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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#471
It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wasn't the highlight of the demo, since that's just very clearly the easiest way to sell a $3500 device with this specific set of features.

The recording video of a kid's birthday was one of the most ridiculous thing's I've ever seen. I'd maybe record my kid with something like this every once in a while, but I certainly wouldn't be wearing ski goggles while he blows out candles.

Re: Apple Vision Pro: Apple’s first spatial computer

#472

I could see this being revolutionary for in-computer music production, because currently that space is heavily modal and arcane to use with a mouse and tons of deeply buried UIs. Imagine organizing digital instruments spatially in your office and composing music with a spatial feel similar to using a hardware setup. Then you can flip between various setups. For example you might bring up the mixing environment when y…

I feel like announcing/releasing Logic Pro X for iPad just prior to the Apple Vision announcement was not a coincidence.

Re: Apple Vision Pro: Apple’s first spatial computer

#473
Just commenting to leave my footprint for when people look back on the discussion a few years from now.

The high price seems like it'll be a barrier to adoption, which will limit the amount of developers willing to invest time in developing for a closed platform.

It'll probably take off in the furry / kink scene. The real killer app will have something to do with sex or porn, and Apple will try to kill it off or refuse to acknowledge it.

On release day some couple will record a first-person POV sex video and upload it to a major porn site. If the spatial video recording experience is really good it might take off in the porn space.

Re: Apple Vision Pro: Apple’s first spatial computer

#475
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

But there were already tons of people using earbuds, headphones, laptops, and monitors. They brought a high-end product to an already mature market. Whereas here, they are introducing a very expensive device into a segment, VR goggles, that has flopped over and over again with consumers everywhere. Apple might be able to pull off their magic, who knows, but it's way more dubious than with the other things you mentioned.

Re: Apple Vision Pro: Apple’s first spatial computer

#476
post #110

DOA at the announced price of $3499. I don't think even the Reality Distortion Field can overcome the intrinsic problems with VR/AR, namely that most people simply do not want to deal with the hassle of strapping something to their face or clearing a sufficiently large area for room-scale experiences.

You don't really need to clear an area for this because you'll be using passthrough 99% of the time and won't hit stuff. You'll be able to run around a cluttered room, pick up things, interact with people, type on keyboards, etc. without taking the headset off!

Re: Apple Vision Pro: Apple’s first spatial computer

#477

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

On the other hand, Meta are very very good at acquiring key companies for their ambitions. My Quest 2 is a Beat Saber machine and everything else that comes with it is icing on the cake.

Re: Apple Vision Pro: Apple’s first spatial computer

#479
post #301

This headset is without a doubt an order of magnitude above things like the Meta Quest Pro, but even with that increase in power, UI, hardware, etc - I'm not sure they have really figured out the "why" for it quite yet. The biggest tell is the fact that the battery pack is going to give you only two hours of use. Part of the appeal of a headset being AR instead of VR is that I can use it while out and about to add co…

Perhaps, but my sense is you can hot swap the battery while using the device, instantly getting back to 100% charge. Inelegant, but solves the battery problem.

Re: Apple Vision Pro: Apple’s first spatial computer

#480

They shouldn't have revealed the price today, it would have afforded them more time to build hype around features and in-person demos (and to give themselves a chance to reduce the price before release).

The high price tag is interesting from a strategy perspective. It feels like they wanted to start super high to really test the market and give themselves an out if it doesn't succeed for a long time.

Each year that they keep the price high, it can be used as an excuse for the lack of uptake, should it not succeed. If they ever exit the space, they can always announce that it was too difficult to make it work at lower price points, instead of "people just weren't interested in an AR headset".

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