The recording video of a kid's birthday was one of the most ridiculous thing's I've ever seen. I'd maybe record my kid with something like this every once in a while, but I certainly wouldn't be wearing ski goggles while he blows out candles.
Apple Vision Pro: Apple’s first spatial computer
471–480 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#472I could see this being revolutionary for in-computer music production, because currently that space is heavily modal and arcane to use with a mouse and tons of deeply buried UIs. Imagine organizing digital instruments spatially in your office and composing music with a spatial feel similar to using a hardware setup. Then you can flip between various setups. For example you might bring up the mixing environment when y…
Re: Apple Vision Pro: Apple’s first spatial computer
#473The high price seems like it'll be a barrier to adoption, which will limit the amount of developers willing to invest time in developing for a closed platform.
It'll probably take off in the furry / kink scene. The real killer app will have something to do with sex or porn, and Apple will try to kill it off or refuse to acknowledge it.
On release day some couple will record a first-person POV sex video and upload it to a major porn site. If the spatial video recording experience is really good it might take off in the porn space.
Re: Apple Vision Pro: Apple’s first spatial computer
#474Re: Apple Vision Pro: Apple’s first spatial computer
#475The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Re: Apple Vision Pro: Apple’s first spatial computer
#476DOA at the announced price of $3499. I don't think even the Reality Distortion Field can overcome the intrinsic problems with VR/AR, namely that most people simply do not want to deal with the hassle of strapping something to their face or clearing a sufficiently large area for room-scale experiences.
Re: Apple Vision Pro: Apple’s first spatial computer
#477IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…
Re: Apple Vision Pro: Apple’s first spatial computer
#478Re: Apple Vision Pro: Apple’s first spatial computer
#479This headset is without a doubt an order of magnitude above things like the Meta Quest Pro, but even with that increase in power, UI, hardware, etc - I'm not sure they have really figured out the "why" for it quite yet. The biggest tell is the fact that the battery pack is going to give you only two hours of use. Part of the appeal of a headset being AR instead of VR is that I can use it while out and about to add co…
Re: Apple Vision Pro: Apple’s first spatial computer
#480They shouldn't have revealed the price today, it would have afforded them more time to build hype around features and in-person demos (and to give themselves a chance to reduce the price before release).
Each year that they keep the price high, it can be used as an excuse for the lack of uptake, should it not succeed. If they ever exit the space, they can always announce that it was too difficult to make it work at lower price points, instead of "people just weren't interested in an AR headset".