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Apple iPhone 15 Pro and iPhone 15 Pro Max

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481–490 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#481
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Never had much trouble finding quality phone games which don’t use this model. Some of the most popular mobile games in the world like PUBG are not like this.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#482
post #196
post #121

Earlier quoted context omitted.

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

Nothing will change barring a change in economics (subsidies for quality games, Apple not taking a 30% cut on microtransactions, somehow prices for good indie games going up) or a change in human nature (people seem to just play shitty games from what I see in the NYC subway). We already have beautiful mobile games, like Monument Valley. But that's not what the market is about. The very term "mobile game" reeks of lo…

Sure, nothing can stop shitty games from being published, but the market for shitty games existing does not mean a market for quality games does not. There’s many developers who make things like phone games as passion projects as well.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#483

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Unfortunately, PC games, and most "AAA" titles are so shit lately, i just don't bother anymore. I just play the same game even while beefing up my PC. They even destroy amazing games like the old CoD Warzone. All trash now.

You are saying this as we are having one of the best years in gaming in a long time, and it includes both indies and AAA.

Baldur's Gate 3, Legend of Zelda: Tears of the Kingdom, some amazing remakes (Metroid Prime: Remastered, Resident Evil 4, Dead Space), Street Fighter 6 (which was loved by the community upon release unlike SF5, which had to be iterated on for a bit of time before becoming decent), Hi-Fi Rush, Bomb Rush Cyberfunk, Pikmin 4, Armored Core 6, Blasphemous 2, Star Wars: Jedi Survivor. I even ommitted quite a few that are a bit controversial or not "amazing", like Starfield or Hogwarts Legacy.

And that's only off the top of my head, with a good chunk of the year left to go with hitters like Alan Wake 2, Cyberpunk rework+expansion, Spiderman 2, MGS Collection vol1, and Cities Skylines 2 on the horizon.

There is no shame in losing interest in gaming, but claiming that "most AAA titles are so shit lately", all while I don't even remember the last time we had a year so chock full of amazing games, is a bit questionable.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#484
post #150

Earlier quoted context omitted.

Any source to this? Because I think Alex Agius Saliba will have an unkind word to Apple if they try to pull that shit.

https://www.forbes.com/sites/gordonkelly/2023/05/06/apple-ip... (there were a number of articles around this time which are now buried by Google et.al.) However, it does look like Apple may have walked this back post-rumor. I genuinely hope they did. We'll find out soon enough.

Looks like it wasn't segregated by MFI in the end, but by model. Pro gets 3.0, standard gets 2.0.

Whee.

https://news.ycombinator.com/item?id=37497199

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#485

Earlier quoted context omitted.

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

IMO this has so much to do with how Apple advertises the App Store. They were able to get people to spend some money on apps, which was a HUGE improvement over no money at all. But then, instead of managing to get people to pay higher upfront prices, they heavily supported a race to the bottom and micro transactions, which inevitably resulted in freemium games that felt like casinos. Unfortunately that isn't just tru…

Not to mention the rise of the dreaded Subscription Model. That has to be the most miserable scam ever inflicted upon software users. I’m sure a lot of developers here will disagree and quote needing a constant stream of revenue, but the same is true of any business including a Mom&Pop corner shop—and yet they survive (or don’t) on the margin they make on the products they sell, not by selling a subscription card you need to possess in order to have the privilege of shopping at their store.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#486

Earlier quoted context omitted.

It'll be interesting sure, but porting struggles have never really been about the numbers. Porting to iPhone takes time because the API is starkly different from consoles or Linux/Windows systems. Apple won't publish your game unless it's using Metal, there's no way around it. Games like Tomb Raider and Resident Evil have been touted for the same purposes in the past, but they never signaled any major internal shifts…

I think if Ubisoft will see good adoption from the mobile gamers, it may very well be the push for them to consider porting their game library over to iOS. After all, the mobile market is pretty damn huge.

Hey, I thought Blizzard, Larian and Nightdive would change the gaming landscape on Mac/iPhone for years now. Despite having first-class ports of many titles, the value proposition of most devs porting to Metal still doesn't line up.

This is not the first Ubisoft, or even first Assassin's Creed game to get released on iPhone. I don't see any reason why this time will be different than the others.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#487
post #308
post #305

Earlier quoted context omitted.

Good luck having apple to approve a game where to do anything you have to google things, the game cannot tell you how to google and any public popular resources telling how to do it getting struck with DMCA.

They can approve the emulators though, which they don’t currently.

Could it be because emulators need JIT and JIT is a window to jailbreak?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#488
post #487
post #308

Earlier quoted context omitted.

They can approve the emulators though, which they don’t currently.

Could it be because emulators need JIT and JIT is a window to jailbreak?

JIT doesn’t necessarily mean a window to jailbreak - you can still have efficient sandboxes.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#489

Earlier quoted context omitted.

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

I still play Threes! to this day, still haven't been able to get a 6000 card even after all these years. I don't think there's a mobile game out there that has given me more entertainment.

I feel seen!

Just over 200k is my high-score and I've yet to witness the 6144 card. Still out here trying though!

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#490

Earlier quoted context omitted.

It mostly comes down to manufacturing processes. When you compare 5nm Apple hardware to 5nm hardware from other competitors, the power/performance disparity closes significantly. Since Apple is the biggest though, they can out-spend anyone else who tries to buy out the latest node right now. This has been the case since 2020, and seems to still hold true.

Just plain not true. Process is relevant but is not the biggest factor. Design is.

Design makes a big difference, but Apple is not the only company designing high-performance ARM cores on TSMC's finest. Some might even say they aren't the best designers doing it, either.
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