Earlier quoted context omitted.
IGN: 10/10 which is pretty rare. "It somehow makes the original feel like a rough draft." "It makes the original feel like a tiny world." That's kinda crazy. https://www.ign.com/articles/the-legend-of-zelda-tears-of-th...
That's a weird comment because botw seemed huge to me, and this uses the same map. Either way, picking it up today!
The Legend of Zelda: Tears of the Kingdom Release
481–490 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#482Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
The better question you should be asking is why does everyone else need 300GB of disk space that transfers at over 7GB/s, 32 CPU cores at 6GHz, a video card worth $3000 dollars, and RAM sizes measured in gigabytes with 3 digits just for a fucking game? At some point I have to wonder if the reason we have so much computing power is so we can use that computing power.
Re: The Legend of Zelda: Tears of the Kingdom Release
#483Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…
Re: The Legend of Zelda: Tears of the Kingdom Release
#484Earlier quoted context omitted.
> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…
> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.
Once I put in enough work to both have some spare money in the bank and to empathize with the people who made the software and music I could so easily "just download", I had this transitionary period where, if I possessed a copy of something available commercially without having paid for it, and found that I enjoyed it enough to keep using it, I would buy a legitimate copy. For music, if I really liked it, I'd buy, for example, the deluxe vinyl edition - hopefully kicking some extra money over.
With software (including games, though it's rare that I play games) I'm now at the point where I won't give it a second thought, and will just pay for it. I bought an iPad app on sale, years before I had an iPad, knowing that one of these days I'd pick one up - it worked out.
Re: The Legend of Zelda: Tears of the Kingdom Release
#485Earlier quoted context omitted.
> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.
Always is a bit strong isn't it? Prior to the Wii their consoles tended to be similar to their contemporaries in processing power. I certainly experienced areas in BOTW which took a heavy FPS hit and it sounds like TOTK is similar. Such an FPS drop does take me out of the game so if the console was powerful enough to avoid that then you could argue it would allow more fun games
Yup, you could say Nintendo always thrived on underpowered (compared to competition) hardware.
NES was twice less powerful than SMS;
GameBoy didn't even have a color display;
SNES vs SMD similarity as NES vs SMS;
GBC was weaker than Neo Geo Pocket or WonderSwan;
GBA didn't have competition (although, if we count N-Gage...);
Wii had hardware from previous generation;
NDS was way worse in raw numbers that PSP;
3DS analogically with PS Vita;
Switch isn't even comparable to PS4/X1, let alone PS5/XSX;
What all of those Nintendo consoles have in common? Being their the most successful.Whereas when Nintendo focused more on being on par in hardware power during 5th gen. (N64) and 6th gen. (GameCube), they didn't sold nearly as much as other generations.
The exception to the pattern are Virtual Boy and Wii U. The former was poorly designed then sacrificed as "filler"; the later flopped due to bad marketing (and naming) + poor decision on betting on "casuals".
In conclusion: as we can see, there is a clear trend, not a rule, but a trend nevertheless.
Re: The Legend of Zelda: Tears of the Kingdom Release
#486Earlier quoted context omitted.
IGN: 10/10 which is pretty rare. "It somehow makes the original feel like a rough draft." "It makes the original feel like a tiny world." That's kinda crazy. https://www.ign.com/articles/the-legend-of-zelda-tears-of-th...
That's a weird comment because botw seemed huge to me, and this uses the same map. Either way, picking it up today!
Re: The Legend of Zelda: Tears of the Kingdom Release
#487Earlier quoted context omitted.
> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.
Always is a bit strong isn't it? Prior to the Wii their consoles tended to be similar to their contemporaries in processing power. I certainly experienced areas in BOTW which took a heavy FPS hit and it sounds like TOTK is similar. Such an FPS drop does take me out of the game so if the console was powerful enough to avoid that then you could argue it would allow more fun games
The GameCube was the weakest hardware-wise between the PlayStation 2, Xbox, and ~~Dreamcast~~ edit: guess not the Dreamcast, but definitely behind Xbox and PS2. ~~The Nintendo 64 was weaker than the PlayStation or Sega Saturn~~ edit: was wrong here, N64 was definitely the stronger console of this generation.The Super Nintendo had less computing capacity than the Mega Drive/Genesis.
Even when it came to handhelds, the GameBoy was often much weaker hardware. Compare the GameBoy to the Lynx on a spec sheet and it's clear which is better. Actually hold and play both of them and you can see why Atari doesn't exist anymore. The Game Gear was practically the current gen home console in a handheld form and could even get a TV tuner attachment before the GameBoy Color was even announced. Later, the Genesis Nomad was a full blown Genesis console in handheld form. Good games, cheaper hardware, better pocketability led to Nintendo dominating that market despite usually having the weakest hardware around.
Re: The Legend of Zelda: Tears of the Kingdom Release
#488Earlier quoted context omitted.
Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.
You can never stop motivated people from dumping the memory of hardware they own and making it easier for everyone else. Piracy can never be stopped and they waste a lot of effort trying. They should optimize for being lower friction than privacy, like Steam.
Nintendo are highly focussed on a market where the person making the buying decision isn't the person playing the game.
Buy your 11-year-old son a Switch for Xmas and you know that a) it will work out of the box b) there will be a several family-friendly games with name recognition for any child that age (Mario, Pokemon, Zelda) and c) no one in his class will have a more expensive version or one that works better.
Contrast this with trying to get something to work on a PC with a 'switch emulator dongle'. You have to plug it in yourself, you will end up spending more than you planned in the computer store because each component comes with sucker upgrades, and game choices will be much wider and trickier. Then the game which looks great on your son's friend's machine will play like sh*t and you'll feel guilty for having cheaped out, without necessarily knowing what the operative constraint is.
Re: The Legend of Zelda: Tears of the Kingdom Release
#489Earlier quoted context omitted.
I think this is an idiosyncratic use of the trope “Mary Sue”, which isn’t really gendered, or wasn’t originally. Unless the usage has drifted a lot more that I’m aware of?
I think there may be some linguistic drift here, because I've always heard of a male "Mary Sue" referred to as "Gary Stu".
Re: The Legend of Zelda: Tears of the Kingdom Release
#490Earlier quoted context omitted.
There is no big secret to this. They just don't go all out. They don't take big risks. They just see what works elsewhere and polish it until it shines brighter than everything else. And they only add (or take away?) until they have the necessary minimum of gameplay. For example, Zelda BotW is by far not the best survival or crafting-game which was around at release, but it was the most pleasant experience for casual…
Personally I think BOTW wasn’t “seeing what works everywhere else and polishing it” it really felt like a new game nobody had ever done before.