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Developer tools to create spatial experiences for Apple Vision Pro

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481–490 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#481

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So?

So why are you mentioning it like it’s a unique drawback? It’s inherent to the activity!

For one thing, it isn't. I can do linux kernel dev on my desktop and laptop without voiding my warranty or risking bricking anything.

And most of the things I'd want to do with an iOS device that I'm prevented from doing wouldn't involve any kernel-level work anyway.

But more importantly that's the most pathetic justification I've ever heard. By that logic, since playing the piano is difficult we might as well sell pianos with all the keys glued together.

The truth of it is that Apple products are not designed for tinkering and they actively resist attempts to do it. To spend my time plumbing their internals to add value to a product that treats me an my kind as a sort of infection would be a pure waste. I'll do my hacking on Linux and use my iPhone for arguing with people on hackernews, it's fine.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#482

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This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

> a little bit of survivor ship bias at play I am not sure why you are focusing on "survivor bias". My comment was about being a programmer and the fun of seeing a new technology that is an undefined territory to explore. But I did directly mention that many of these do not workout as as I referenced: amiga, os/2, palm, and VisiCalc and Lotus 123 However, so that you may have some idea of my personal "survivor bias",…

seems like the longest thread is Windows by the same reasoning?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#483

Earlier quoted context omitted.

Safari was shown in the demos.

The question isn't whether you can view the existing web content on the Vision Pro, the question is whether all of the Vision Pro SDK, sensors, and 3D functionality is exposed to the browser to enable VR-enabled webapps for the genres which Apple would disallow on their app store.

https://immersiveweb.dev

Re: Developer tools to create spatial experiences for Apple Vision Pro

#484

Earlier quoted context omitted.

Apple _really_ holds grudges. After the Nvidia blamed them for their failing GPUs, they literally never shipped anything Nvidia ever again. There’s probably an alternate universe where metal does not exist because Apple and Nvidia became friends and just optimized cuda for macOS

Holding grudges is what Apple does. I remember Jerry Pournelle on Twit.TV saying he reviewed the original Mac and said it was a bold vision but ultimately a toy. A great idea but with not enough RAM to make it really useful. Steve jobs saw the review and took action. Jerry said the 512KB Mac was excellent but that point it was too late. He was black listed for life from having any early access to hardware for review…

Remember in the 90s when he wrote a book about science fiction fans saving the world from the evil of "people who believe in climate change"?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#485
post #244

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> Computers had a 100% open platform from day 1. The first computers were operated by the British and US defence establishments. Could you explain in which way you feel ENIAC was "100% open platform"?

People who owned and had access to ENIAC could load and run any software they wanted on it. They did not have to fight with an app store support agent for months over arbitrary rules only to get their software rejected. That's what open means.

They certainly had to fight the librarian to install something on ENIAC.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#486
post #383

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This is incredibly hindsight biased. The watch itself is already a phone substitute for many people and continuing to grow. Isn't wearing a small thing on the wrist better than a brick in your pocket? Do you have any imagination about how form favors could advance or even be different?

Plenty of people prefer a brick in the pocket to a small thing on the wrist, even before you consider all the technical advantages of the brick — screen, input, battery life, etc. I don’t feel the brick in my pocket, while I feel the small thing on my wrist almost at all times, however comfortable the band is.

The watch prevents me from reading the internet. While still remaining connected to the world through SMS and calls and purpose-apps. The watch allows people to un-nerdify.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#488
post #393

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>they had compititors that had better products but to Microsofts luck, could never get a foothold in the market. hmm, this seems to be a rather biased description of the history.

There were any number of better operating systems at the time than DOS, especially in the 1.0 timeframe. CP/M was arguably at least on par. Any number of 16-bit minicomputer operating systems. Probably a bit early for Unix realistically.

Compared to Unix and especially modern operating systems DOS is more comparable to firmware than OS, it was something ultra minimal which basically got out of the way of developers. And being so minimal it allowed IBM PCs to sell for prices below $10,000 (1980s! dollars). This was they key to the success of Microsoft and the IBM PC. You might have created a ‘better’ OS at the time, but no one cared about your fancy slow OS which used all the memory cost a fortune in hardware.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#489
post #482

Earlier quoted context omitted.

> a little bit of survivor ship bias at play I am not sure why you are focusing on "survivor bias". My comment was about being a programmer and the fun of seeing a new technology that is an undefined territory to explore. But I did directly mention that many of these do not workout as as I referenced: amiga, os/2, palm, and VisiCalc and Lotus 123 However, so that you may have some idea of my personal "survivor bias",…

seems like the longest thread is Windows by the same reasoning?

But not as a daily driver.

I have had one or more Macs since 1993, I went years without a Windows system. (Servers have been consistently Linux with some Unix and Macs early on).

I probably spent less than a day total with Windows for Work Groups, NT, 98,ME,Vista,7,8,11, etc

Much of my Windows 3 usage was under OS/2 Warp

The above list really about my personal major themes. I already can see major omissions, but Windows is not one.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#490
post #203

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I want more of those downvotes. VR developers are an especially angry bunch as they believe VR is awesome, we're just too ignorant to understand it. We get it just fine, VR sucks.

I don't know about VR developers being angry. I'm a VR/AR skeptic too and I'm surprised at the seemingly overwhelming optimism about Vision Pro from commenters. I think maybe it's the result of a large number of people who either enjoy Apple products (I'm one) and a large number of people who want VR/AR to succeed. I agree that there are use cases that when you think them a through a bit just aren't as practical as o…

I would imagine the optimism is due to this site's core audience: SV people.
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