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Apple Vision Pro review

wsj.com

481–490 of 1001 posts

Re: Apple Vision Pro review

#481

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The iPhone was subsidized by mobile carriers and/or interest free payment plans. I don't see that same path for this VR device, but maybe I am missing something.

The original iPhone wasn’t subsidized… it was bought outright. It was only after Apple proved the potential of the iPhone did the carriers get on board (and even then, it was limited support for quite a while).

Pretty sure AT&T had exclusivity there for some time and didn’t get that for free..

Re: Apple Vision Pro review

#482
Anyone remember when Memoji came out? It was pretty mid. Lots of problems with it. Now it's really good. It works really well now. Personas are like that. Same thing with eye tracking.

This whole product is 90% of the way there. But the next 9% is just as hard as that original 90%. Apple is releasing it now to push it to 99%. It'll get better.

Re: Apple Vision Pro review

#483
post #465
post #424

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Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.

And before that the iPod. CmdrTaco wrote: "No wireless. Less space than a Nomad. Lame." Couple of years later the Nomad was gone.

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Re: Apple Vision Pro review

#484

Earlier quoted context omitted.

Watching sports in 3D with spatial audio. > According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset. When asked about it, he told the outlet: “We’re working very closely with Apple.” https://www.tomsguide.com/news/nba-games-could-be-apple-visi... If there is one group that has a tr…

With standard coverage of sports, they cut between cameras and zoom in/out, pan to follow the action etc. Even people attending the game will be watching big screens showing this content some of the time. I'm wondering how that translates to VR.. do they just teleport you around the arena? That seems like it would be a bit jarring if not altogether sickening.

I imagine some combination of a single location environment view, floating 3D panels that follow players the same as TV broadcasts, and a miniature arena where you can watch everything at once from a top-down perspective.

Re: Apple Vision Pro review

#485
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post #132

It is interesting how many here are excited about this for productive computer work. It’s also what Apple advertises with. But what is the account situation like? For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. AirPods have gotten better over the years where to…

> For years I’ve been complaining that I can’t easily use my private iPad with my company Mac because they have separate Apple IDs. Things like sidecar for a quick virtual whiteboard are basically impossible. This is kinda what Managed Apple IDs are for - the work 'owns' the Apple ID it puts into its management profile and can set policy. Apps write into a separate storage container which the company could remote wip…

> Things like sidecar for a quick virtual whiteboard are basically impossible.

Zoom has a good Airplay sharing feature that works well in this situation.

But I get what GP means -- I do have a corporate profile, and I made my own @corporation.com Apple ID, but what do I do to use sidecar? Either log out of my personal iCloud on the iPad (gross) or log in to my personal iCloud on my work computer (grosser)

Re: Apple Vision Pro review

#486
post #356

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> The first two iPhones weren't as innovative as they make them Yes they were. Multi-touch in particular was a revelation. Making a big screen with one physical button is a simple idea, but making it work well was the hard part that nobody else had figured out. Those first iPhones were dog slow, sure, but they absolutely defined how smartphones work ever since.

Do you remember the first phone that allowed you to play music? No. The first one to take photos? No. The first with internet? No. Yet we're supposed to give to consider the iphone a revelation because of multi touch. I had the iphone 3g. It was a more polished experience than other phones but that revelation part was just not there. Apps made it big, later. I swear people treat iPhones like a cult.

I think if you find a good, objective history of the first iPhone, you'll find that it was groundbreaking in many meaningful ways.

It was a full unix OS, not some mobile-specific trash like the others (Symbian, Windows Mobile, Blackberry). Capacitive touch wasn't an invention, but a premium form of touchscreens (most were resistive).

Having nearly 60fps high quality 3d accelerated animations on a phone also contributed to a heavily premium feeling for the software. It enabled things like Inertial Scrolling, which among other things (like first class typography afforded by using OS X, and a fully standards compliant web browser), none of which were "innovations" in the sense of "we came up with this first", but more exceptionally good engineering in service of a great experience.

In almost every way (apart from the "traditional phone metrics" like 2G ironically), the iPhone was a huuuuuge leap forward from the status quo.

It might be true that anyone else could've done it. But nobody else did. It wasn't just luck that Apple did.

Re: Apple Vision Pro review

#487
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

genuine curiosity, how often are you clicking something without looking at it at least for a moment?

or, how often do we believe other people are clicking something with out looking at it?

im examining this for myself...hard to feel organic while im actively focusing on it, but i at least glance at my mouse pointer target while traversing the pointer towards the target across my screens

Re: Apple Vision Pro review

#488

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"Want it for entertainment? people want to enjoy photos, videos, movies with other people and it can't include them. Even if they have a Vision Pro, I haven't yet seen any sign of ability for multiple people to do these things together." This is not accurate, FaceTime has Share Play. Any app that leverages it can build a synced entertainment. Example out of the box, Apple TV, Freeform, Apple Music. I wish the SDK for…

I think OP meant you can't include other people _in the same room_. If I want to watch Netflix (well, Apple TV, since Netflix doesn't have an app yet), my partner is completely out of luck if I do it on an Apple Vision. Unless he too has the money for one and we FaceTime each other to sync up our watching experience.

That seems to be an odd requirement/desire to have a head mounted display do?

Re: Apple Vision Pro review

#489

Earlier quoted context omitted.

I wonder given all this... what the expectations are at Apple from a higher up/board/executive standpoint are Most of Apple offerings are good: Watch iPad Mac iPhone services Are they really expecting this to just be a hard problem initially that they get better at over time? When is the last time they launched a "so so" product?

The first iPhone was pretty terrible. I couldn't get my Marketing peers to take it seriously (which they came to regret). The first Watch was awful. I love my Series 8. Don't get me started on the first Mac...

The first iPhone was terribly limited compared to what came after it was not in any way terrible for the time. The demo Steve Jobs did was so good that a lot of people just refused to believe it was possible, only to be proven wrong when the thing went on sale.

You have to put it in context with what passed for a smart phone back then. No web browser (they sort of existed but were extremely cut down and not really usable), small screens with limited software, very limited connectivity that was very expensive.

A valid criticism was the lack of physical keyboard, which phone-jockies found a deal breaker, but in all other ways a phone with decent apps, a large screen, a real web browser designed around and provided with unlimited internet connectivity was always going to be a hit.

It wasn't even that expensive compared to other phones.

Re: Apple Vision Pro review

#490
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

This was always going to happen. The human eye has a field of view and dynamic range no display technology can hope to match anytime soon. The future of AR is not reprojecting the outside world on a screen; it is screens which can become transparent.
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