Earlier quoted context omitted.
This isn't about Moore's Law though. From the AlphaGo paper: > During the match against Fan Hui, AlphaGo evaluated thousands of times > fewer positions than Deep Blue did in its chess match against > Kasparov; compensating by selecting those positions more intelli- > gently, using the policy network, and evaluating them more precisely, > using the value network—an approach that is perhaps closer to how > humans play.…
My understanding is that it is much more expensive for AlphaGo to evaluate a position than it was for Deep Blue. I'm not certain, but I would be surprised if AlphaGo did not need significantly more computation than Deep Blue. edit: some actual estimates. Deep Blue had 11.38 GFLOPS[1]. According to the paper in Nature, distributed AlphaGo used 1202 CPUs and 176 GPUs. A single modern GPU can do between 100 and 2000 dou…
AlphaGo went way beyond that. It actually learned more like how a Go player does. It was able to examine and play a lot of games. That's why it was able to beat a 2p pro, and within less than half a year, challenge a 9p world-class player at least on even terms.
The big thing isn't that AlphaGo is able to play Go at all at that level, but that learned a specific subject much faster than a human.