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Apple needs a Snow Sequoia

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Re: Apple needs a Snow Sequoia

#471
When I started using OS X, one of the biggest draws for me was first-class native keyboard shortcuts support that was consistently followed and applied by all apps (first party and otherwise). So you could be sure that a shortcut for search across all contexts (global) would work just as well as the shortcut for a contextual search within any app. No one writes great third-party native apps anymore and even Apple's own apps completely disregard this part of their heritage. Just try searching across the AppStore, Apple Music, and the legacy Finder.

For newer Apple apps, sometimes the keyboard shortcuts simply don't exist. I believe part of the problem here is the deprecation of AppleScript, which means there's no incentive to spend time on consistency, and the other part has to do with organizational indifference towards all the wonderful UX innovations from the past.

What Apple has successfully accomplished, in collaboration with other 'big tech' companies is drastically reducing user expectations from their software. I wouldn't completely blame the AppStore's forced race to the bottom for this alone. There is still a huge market for tasteful apps that cost more (even sometimes with obnoxious subscriptions), but if even Apple isn't leading by example, why waste time on it if you could just build another simple note-taking app.

Re: Apple needs a Snow Sequoia

#472
post #456
post #396

Earlier quoted context omitted.

The reason that keeps me on Windows, is that you left out of your list gaming and 3D graphics on laptops. Metal isn't really on pair with Vulkan and DirectX in terms of relevance for graphics programming, the M chips aren't up to NVidia ecosystem, SYCL, the two major compute APIs for any kind of relevant GPGPU workloads, and thus don't really matter. And gaming, well, even though all major engines support Metal, ther…

Gaming/WSL kept me on Windows for a lot of the last decade, however after Windows 10 became EOL'd and Windows started turning into ad/spyware I finally gave it up over a year ago after 25+ years on Windows Desktops. Anyway Linux is liberating, Fedora Desktop is great, no ads in the OS, a Software Store/Installer I actually like to use, curated by usefulness instead of scam Apps. All my Windows Steam Games I frequentl…

I hardly find anything interesting about command-line, I grew up in a time where the command line was the only way to interact with home computers, it fails on me the interest on staying stuck in up to early 1980's computing model.

Xerox PARC is the future many of us want to be in, not PDP-11 clones.

Re: Apple needs a Snow Sequoia

#473

> Yes, they work and are still smoother and less glitchy than Windows 11, but they feel like software developed by people who don’t actually use that software I would have to agree here (and Apple also don't seem to assess feedback for their GUI changes), but unfortunately this thread is already on a software quality meta tangent rather than listing individual annoyances so here's my short list in the hope actual bug…

For the mouse pointer thing: you can shake your pointer left and right rapidly, and it will increase in size. It's quite handy to find the pointer.

Re: Apple needs a Snow Sequoia

#474

> Yes, they work and are still smoother and less glitchy than Windows 11, but they feel like software developed by people who don’t actually use that software I would have to agree here (and Apple also don't seem to assess feedback for their GUI changes), but unfortunately this thread is already on a software quality meta tangent rather than listing individual annoyances so here's my short list in the hope actual bug…

If this is the thread where we're adding gripes:

- How tf does it take upwards of 5 seconds to take a screenshot with modern hardware on a fully updated OS. How.

- And why do screen recordings sometimes randomly disappear into the bowels of the OS, where even Support struggle to find them?

Re: Apple needs a Snow Sequoia

#475
post #427
post #421

Earlier quoted context omitted.

You mean translating Windows and DirectX APIs is great, there is hardly a Linux gaming ecosystem. Proton is the acknowledgment of Valve's failure to entice game studios, already targeting Vulkan/OpenGL ES/OpenSL on Android NDK, Switch (which has OpenGL 4.6/Vulkan support), or on PlayStation (Orbis OS being a FreeBSD fork) to target GNU/Linux. I rather have the real deal, not translations.

As an actual dyed in the wool game developer. There’s no such thing as “native”, all the things you’re talking about are translation layers for hardware instructions themselves, and the overhead for doing software based translation is significantly less than hardware accelerated virtual machines- and we as an industry love those. The reason for this is because the translations are very cache friendly and happen in us…

> and the scheduler on Windows is so poor compared to Linux ones that it’s even common for games to perform better on Linux than on Windows..

