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Adobe Firefly: AI Art Generator

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Re: Adobe Firefly: AI Art Generator

#481

Earlier quoted context omitted.

I've tried to use DALL-E for practical purposes such as generating icons, art etc. for commercial products but most of it is unusable.

Dall-e is far behind Midjourney and Stable Diffusion. As we speak I’m generating images of my dog as every Pokémon type (for fun) that are frankly quite a bit better than the art of most Pokémon cards. I’ve also used it for a photo composite: https://youtu.be/c_1mRWthhek

Yeah I was just using DALLE2 for the first time in awhile because I hoped it would integrate more simply alongside my code for the GPT4 api. Results are just objectively underwhelming after having used stable diffusion for so long.

It’s also still under beta and given the recent codex termination, I wouldn’t be surprised if they get rid of it.

Re: Adobe Firefly: AI Art Generator

#482

Earlier quoted context omitted.

With that approach you risk ending up in a very frustrating loop of copyrighted works... A bit like picking a name in an MMORPG that's been out for a few months ends up being a hell of constantly getting your name requests rejected over and over again.

Not really. You just have checkbox somewhere that says "don't copy" and then it won't. Leave the decision to the user instead of baking it into the technology.

Pretty sure "just having a checkbox" is a massively difficult problem when it comes to AI tech and baking it in is much easier.

Re: Adobe Firefly: AI Art Generator

#483

Earlier quoted context omitted.

You spent a lot of time deconstructing something I never said or implied. The keyword you missed is "style". Your word, that I quoted. As in, "the style of that artist". I wasn't referring to individual pieces of original art. "Black and white street photography, gritty contrast, low wide angles, urban decay, weathered characters"... could be a style shared by many, that Ai learns. Nobody owns a "style". A style is m…

> You spent a lot of time deconstructing something I never said or implied. > The keyword you missed is "style". Your word, that I quoted. > > As in, "the style of that artist". I wasn't referring to individual pieces of original art. Sorry I miss-interpreted a little. I guess we disagree on what style means maybe: > Black and white street photography, gritty contrast, low wide angles, urban decay, weathered characte…

It's fine we disagree. Let's avoid the trap of right or wrong. Ai is new, and our opinions will evolve over time. With that said...

> "indisputably Hayao; any fan of anime will recognise his style immediately"

No they wouldn't. If you're talking about a still frame, nobody can be certain who the artist is. Why? Because LOTS of artists make similar work. You think there's an indisputable signature in every drawing from every artist? There really isn't.

There may be an obvious signature, such as placing an "upside down umbrella" in every piece they make. But the Ai won't copy the umbrella, because that would be replicating the work rather than style.

There are books about Miyazaki's style, authored by him that go into detail and share everything from concept sketches to the use of computer graphics in his films. It's all there in the books he wrote explaining and SHARING his techniques with the world. But what he can't share, and what can't be replicated with prompts, is the brilliance of the storytelling that threads the vast body of visual work to create the whole.

> unique style

Again, you're claiming an artist's style is unique, when in fact the vast majority of "styles" are blends of other styles and influences. No artist was born in a bubble.

Even if there is a unique visual signature, so what? It's not the heart of the work. It's a preferential technical characteristic.

Not only that, but this world is saturated with images. Even in music, it's difficult to come up with an original riff that doesn't sound like an existing song. The musician, in order to be awarded "originality", needs to use the full 3 minutes of the song to involve lyrics and other elements before something truly "unique" emerges.

You think there's an infinite bucket of "styles" visual artists can tap into? There isn't.

Content choices and narrative choices are more important anyway. For example, the artist may have something to say about humans being cogs in the machine. Sounds interesting. Such concepts form part of the style and reputation of the artist. People follow artists largely because of their artistic substance.

You're too focused on visual technique. The guts of any good artwork is the whole package, including the symbolism and balance of meaning in the work.

What is the artist SAYING with the work. Ai won't help prompters with quality of symbolic meaning, concepts and interlinking symbolism, subtext, balance of imagery, subtle visual tension... all the things that make ART ART -- the ESSENCE of art is found in the body of work.

So... Ai can generate a sci-fi robot running through the city, and your concern is this impedes the profit margin of real artists pumping out the same generic stuff? Sorry, but I won't shed a tear for the loss of artistic mediocrity in a world saturated with stock images.

Artists are adaptable, and should be doing a lot more than selling robot images to stock art collections anyway. Time to level up. Nothing wrong with Ai keeping us on our toes.

Re: Adobe Firefly: AI Art Generator

#484
post #11

What this reinforces is that unlike with previous big innovations (cloud, iphone, etc), incumbents will not sit on their laurels with the AI wave. They are aggressively integrating it into their products which (1) provides a relatively cheap step function upgrade and (2) keeps the barrier high for startups to use AI as their wedge. I attribute the speed at which incumbents are integrating AI into their products to a…

Iphone?

Didn't the incumbents come together for Android as a group?

Re: Adobe Firefly: AI Art Generator

#485
post #344

Earlier quoted context omitted.

I'm starting to think that use of works in a training set is a category not covered well by existing copyright law, and it may be important to require separate explicit opt-in agreement by law (and receipt of some consideration in return) in order to be considered legitimate use. The vast majority of copyrighted works were conceived and negotiated under conditions where ML reproduction capabilities didn't exist and n…

If this kind of abstract copyright regime of 'I had the idea first, and anyone who uses a derivative of my idea must pay me money!' is a very sillpery slope of anyone who makes art or music of any genre needing to pay a royalty to sony/disney, because that is where these 'flavor copyrights' will end up going. The right kind of ambitious amoral lawyer in a common law regime will leverage an AI royalty law into a gener…

> If this kind of abstract copyright regime of 'I had the idea first, and anyone who uses a derivative of my idea must pay me money!' is a very sillpery slope

This is a cartoon conception of both existing copyright and the proposal I described.

