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Facebook account now required to login to Oculus devices

oculus.com

471–480 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#471
post #70

I never have nor never will have a Facebook or Twitter account. Probably not other social media either. It's bad enough having a Google account and all that encompasses. It is astonishing that another company would require an account on some other system. Now I don't have a problem with allowing using your Google, Facebook, etc. account as a convenience to authenticate your account on some other service.

HN is social media.

I suppose you could say that about any online forum.

There is a qualitative difference between HN and Facebook or Twitter. One of these doesn't try to pry its tentacles into every aspect of your life while trying to capture every possible scrap of information about you known and unknown.

Re: Facebook account now required to login to Oculus devices

#472

Earlier quoted context omitted.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

Harshing on Palmer might feel like the right thing for folks, but they should be harshing on Facebook right now. Palmer has little to no agency and by focusing on the scapegoat, we ignore the avenues for change that are available right now.

Ultimately, energy spent on Palmer distracts from getting Facebook to modify its behavior.

Re: Facebook account now required to login to Oculus devices

#473

Earlier quoted context omitted.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.

It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours. Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.

You can sue them. I think this is what it will take. I've got an orphaned GOG account that they are not responding to me about, and I am definitely entitled to access those games.

Re: Facebook account now required to login to Oculus devices

#474
post #28

Earlier quoted context omitted.

If that is the case it would be harder to get a FB account than to vote in some states...

What do you mean? Are you aware of a long history, and continued attempts today, of voter disenfranchisement in the US?

I am but I am also aware that a functioning democracy requires that the people trust the polls. And one piece of that is verifying that those who vote are who they say they are (and are citizens of the country they are voting in).

Re: Facebook account now required to login to Oculus devices

#475

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Was it just a verbal agreement or written in the contract though.

The one time facebook did that in a written way was with whatsapp and it made them lose in europe (germany specifically I think) where they had to cancel their plan to share data between the two entities.

Re: Facebook account now required to login to Oculus devices

#476
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Hopefully Palmer Luckey has more foresight into how technology can be used in unintended ways now that he is building autonomous defense and surveillance system at Anduril Industries.

My preliminary and not very careful analysis reveals that he doesn't give a fuck about anybody except for #1.

Re: Facebook account now required to login to Oculus devices

#477
post #212
post #59

Earlier quoted context omitted.

Sometimes Facebook requires a photo ID to be submitted before "approving" a new account. Seems to happen when they suspect the person isn't real (fake name, or whatever).

FWIW it's quite simple to make fake IDs that pass FB verification. Not that I support making FB accounts, even fraudulent ones. I'd like to see a class action privacy suit, because in conjunction with their real names policy, FB is forcing identity disclosure simply to use hardware.

I just tried and failed: https://twitter.com/shazow/status/1295835462360338436

I used a realistic sounding name, I tried several email addresses that were rejected as blocked, eventually I landed on an email that worked and my account got immediately disabled.

I'm sure I could eventually succeed, but I don't believe that it's fair to brush this off as something that anybody could do easily.

Re: Facebook account now required to login to Oculus devices

#478
post #434

Earlier quoted context omitted.

Really? I have never and will never have a facebook account, so this expensive device is now a paper weight..

Kinda absurd. You can setup a one time email, and one time facebook if you really want to segregate. Sure you win on principle, but that's just the same as losing.

Actually you can't, because Facebook will lock your account for inauthentic behavior. Try making a fake account, and see how long you can hold on to it without being extorted for personal, identifiable information.

Re: Facebook account now required to login to Oculus devices

#479
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

Re: Facebook account now required to login to Oculus devices

#480

I have invested heavily learning react and react native and i don't have(or want) facebook account. I will remind this incident in the future before investing time in any thing related to facebook.

Isn't react open source though? Why would you care about the source of it if it serves your purpose? Facebook doesn't make any money off react or as far as I know use it for political leverage. Can you point out why you'd quit using a technology because the person/company behind it is "bad" ? The Nazis improved rocket technology tremendously during WW2 and we didn't toss that knowledge because the Nazis invented it.

Its not just about the react being opensource. Its the philosophy that drives the ecosystem. Facebook can come up with a react component for VR on the browser which work's really well only with facebook account.
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