Earlier quoted context omitted.
> Even std::unique_ptr has runtime costs in release builds that a raw pointer does not. O RLY ? https://gcc.godbolt.org/z/QhbUjI
Yes, really. It's fine for simple types but for more complex types in more complex situations, you pay the price. Unique pointers carry around not just the type but also a default deleter, if you provide one. That deleter has to be copied around, checked for nullptr before execution and set to nullptr when ownership changes. For even more examples of this have a look at this talk when it comes out: https://cppcon2019…
(for example: https://gcc.godbolt.org/z/mU7hub)