But then I realized that Tim Sweeney owns more than half of Epic. If he wants to risk his company for a fracas/kerfuffle, then that is between him and his minority shareholder.
Apple terminates Epic Games developer account, calling it a 'threat' to iOS
481–490 of 1001 posts
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#482Earlier quoted context omitted.
> Publishing a Chrome browser extension more-or-less requires being a customer of the Chrome Web Store Emphasis on more-or-less, though. You can use Chrome developer mode (which is NOT a paid option and doesn't require an account) to import extensions from files. You can't do that in iOS. That's Epic's point.
you don't need a developer account to sideload an app on ios, and it wouldn't change anything legally if you did (feature tiering is legal) another classic example of android users who don't understand the things they're talking about. go on, tell me more about how "you can't copy and paste between applications in ios" or "there's not even a file browser" please. (now, still not being able to figure out a calculator…
> AltStore then signs the application with your Apple ID so the app can run. You'll need to trust the developer certificate in your device settings, but when you do, any apps that you install through AltStore will work... for seven days. Apple has put several restrictions in place to make the process as difficult as possible, but the developer managed to work around those restrictions. As the clock nears closer to the end of the seven-day period, AltStore will refresh the signing key on the app so that you can get an extra seven days of usage. This can also run in the background.
> AltStore makes use of a feature Apple introduced that lets you install *up to three apps* for free using your Apple ID.
> However, AltStore relies on a computer on the same network running AltServer, so you'll need both iTunes and iCloud installed on that device. [...]
Is this seriously what you're talking about? Because after reading that I still don't believe you can install apps on iOS without Apples splash of iHoly Water TM.
[0] https://www.xda-developers.com/how-to-sideload-apps-iphone-a...
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#483Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#484This is egregious and deeply disturbing behavior from Apple. At this point it feels wrong to own an iPhone. I'm at a loss for words describing what Tim and their leadership team has done to this company that I used to admire so much.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#485I just finished the last episode of The Talk Show podcast, where John Gruber says that Apple doesn’t hold a grudge and is only doing things because they make business sense. He said that because Apple approved Epic’s account and that they would be allowed their own App Store. I already that it was a bad take, but this shows it.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#486Earlier quoted context omitted.
The issue is that Epic doesn’t want to be Apple’s customer in the first place. They want to publish iOS apps. The fact that this requires them to be an Apple customer is the core problem. Imagine if everyone wanting to publish a web app would have to be a customer of the respective browser vendors. Everyone complains about Google and Mozilla and Safari and Edge. Luckily, that doesn’t prevent us from having our web ap…
We don't have to imagine, we have 40 years of game consoles existing.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#487[flagged]
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#488Earlier quoted context omitted.
We own this platform, (we built this platform), we make the rules I don't see the issue with this... it's not like they're exploiting an inherited platform like Oracle with (everything), IBM with Red Hat or Broadcom with VMware.
Would you also defend Microsoft of the 90's with the same argument for the similar issue? At least Microsoft had no way of stopping you selling apps for Windows but Apple is a next level of nefarious.
what are you talking about? microsoft literally created and sold versions of windows that could only access apps sold through their own app store lmao
microsoft also has the exact same policies as apple does on their own "platform", try selling an xbox app without doing it through microsoft's store
they are possibly the worst example you could have given, and yet here you are doing the victory lap. cringe.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#489Earlier quoted context omitted.
Epic also intentionally broke agreements with Apple before. Non-discriminatory doesn’t mean they have no grounds to terminate Epic’s developer accounts, and Epic is continuing to make themselves look untrustworthy by trying to publicly and explicitly shank Apple. Spotify is also trying to shank Apple in all the same places Epic is, but they also didn’t go behind Apple’s back to deceive the prior review process in con…
>Epic also intentionally broke agreements with Apple before. This is funny to point out since they did it specifically to sue over it (you pretty much can't other wise). So Apple has their draconian 30% cut or there's literally no other way to have an application run on iOS policy, you can't challenge it without breaking it so you can sue, and because you broke it to sue you are now permanently barred from every maki…
The goal wasn’t just to sue Apple, it was to shank Apple with one hand while filing suit with another and they had multiple opportunities to get their account unsuspended at the beginning of the lawsuit even while the case proceeded, before it was eventually terminated.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#490Earlier quoted context omitted.
The issue for Apple is that their hardware business is slowing down due to market saturation. Their recent attempt at growth into a new hardware market (Vision Pro) seems like a huge dud. Their last successful new product was the Watch which at about 100 million sales in total is only half of a single year’s iPhone sales (and likely less profitable). So where do they go from here?
They may have to realize that unlimited growth is simply not possible.