I play most of my games in a window and switch away a lot. A million years ago when I was still playing world of warcraft, the system overall was much more responsive on the same hardware with wow on wine on linux than with wow natively running on windows :)

> it’s actually Stadia that made linux gaming the most feasible

Stadia was the most predatory gaming offering aside from IAP games, sorry. Buy your games again on top of the subscription? Lose them when Google cancels the service? No thanks.

Nvidia's GeForce Now was a lot more honest. Pay for the GPU and streaming, access your owned games from Steam. I'm not using it any more so I don't know how honest they still are, but I did for like a year and it was fine(tm).

The fact that Stadia advanced wine compatibility is great, but technical reasons aren't the only reasons that make a service useful to your customers.

Re: Apple needs a Snow Sequoia

#476

Earlier quoted context omitted.

You're implying that buggy software has no impact on the bottom line. I'm not so sure. Users weigh the availability of features against the quality of features. Getting bugs fixed is not necessarly the highest priority for users either. It's a trade-off. Our use of Microsoft 365 is a pretty good example of that. I moved our company to Microsoft 365 because it had some features we wanted. Then I moved the company off…

> You're implying that buggy software has no impact on the bottom line. I'm not so sure. Users weigh the availability of features against the quality of features. The problem is that managers / those that determine priorities don't get the numbers, they don't see a measurable impact of buggy software. There's only two signals for that, one is error reporters - which depend on an error being generated, that is, softwa…

>The problem is that managers / those that determine priorities don't get the numbers, they don't see a measurable impact of buggy software.

I don't believe that. IT departments have to support users. Users complain and request support. It costs money and it affects productivity and everybody knows it.

But that's not enough. You would also have to believe that there are significantly less buggy alternatives and that the difference justifies the cost of switching. For big companies that is an incredibly high bar.

But small companies do dump software providers like my company dumped Microsoft.

[Edit] Ah, I think I misunderstood. You're looking at it from the software provider's perspctive rather than the user organisation. Got it.

Re: Apple needs a Snow Sequoia

#477
post #466
post #446

Earlier quoted context omitted.

It's not really a failure. Linux distribution and diverse ecosystem brings a level of complexity. The only way to support it long term is to either having your team continuously update and release builds of the game to cater for that which is an impossible task to ask for a lot of studios. The initial approach of runtimes did help but it's still has its limitation. If now a studio just need to test their game under a…

So it is not really a failure when the solution is to adopt Windows and Direct X translation API? I thought only Apple had a distortion field.

Is it a failure when everyone writes javascript/html/css instead of doing native applications for non gaming?

Most of HN seems to think using a web browser as a translation layer is a good idea, yet they complain when games use a translation layer.

Re: Apple needs a Snow Sequoia

#478
post #44
post #32

I'm done with macOS, I've migrated to Linux for my general purpose computing. With every new release of macOS, Gatekeeper is becoming harder and harder to bypass, increasing Apple's control over what software can be run on macOS, forcing apps to be signed with an Apple Developer ID. While I'm happy they are taking security seriously, I'm seriously creeped out that macOS sends hashes of every executable I run to their…

I don’t know if it’s just me, but i want more Gatekeeper, not less - help me stay safer. Or is it a security theatre? Malware producers can sign things just fine?

The more Gatekeeper, the more used people get to clicking OK without considering what it means. No amount of software can prevent the social engineering of an actual malware that tells the user to just click that OK button that they already have to do on a regular basis. Less is more here. It's why Windows tuned down their UAC after Vista.

Re: Apple needs a Snow Sequoia

#479
post #443
post #426

Earlier quoted context omitted.

Strange take. Proton is an acknowledgment that the windows apis are the de facto for gaming. Not sure why the runtime matters. Some games ever run better. Not sure why that’s not the ”real deal” but whatever I’m glad you’re happy with your spyware gaming OS.

Not really, I rather play on the platform they were designed for in first place.

Do you own a Playstation? :)

If you're playing the likes of Fromsoft/Resident Evil/Kojima games on a PC, be it Windows or Linux, you're not playing on the platform those games were designed for.

Re: Apple needs a Snow Sequoia

#480
post #443

Earlier quoted context omitted.

Not really, I rather play on the platform they were designed for in first place.

Do you own a Playstation? :) If you're playing the likes of Fromsoft/Resident Evil/Kojima games on a PC, be it Windows or Linux, you're not playing on the platform those games were designed for.

The problem with your reasoning is that Windows/PC doesn't need to emulate Orbit OS and LibGNM, Sony also supports Direct X and Win32 directly on their engines.
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