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It seems that the good times for online Minecraft play are over

bae.st

471–474 of 474 posts

Re: It seems that the good times for online Minecraft play are over

#471
post #332

Earlier quoted context omitted.

-> Basically I was considered guilty unless I could proof my innocence imho this is not comparable. You are considered unknown (account-wise) until you can prove that you are known. That's how a login system works. Now why Microsoft didn't see your account, didn't accept your "proof" and left you in the rain, that's another story. A bad one. Big tech should care about the small man, they are their income after all. G…

Uh, no. They have the account, which wasn't even under debate - they are missing the copy of the game. And no login system works by asking you the registration mail, ever.

Correct. I do have the account, the password, the security answers. I can login, I can see my skin, I can change my password, I can change my email. The only thing that is gone, is the game download.

I wrote support, asking them to look into this. They demanded that original confirmation email, and since I wasn't able to provide that - they refused to look into the problem, or answer any of my questions.

Re: It seems that the good times for online Minecraft play are over

#472
post #242

Microsoft lost my copy of the game during the account transfer. Despite me having an account, that had both re-downloaded the game and played it just a few weeks earlier, had a custom character skin stored in it, and other stuff - they claimed I didn't actually ever own Minecraft, and demanded I provide proof of purchase. I provided as much as I could - including security questions+answers (which I had stored in my K…

-> Basically I was considered guilty unless I could proof my innocence imho this is not comparable. You are considered unknown (account-wise) until you can prove that you are known. That's how a login system works. Now why Microsoft didn't see your account, didn't accept your "proof" and left you in the rain, that's another story. A bad one. Big tech should care about the small man, they are their income after all. G…

The account works and is connected to an email address I own.

I can login, I can reset the password, I can change the email. They never deactivated the account, or contested my ownership of the account or anything.

Only the game was gone - but evidence of that account having actually played the game in the past was still there.

Support refused to help me, unless I first provide that confirmation email, which I no longer had (the email provider went bankrupt, servers disappeared over night).

They never outright stated any reason for what happened, or answered any of my questions - but it would seem that they intentionally disabled all copies of Minecraft they thought might have been pirated, only re-instating them if the account holder could provide proof of purchase.

That seems to be the only plausible explanation for why they would refuse to look into my ticket or try to help me or even just answer my questions.

Re: It seems that the good times for online Minecraft play are over

#473
post #447

Earlier quoted context omitted.

As someone who is over 18, and has a child who is under 18, I would quite like to play with them.

You should still be able to create a LAN world and do that.

What if I wish to create an online one, and have my friends and their kids play there too?

Re: It seems that the good times for online Minecraft play are over

#474
post #452

Earlier quoted context omitted.

Money is a social construct. Public goods are traditionally funded by taxes. Dual to taxing someone would be to print new money for everyone except that person. We need to pay ourselves and take ourselves seriously.

Huh!? Is this some sort of Peter Pan solution where we stave off starvation by simply imagining real hard that we're eating a big meal? What on Earth are you attempting to even suggest here?

What has starvation got to do with it? You can't eat money.

If you want to persuade someone to give you food for some kind of token then that token has to be meaningful enough that the person with the food can use it to get something else for it... social construct.

I am just saying that governance is inefficient due to poor incentives and that we are free to do whatever we want in cyberspace, including experiments on how we can align incentives better in the real world. If those experiments prove successful then the tokens will prove persuasive.

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