.

AI tools can help good developers be more productive, but they won't magically make a mere domain expert able to produce good software.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#483
post #103

Earlier quoted context omitted.

what about mac os?

macOS doesn't require developers to rebuild apps with each major OS release, as long as they link with system libraries and don't try to (for example) directly make syscalls. Apple may require rebuilds at some point for their Mac Store (or whatever they call it), but it's not required from a technical perspective. The one exception here is CPU architecture changes, and even then, Apple has provided seamless emulation…

that's backwards compatibility. forward compatibility is being able to run new apps on an old operating system. the latest version of the SDK builds apps which only run on big sur or newer.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#484

Earlier quoted context omitted.

what about mac os?

The latest Xcode supports targeting back to macOS 11. This covers >99% of macs which is acceptable for most developers. https://developer.apple.com/support/xcode/

that leaves out every mac made before 2014

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#485
post #481

Earlier quoted context omitted.

This is not true at all. I game on Linux (Arch, btw) on my 3090 and every game not using some kind of kernel-level anticheat just works. I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time. One exception was Helldivers 2, but the performance gap has more or less closed recently with recent Proton versions.

> I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time. But you also have a pretty powerful card, unless you're gaming in 4K you could probably take a performance hit and not even notice. I have a 3060 (prev: 1660 ti) and I can say that I've definitely noticed a difference in performance in lots of games.

I do in fact game at 4K, but actual measurements tend to place the overhead of Proton in the single digits. Going from, say, 100fps to 90fps is completely inconsequential as far as I am concerned.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#486
post #415

Earlier quoted context omitted.

Having worked in non-swe enterprise for two decades I would argue that this is less true today than it was 10 years ago. It used to be that new hires would come with a basic knowledge of windows and office, but that's no longer the case. At the same time, you have things like Smartsheets and so on, which are more popular, at least with our employees, than Excel and everyone seems to hate Outlook these days. I don't t…

> ...an AI model will receive the applications, read them, auto-reply to irrelevant ones... You're probably breaking EU law by building this nightmare. https://artificialintelligenceact.eu/article/86/

Not to mention you can't trust that the AI is actually filtering out applications properly. I've run into that myself when I was responsible for hiring at my last role. The AI solution my boss insisted we use was awful. It highly rated completely unqualified applicants and ignored the few good ones.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#487
post #442

Earlier quoted context omitted.

You're saying that Windows' system interfaces aren't stable? In comparison to Linux?

The API underneath the Win32 API, the Windows Native API, is not necessarily stable and therefore not intended for direct consumption by applications.

If you're utilizing undocumented APIs that aren't meant for public use, sure... but the core Win32 APIs have been pretty stable for going on 3+ decades now. You can take a lot of win32 apps from the early 90's and they'll run without modification in windows today... though, they'll probably run in Wine and likely a better chance there... but still.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#488

Earlier quoted context omitted.

Again, I meant windows games, not DOS games.

Windows before NT is just a dos app, and dosbox(-x) can play all windows games up to those which require ME.

That is really not true.

https://devblogs.microsoft.com/oldnewthing/20071224-00/?p=24...

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#489
post #233

Earlier quoted context omitted.

It is a superb project, and a hard thing to do. It is a pity that the apps most business people use everyday, like Word and Excel and Outlook don't work in it (Excel 2010 is the last version that has Platinum status). It is interesting that these are harder to get working than games.

I find it difficult to believe that someone with enough technical knowledge to run a Linux desktop for business purposes in 2026 would be reliant on the MS Office suite. Other people have given plenty of technical reasons for the difficulty. I don't think it’s a useful goal to get them running when practical alternatives like libreoffice exist.

Libreoffice isn’t a practical alternative if your are an Excel or Word power user.
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