Stimulation Clicker
481–490 of 620 posts
Re: Stimulation Clicker
#482Re: Stimulation Clicker
#483Re: Stimulation Clicker
#484Earlier quoted context omitted.
When that happened to me, a simple ⌘0 reset the size.
what device has both zoom tapping and apple's ctrl button?
It’s not “Apple ctrl button”, it’s the “command” key. Macs have a “control” key too.
Re: Stimulation Clicker
#485Earlier quoted context omitted.
It's not self-defeating, it's a commentary. I've built up a reflex to leave any sort of overstimulatory atmosphere. I don't watch short form videos and leave any page that causes high levels of stimulation (Temu's spinner stops me from shopping there, for example). I quit this game after about 10 minutes when it hit a comical level of stimulation and still upvoted this. I loved the commentary because the game seemed…
You lasted 10 minutes? I lasted about 30 seconds. Life is too short.
Re: Stimulation Clicker
#486Re: Stimulation Clicker
#487Re: Stimulation Clicker
#488The real hidden gem here is the hilarious 40 minute mermaid-themed true crime podcast parody that you'll only hear a portion of if you progress quickly. As far as I can tell, it's fully custom-made for this game? Can't find any references to the characters online. https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join…
Re: Stimulation Clicker
#489Re: Stimulation Clicker
#490This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…
One of most popular misconceptions in art is that art that deals with serious topics has to be hard to consume and no fun is allowed to make it good art. Your reflection alone is a testament to what thoughts the game produced by making you do a thing. Of course the stimulation has to be somewhat enjoyable, wouldn't be realistic otherwise – in reality this is how they get you.