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Apple Vision Pro: Apple’s first spatial computer

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481–490 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#481

Feels like the marketing department at Apple has gone down hill: is "Apple Vision Pro" really the best name they could come up with? How about something like "iView" or "iWorld" or "iSight"?

iSight was the name they used for their webcam a decade ago, and when was the last time they used the ‘iDevice’ naming convention? Seems they’ve been getting away from that for a long time.

Re: Apple Vision Pro: Apple’s first spatial computer

#482

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

Same use case for me.

Laptops have terrible ergonomics it’s near impossible to get proper posture while traveling.

- Laptop stands help but introduce a new set of problems around the distance of the screen and keyboard height

- Hard to find adjustable office chairs anywhere

- If you’re in a city where you’re walking for hours a day, carrying a larger laptop gets tiring

Re: Apple Vision Pro: Apple’s first spatial computer

#483
I think wearing such a massive thing on your head is a dead end. It may become a niche product for professionals (as the price and "Pro" in the name suggest), but it's not practical for everyday casual use.

Is it still out of the reach from the current state of art in technology for a thin client, not much heaver than sunglasses - just the visual component and some simple circuit to receive the signal from an iPhone?

Re: Apple Vision Pro: Apple’s first spatial computer

#486
The one unintended effect is that the apps may charge extra for supporting this! For example, Disney+ or the NBA may charge extra $$ for supporting this device!

Also, everyone is assuming that it's powerful enough to run the development environment. We need to wait until Apple releases the specs.

Re: Apple Vision Pro: Apple’s first spatial computer

#489

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

I agree 4k in each eye sounds insane. But eye strain that's going to be the big determinant. I initially thought it was transparent OLED at the start but to my disappointment it's just screens. Perhaps they've got the focal adjustment thing Magic Leap was trying to do right.

Re: Apple Vision Pro: Apple’s first spatial computer

#490
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

As someone who lives alone in a tiny apartment I have watched a movie on my Quest 2, quite a few. It's better than watching a movie on my PC monitor that pulls double duty as a TV. Would I pay $3500 for that though? Absolutely not.

I'm curious how well gaming will work too. They didn't show off any sort of VR controller a la Quest or PS VR2.

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