Copyright applies to works, not "ideas" (William Gibson doesn't have a copyright claim on the "idea" of a virtual reality but he does on _Neuromancer_ as a work). It gives creators incentives and a stake in their work by allowing for some degree of control in how works are used and especially how they're distributed.

What I'm proposing isn't that different, and it's simple:

People should be able to decide if their work is put into a training set, and what they get in return for it.

That's it. No "flavor copyrights." No ownership of ideas. Just a claim on the creator's work and how it's used/ distributed. Specifically updated to cover a case that didn't exist 10 years ago, a case whose explicit intention is reproduction of not just one narrow aspect of the work but a combinatorially large number of aspects of the work (there's no other reason for adding it to the training set, that's the nature of these models).

> it will become a spotify where each creator gets a sum total of $0.00000000001 per AI their media item was trained on

"the artists will get such a small payout so we should make sure they get nothing" is quite the take.

I think "artists should be able to negotiate what consideration they want in return for their work for a training set" is a better one. It's certainly better than "people collecting training data should be able to take anything they can get their digital hands on without any consideration other than possession." Maybe some artists would take a nanocent per use. Maybe they wouldn't. That should be up to them.

Part of the reason why services like Spotify are so terrible economically is the way digital rights were assumed by labels and streamers often as extensions of older pre-digital conceptions without much in the way of negotiation by artists. The current moment is a chance to do better across an equally large (if not larger) technological shift.

Re: Adobe Firefly: AI Art Generator

#487

Earlier quoted context omitted.

I don't really understand the negative comments on this. Though a hacker by heart, I'm a designer first and foremost And I'm extremely eager to get my hands on AI tools that let me extend my capacities based on _my own_ styles & context, and that is focused enough on this scope to evade future legal obstacles when used in production Very excited to try this tool!

Same, This is seriously tempting me to subscribe to creative cloud if it's possible to run Photoshop on Linux.

It'll be useful, I'm sure, but if it can't match styles then you can only use it with itself. Clashing styles inside the same image is a terrible look.

Re: Adobe Firefly: AI Art Generator

#488

Earlier quoted context omitted.

> You spent a lot of time deconstructing something I never said or implied. > The keyword you missed is "style". Your word, that I quoted. > > As in, "the style of that artist". I wasn't referring to individual pieces of original art. Sorry I miss-interpreted a little. I guess we disagree on what style means maybe: > Black and white street photography, gritty contrast, low wide angles, urban decay, weathered characte…

It's fine we disagree. Let's avoid the trap of right or wrong. Ai is new, and our opinions will evolve over time. With that said... > "indisputably Hayao; any fan of anime will recognise his style immediately" No they wouldn't. If you're talking about a still frame, nobody can be certain who the artist is. Why? Because LOTS of artists make similar work. You think there's an indisputable signature in every drawing fro…

I find this situation a bit funny. I agree with you on almost everything you said.

I think the only part we maybe disagree is on the importance of style as a form of expression. I think style is a big part of it (or mixture of styles). To me, there was a style-space where each technique is a dimension (kinda like a colourspace), you can position yourself anywhere within that space. And I think that the choice of that position matters to artists a lot. It doesn't matter _for_ the artist, but it matters _to_ the artist. They could've spent a long time searching the style space to find their own individual style, and it's a part of their art. Maybe thinking about styles mathematically here is a mistake here?

To me it feels unfair their efforts to build this style is being treated dismissively by some. I don't think you yourself treat it dismissively, since you seem to appreciate art too. But I don't think every employer in need of art will see it like that.

Also, I as I read your reply and thought about the topic a bit and you partially changed my mind:

I believe established artists won't be impacted by this, but I fear that certain entry-level positions in some industries will be jeopardised by AI. I'm not even sure why I think this. Maybe it's no more than a hunch based on what I've seen happening to people in entry positions already being treated like throwaways in film and game industry.

An alternative and more optimistic way to look at it would be that entry-level positions will evolve to be more quality/fulfilling work. I hope that's what happens, then.

I also think it's hard to sufficiently develop in any field if you don't do some of the "grunt work" too. I guess I'm not a trained nor is art my career (just a self-taught hobby). So, maybe the exploration and development of styles isn't as big of a deal as I make it out to be for day-to-day artists. Maybe they do the grunt work in art school?

You mentioned mediocre art and stock images. I know what you mean, but I also think that's just a phase lot of people go through. Nobody is born a great artist (or anything else), they become it. People need to start somewhere.

I think it's all very complicated... This is somewhat tangentially related (which I think was the real thing that sent me down this spiral, more than anything else): I wish the artists' wishes about their works were treated with more respect by the people training the models, since I think it's difficult to expect every user of the tool to do the same. Or allow them to opt in and be compensated for their works.

Anyway, thank you for indulging me in this long thread! :)

Re: Adobe Firefly: AI Art Generator

#489
What lot of folks are missing here is just how easy it is to add "AI" to products for large companies. The APIs are prevalent and easy to integrate with. Right now we're in the hype cycle, but soon people will be finding and reporting on all sorts of limitations and security issues.
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