Earlier quoted context omitted.
I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.
Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.
Nintendo announces the Switch 2 [video]
471–480 of 1001 posts
Re: Nintendo announces the Switch 2 [video]
#472Earlier quoted context omitted.
> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom) A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I…
Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures. If you have issues with it it's entirely with the style, the graphics are fine.
Re: Nintendo announces the Switch 2 [video]
#473Earlier quoted context omitted.
It's so odd to see Nintendo who hasn't competed on hardware specs for decades to release new console without atleast some gimmick(s) to sell their severely underpowered hardware. Absolute zero gimmicks and zero excitement. I personally dont care for gimmicks, but I expect them from Nintendo.
People are speculating that you can use the controllers like a computer mouse. You can see an allusion to that towards the end of the video.
Re: Nintendo announces the Switch 2 [video]
#474Earlier quoted context omitted.
I think the same thing. Metroid is good, but is it $250+ good? Meh. Microsoft more-or-less does the same thing with Windows in the personal consumer market. With Office being online these days, the primary motivation for a lot of people to buy a Windows license for a computer instead of using Linux or buying a Mac is gaming, along with pure inertia. This will be a problem with everything until games are FLOSS.
Sadly, I don't think games will ever be FLOSS until we figure out how to get people to pay for FLOSS software.
And I do mean Super Mario 64 with respect to the technology/artwork level. Which is fine by me.
But the big AAA games and the multiplayer games that all of the hip young people with their poggers Twitch streaming and their deadass rock music play? Yeah, can't build those given the state of everything these days.
Re: Nintendo announces the Switch 2 [video]
#475Let me just say what I'm seeing here... Folks can correct me, or add their own observations * Screen is bigger * Seems like it has a new texture * USB-C port (on the bottom?) * Another USB-C port (on the top?) * Headphone jack * Pull-out stand, supports multiple positions * Bigger controllers * New coloring on the controllers * The built-in top buttons on the hold-it-sideways configuration appear to be nicer * The co…
Some new games will work on S2, but not S1, most S1 games will work on S2. Glad they didn't go MS route of forcing compatibility for games releasing the higher powered platform to run on the lower powered platform.
The series X and series S are the same generation. Wherever it was smart to start into this generation with a 3+ yrs old underperforming el-cheapo chipset is another question...
But for what it's worth, Nintendo has done the same decision according to the hardware leaks, they're just missing the equivalent to the Series X. (Which makes sense as it's a mobile device, so they don't want to gobble up electricity)
I personally agree that it was/is a terrible idea to start into a new generation with differently performing systems though. You can definitely release a "pro" version later for extra performance - but with the baseline being so underperforming as the series S... It never really had a chance, and most reviewers even said as much when they were initially announced.
Re: Nintendo announces the Switch 2 [video]
#476Earlier quoted context omitted.
The Wiimotes were a clear influence on the Joy-Cons. Nintendo still uses motion controls; they just made them portable and more resilient with gyros instead of IR.
Right, but it's not the main focus in the majority of games. In many games that do offer gyro support, it's usually able to be toggled off. It's not like the Wii where the core of the controllers was pointing them and swinging them around.
Re: Nintendo announces the Switch 2 [video]
#477Earlier quoted context omitted.
The Switch wouldn't exist if they hadn't first experimented with that form factor with the Wii U. The innovation and risk of the Wii U paid off for them in the long run.
True, but I think they still wanted the U to actually sell better than it did. It was a case of too much innovation too soon, IMO — having an alternating "evolution/revolution" cycle makes a lot of sense.
It sold 13m units, but the clearest sign of it not doing "as well as expected" is that they discontinued it as soon as possible as they could once the Switch was out.
From my experience both with "gamers" and "non-gamers" - it was too similar in name for the latter and not exciting enough for the former.
Re: Nintendo announces the Switch 2 [video]
#478At this point I'd be hard pressed to consider this over my Steam Deck. We will see the specs later but I doubt it will really compete processing-wise or screen-wise. The openness (full arch desktop) of the Steam Deck is also awesome while having a great UI that you never have to leave if you don't want to. EDIT: I mistakenly called it "fedora desktop", my bad
Isn't the point of owning a switch to play games that aren't on the Steam Deck? Zelda, Mario, etc.?
Re: Nintendo announces the Switch 2 [video]
#479Earlier quoted context omitted.
The Switch is genuinely one of the last pieces of hardware I was really excited about, and I can't say that about much anymore. It's extremely well put together, I've repaired mine a number of times with no issues (honestly opening anything made in Japan is a joy, the engineering is so good) and the specs leave a lot to be desired, which is unfortunate, but at the same time, you wouldn't know it while using it. The X…
Except for the drifting joycons problems. We had to replace many. Hope Switch2 fixes that drift.
Re: Nintendo announces the Switch 2 [video]
#480Earlier quoted context omitted.
> But it’s still a little shocking to see a company lean so far into the theme of “we made incremental improvements to this thing we released 8 years ago.” It's certainly more 'shocking' to see Nintendo do it than, say, Microsoft or Sony. But Nintendo hasn't always introduced huge new changes with a console bump — NES->SNES wasn't particularly revolutionary, and there were certainly no gimmicks there. I think it's a…
NES->SNES didn’t do much with the form factor or the controls, but technologically it was an enormous leap. That’s the sort of thing that just can’t happen anymore, since video game technology is pretty much maxed out. You can always make things a little bit prettier, or have a little better framerate, but nothing too interesting. I suppose VR/AR is the one area where something big could still happen. The current sta…
There is also, IMO, a huge software quality problem with VR.
I am baffled as to why all the first person games don’t copy Alyx’s control scheme, it’s the only one that feels correct to use. The rest of the first person games feel awful to play, once you get past the gimmick of “wow cool”.
Music/rhythm games work really well for VR, but that’s always going to be a niche market. I play beat saber all the time, it’s fantastic.
Everything else seems to be sandbox games. Fucking sandbox games. They’re funny the first time, but you can only throw objects so many times before the magic is lost, you just wish there was an actual game there to play.
I love VR, and I hope developers continue to innovate with it, but it’s never going to overtake console gaming, it’s just too different.
I don’t get why we think AR is going to be any different for games. Why would I want to see my living room while playing a game? VR puts you in whole other worlds. It’s… that simple, I think.