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Windows 11's built-in Weather app wastes more than 1 GB of RAM

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Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#461

My gaming PC that I built in January 2006 that IIRC I used to simultaneously run Battlefield 2, Trillian, Xfire, Thunderbird, and Winamp with a 1680x1050 monitor had 1 GB of total system RAM.

That's because programmers in 2006 didn't understand programming. They didn't understand how to make their software better . Real programming means writing your own javascript glue, pulling in hundreds of supply-chain-compromised js libraries that you never inspect or profile, and running the whole thing in a browser engine, while making sure to store all state in the cloud. The modern breed of programmers who don't…

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Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#462

My gaming PC that I built in January 2006 that IIRC I used to simultaneously run Battlefield 2, Trillian, Xfire, Thunderbird, and Winamp with a 1680x1050 monitor had 1 GB of total system RAM.

I was replaying Xenoblade Chronicles on my Switch 2 and the whole time I was thinking about how this ENORMOUS, open world game originated on the Nintendo Wii, a console with only 88 MB of RAM.

With an OS the PC requeriments for that game under Windwos XP would have been like 256MB/384MB.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#465

Earlier quoted context omitted.

> Then C# came and said It's worse than that. The WASM GC standards team was warned in advance that the proposal wouldn't work for .NET, and they moved forward with it anyway: https://github.com/WebAssembly/gc/issues/77 They were also warned about Go (though I'm not sure if they ever actually consulted with golang devs): https://github.com/WebAssembly/gc/issues/36 More links: https://github.com/dotnet/runtime/issues/…

No interior pointers, no embedded arrays, and only a subset of Java definitely seems like an odd target. I would have expected at least two different full languages with acceptable porting overhead to be the MVP.

I believe the MVP was chosen specifically to have the same features as JavaScript, so that browser engines can implement it without major changes. So not really an odd target.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#466
post #46

Earlier quoted context omitted.

Nobody would like to use DDR3 right now though, you can get cheap DDR3 DDR2 if you want some

It physically will not fit a modern motherboard.

You can get an old mobo with an old CPU

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#467
post #462

Earlier quoted context omitted.

I was replaying Xenoblade Chronicles on my Switch 2 and the whole time I was thinking about how this ENORMOUS, open world game originated on the Nintendo Wii, a console with only 88 MB of RAM.

With an OS the PC requeriments for that game under Windwos XP would have been like 256MB/384MB.

And I bet you that I could still fit an XP-era weather app or widget on top of XP and Xenoblade inside that 256/384MB of RAM.

Re: Windows 11's built-in Weather app wastes more than 1 GB of RAM

#469
post #436

That’s pretty amazing, credit to Microsoft. Modern-day weather models are pretty complex and running these kinds of simulations can be pretty demanding.

you would think the simulation this would be called via API and get a json response, not be running on the client consuming 1.6 GB of RAM....
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