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Steam Machine

store.steampowered.com

471–480 of 1001 posts

Re: Steam Machine

#471
>Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?

In a world of locked bootloaders and ever more locked down device, valve is pushing the envolope with a linux based gaming console.

Re: Steam Machine

#472
post #218

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

I view it as Valve is doing me a favor by adding friction towards me installing a rootkit to play video games. There's also been numerous userspace ACs that work well and also run in userspace (EAC, Battleye, etc.) that have been enabled for Linux/Proton users (including by EA with Apex Legends at one point). A lot of the support for Linux mostly comes down to the developer/publishers not wanting to and not because o…

on the other hand you can't play any of the older battlefields due to cheating (not like "is he cheating?" more like blatant "this guy is speedhacking and heashotting everyone" cheating that the server could easily detect if they cared about it)

Re: Steam Machine

#473
post #266

Earlier quoted context omitted.

> No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board. Almost certainly. This is the direction the industry is heading, and the perverse unavailability of high-end discrete graphics cards is the nail in the coffin. See also the Framework PC.

We do have an indication. The RAM and SSD are both upgradable. The RAM is SODIMM, and storage is NVME

I feel like these are the only things worth upgrading even in a desktop too. Unless you are the kind of person who buys the new CPU every year, upgrading anything in a desktop usually means replacing almost everything.

Every time I've looked at upgrading a part in my PC it's been the case where the CPU socket has changed, memory has changed to the next number of DDR, etc so it's basically just buying a new one of everything but the storage, psu, and case.

There are absolutely cases where I've wished I could upgrade the storage in devices though.

Re: Steam Machine

#474

Excited for Steam/PC games on ARM to get better as a side effect of the Frame running using a Snapdragon CPU. Running x86 PC games on higher end Android devices already works better than you might expect via gamehub/gamehub lite/winlator, but it requires much random trying of different driver and runtime versions for every game and even then a lot don't work or have issues.

I do like this about Valve. They understand the 'Chicken and egg' scenario and thus try to push hardware or software ideas forward in the hopes that it encourages others to work to that.

Like Steamdeck with Proton, developers have a tangible target and can ensure their stuff works on it.

Re: Steam Machine

#475
post #114

Earlier quoted context omitted.

You'd be wrong C to A is still pretty standard for controllers in my experience. As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.

I agree that gigabit Ethernet is adequate for the type of product this is. But I do find it funny that the Wifi chip on this is very likely capable of 2Gbit. We somehow entered a world where WiFi is typically faster than Ethernet.

What do you mean some how?

Most people can't or wont retrofit their homes with wired networking. Those that did in the last couple decades likely used cat5/e.

The demand in the consumer space definitely favours advances in wifi.

Re: Steam Machine

#476

I wonder if Steam will finally implement multi-user sign on for local multiplayer games (like all true consoles). It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.

Steam would need to reliably pass multiple controller inputs to the game before your qualm gets addressed

Valve reports that the Steam Machine will support inputs from up to 4 Steam Controllers [1], so presumably they are updating SteamInput to handle that.

[1] https://store.steampowered.com/sale/steammachine

Re: Steam Machine

#477
16 GB of RAM, 4K@60 FPS, with USB3.

I’m afraid that this steam machine is so underpowered that it is no better if not much significantly slower than a MacBook Pro with a M4 Max.

The specs appear to be from late 2019. Might as well get a PS5 instead.

No thanks and No deal.

Re: Steam Machine

#478

A reason to get this instead of Playstation/Xbox is that games on Steam are significantly cheaper through keys sites like g2a.com or just waiting for discounts. Playstation/Xbox know you're locked in because you've already sunk money into the console, and they use this pricing power against you.

A big thing here is that you can always buy another or build another PC that can run this stuff if you don't like the Steam Machine. You cannot build a PS5/Xbox to do the same.

Re: Steam Machine

#479

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

Perhaps a trusted execution environment based anti-cheat system could be possible. I think Valve said something about working with anti-cheat developers to find a solution for the Steam Deck, but nothing happened. Perhaps they will do something this time. With a TEE, you could scan the system or even completely isolate your game, preventing even the OS from manipulating it. As a last resort, you could simply blacklis…

Maybe the user friction would be too much, but I'd be happy for the system to just straight up reboot for games which require anti cheat. So while that game is running, the system is in a verified state. But once you close the game all of your mods and custom drivers can be loaded just fine.

Re: Steam Machine

#480
I wonder what video codecs will have hardware decoding support. Because having this able to support HTPC options with AV1 and h265 decoding would pair amazing to sticking this on the main TV for family gaming as well. I'd be shocked if it didn't have h265 support but AV1 is not quite guaranteed at this point.
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