Earlier quoted context omitted.
It's like that in other fields of engineering too, when they are making something they haven't built before . That's the essential part: for example, a lot of construction is really just rebuilding the same thing that's already been built 100,000 times in the past 100 years. When they attempt to build something new, it often ends up like software – tremendous overruns in both cost and schedule. C.f. the only new nucl…
> It's like that in other fields of engineering too, when they are making something they haven't built before. Exactly this. I like to use an analogy of building bridges :) - OK, we have this valley and we want to drive cars over it. What do we do? - Hmm, we could just make the road along the bottom of the valley - Wouldn't that cause the cars to fall because of the steep angle? - Good point. Maybe if we built the ro…
I must admit that when I saw valley in
> OK, we have this valley
I immediately thought about SV, and then as I read
> - Maybe we could build some sort of catapult setup to throw the cars > * across the valley*
I imagined some kind of scenario happening in an alternate reality where a startup was trying to dream up a viable way to actually achieve this in SV.
It was funny because of the fact that a lot of the ideas people do come up with are probably ideologically very similar in magnitude and ridiculous impossibility.