Earlier quoted context omitted.
Why would you use it in VSCode? OpenAI are offering double the normal usage limits for Codex for two months. Go with them and do it in the terminal or the Mac OS codex app if you have a Mac.
It's different to use it in the terminal vs. vscode? Don't have a mac.
GPT-5.3-Codex
461–470 of 634 posts
Re: GPT-5.3-Codex
#462Re: GPT-5.3-Codex
#463Re: GPT-5.3-Codex
#464Whats interesting to me is that these gpt-5.3 and opus-4.6 are diverging philosophically and really in the same way that actual engineers and orgs have diverged philosophically With Codex (5.3), the framing is an interactive collaborator: you steer it mid-execution, stay in the loop, course-correct as it works. With Opus 4.6, the emphasis is the opposite: a more autonomous, agentic, thoughtful system that plans deepl…
I'm personally 100% convinced (assuming prices stay reasonable) that the Codex approach is here to stay. Having a human in the loop eliminates all the problems that LLMs have and continously reviewing small'ish chunks of code works really well from my experience. It saves so much time having Codex do all the plumbing so you can focus on the actual "core" part of a feature. LLMs still (and I doubt that changes) can't…
Re: GPT-5.3-Codex
#465Re: GPT-5.3-Codex
#466Earlier quoted context omitted.
In my personal experience the GPT models have always been significantly better than the Claude models for agentic coding, I’m baffled why people think Claude has the edge on programming.
I think for many/most programmers = 'speed + output' and webdev == "great coding". Not throwing shade anyone's way. I actually do prefer Claude for webdev (even if it does cringe things like generate custom CSS on every page) -- because I hate webdev and Claude designs are always better looking. But the meat of my code is backend and "hard" and for that Codex is always better, not even a competition. In that domain,…
(I'm also a "small steps under guidance" user rather than a "fire and forget" user, so maybe that plays into it too).
Re: GPT-5.3-Codex
#467Earlier quoted context omitted.
I've also had the exact opposite experience with tone. Claude Code wants to build with me, and Codex wants to go off on its own for a while before returning with opinions.
well with the recent delays i can easily find claude code going off on it's own for 20 minutes and have no idea what it's going to come back with. but one time it overflowed it's context on a simple question, and then used up the rest of my session window. in a way a lot of ai assistants have ime have this awkward thing where they complicate something in a non-visible and think about it for a long time burning up con…
Re: GPT-5.3-Codex
#468Earlier quoted context omitted.
Codex now lets you tell the LLM tgings in the middle of its thinking without interrupting it, so you can read the thinking traces and tell it to change course if it's going off track.
That just seems like a UI difference. I've always interrupted claude code added a comment and it's continued without much issue. Otherwise if you just type the message is queued for next. There's no real reason to prefer one over the other except it sounds like codex can't queue messages?
This might be better with the new teams feature.
Re: GPT-5.3-Codex
#469Earlier quoted context omitted.
I wish I could agree with you, but as a game dev, shader author, and occasional asm hacker, I still think AIs have demonstrated being perfectly capable of copying "those effects". It's been trained on them, of course. You're not gonna one-shot RD2, but neither will a human. You can one-shot particles and shader passes though.
I didnt say one shot it, coding agents have been out for more than couple years and yet we cant point to single Good piece of software built by it.
Re: GPT-5.3-Codex
#470Earlier quoted context omitted.
Is it just a game built with LLMs or are you leaning into the cheap content gen capabilities to make the game exceptionally deep/braod?
I'm building all of the systems with LLMs and using LLMs to fast track the creation of content such as storylines, characters, etc. All of the assets are mostly bought and created by me.