Earlier quoted context omitted.
> I was into pokemon as a kid and wanted to make a "fan site", which is what got me learning (just to date how far back this was)! This cannot be used to date you. Kids these days (and presumably anywhere in between) are still into pokemon. Just today it’s Koraidon and Miraidon.
It isn't the interest in Pokémon that dates them, it's wanting to make a webpage for it. :)
My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
481–490 of 493 posts
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#482Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#483Fantastic work for a 9 year old. If I had access to a computer at 9 I'm not sure I'd be making games so much as playing them. (Although I did move on from playing games to a healthy curiosity about how they worked "under the hood" fairly early on.) When he learns enough to have reached the limits of what he can do in Javascript, you should definitely look into the Godot game engine. Free/OpenSource, powerful, fairly…
Kids dad here. Actually we did start with Godot - but it was too much too fast and he was overwhelmed. He mentions this in his blog post. So we ultimately stepped back and I wanted him to learn to be resourceful. I give him a series of small changes (eg: write a function in any language that displays "hello world" on the screen) and he delivered those results in JS (he already knew HTML/CSS at this point). The rest c…
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#484Earlier quoted context omitted.
> I was into pokemon as a kid and wanted to make a "fan site", which is what got me learning (just to date how far back this was)! This cannot be used to date you. Kids these days (and presumably anywhere in between) are still into pokemon. Just today it’s Koraidon and Miraidon.
It isn't the interest in Pokémon that dates them, it's wanting to make a webpage for it. :)
:D
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#485Earlier quoted context omitted.
Kids dad here. Actually we did start with Godot - but it was too much too fast and he was overwhelmed. He mentions this in his blog post. So we ultimately stepped back and I wanted him to learn to be resourceful. I give him a series of small changes (eg: write a function in any language that displays "hello world" on the screen) and he delivered those results in JS (he already knew HTML/CSS at this point). The rest c…
Hey, keep on bein' an awesome dad, dude! Hobbies that can double as highly profitable careers later on are the best kinda hobbies (speaking from experience). Nothin' quite beats the feeling of getting paid to do somethin' you actually enjoy doing, or the feeling of being able to create things you want or need using your own skills and hands. ;)
If he does choose to pursue this in the future, he'll have a strong start. There's still a question of what changes will come to the industry as a result of AI.
Appreciate the comments!
Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#486Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#487Re: My son (9 yrs old) used plain JavaScript to make a game, and wants your feedback
#488Earlier quoted context omitted.
I really have to applaud how astute you've been with your observations of how your son is learning things. That's quite difficult. Additionally, I'm glad you weren't afraid to hand your son the real tools and let him build and break stuff. For some reason with programming, so much of the curriculum (even for adults) spends a lot of effort to hide away the things that are perceived as too difficult (e.g., pointers, me…
As a programmer, I feel the 'fundamentals' are very important. Because, well, then there's no magic. I think the curriculum hides the code because its just so complicated. For example, just to build on the web he has to learn 3 different languages (HTML, CSS, JS). To do anything simple (like move a box on a screeen) there are too many choices (animated gif, CSS animation, JS animation, etc). Then there's complexity o…
It's simple and clearly written but quite verbose