In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.
Steam Machine
471–480 of 1001 posts
Re: Steam Machine
#472Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…
I view it as Valve is doing me a favor by adding friction towards me installing a rootkit to play video games. There's also been numerous userspace ACs that work well and also run in userspace (EAC, Battleye, etc.) that have been enabled for Linux/Proton users (including by EA with Apex Legends at one point). A lot of the support for Linux mostly comes down to the developer/publishers not wanting to and not because o…
Re: Steam Machine
#473Earlier quoted context omitted.
> No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. Almost certainly. This is the direction the industry is heading, and the perverse unavailability of high-end discrete graphics cards is the nail in the coffin. See also the Framework PC.
We do have an indication. The RAM and SSD are both upgradable. The RAM is SODIMM, and storage is NVME
Every time I've looked at upgrading a part in my PC it's been the case where the CPU socket has changed, memory has changed to the next number of DDR, etc so it's basically just buying a new one of everything but the storage, psu, and case.
There are absolutely cases where I've wished I could upgrade the storage in devices though.
Re: Steam Machine
#474Excited for Steam/PC games on ARM to get better as a side effect of the Frame running using a Snapdragon CPU. Running x86 PC games on higher end Android devices already works better than you might expect via gamehub/gamehub lite/winlator, but it requires much random trying of different driver and runtime versions for every game and even then a lot don't work or have issues.
Like Steamdeck with Proton, developers have a tangible target and can ensure their stuff works on it.
Re: Steam Machine
#475Earlier quoted context omitted.
You'd be wrong C to A is still pretty standard for controllers in my experience. As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.
I agree that gigabit Ethernet is adequate for the type of product this is. But I do find it funny that the Wifi chip on this is very likely capable of 2Gbit. We somehow entered a world where WiFi is typically faster than Ethernet.
Most people can't or wont retrofit their homes with wired networking. Those that did in the last couple decades likely used cat5/e.
The demand in the consumer space definitely favours advances in wifi.
Re: Steam Machine
#476I wonder if Steam will finally implement multi-user sign on for local multiplayer games (like all true consoles). It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.
Steam would need to reliably pass multiple controller inputs to the game before your qualm gets addressed
Re: Steam Machine
#477I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.
The specs appear to be from late 2019. Might as well get a PS5 instead.
No thanks and No deal.
Re: Steam Machine
#478A reason to get this instead of Playstation/Xbox is that games on Steam are significantly cheaper through keys sites like g2a.com or just waiting for discounts. Playstation/Xbox know you're locked in because you've already sunk money into the console, and they use this pricing power against you.
Re: Steam Machine
#479Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…
Perhaps a trusted execution environment based anti-cheat system could be possible. I think Valve said something about working with anti-cheat developers to find a solution for the Steam Deck, but nothing happened. Perhaps they will do something this time. With a TEE, you could scan the system or even completely isolate your game, preventing even the OS from manipulating it. As a last resort, you could simply blacklis…