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Counter-Strike: A billion-dollar game built in a dorm room

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461–470 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#461

Earlier quoted context omitted.

As much as I love all the maps you mentioned, and could probably sketch their layouts from memory, I think Rust and Nuketown from the call of duty series are probably better known by a wide margin. Rust has been featured in 3 different games that had a combined sales of over 2 billion dollars, but even that is small peanuts compared to Nuketown. Nuketown has been featured in six different games, with 17 total variant…

cs skins are pulling in a billion a year nowadays.

Yeah, the CS skin market is pretty crazy, but its still no where near CoD sized. Black ops 6 turned over $3 billion in revenue, and black ops 7 is expected to sell higher yet.

I find the yearly release model exhausting, honestly. Some people only play Call of Duty and still spend more per year than I do on video games.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#462

Earlier quoted context omitted.

I miss this old internet and gaming experience so much I made so many friends by joining a lobby and just playing a game for a few nights in a row or whatever Now I don't know how to really connect with people online anymore or build any kind of community Discord servers don't seem like the right way, they are too busy and chaotic for me I miss making friends online and gaming with them

What baffles me is that Discord is basically mIRC with some extra features but the culture just isn't the same.

It's kinda not though

Pseudo Anonymity is sort of a key feature of IRC that I think acts like a strong filter for people

People who are jerks will use anonymity to be jerks whereas when they are forced to tie an account to their identity they might pretend to be not jerks

People who are kind when anonymous are likely just good people at their core

Re: Counter-Strike: A billion-dollar game built in a dorm room

#463

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Oh yeah I used to play on T3Houston all the time, back in ~2003 (as Undead). There weren't that many W3 mod servers that had a consistent player population. I lived in PNW though so the latency was always around ~80ms.

Do you remember what name you went by?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#464
post #443

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

OMG. I also just created an account on this site after being in read-only mode forever just to say 'Hi'. We played together basically daily for quite some time in the early 2000s. I remember you and CamCam. My handle here is the same as it was in CS. I spent countless hours in college in this server leveling up every class to the max and trying to break the game with the 'spider man rope'. Great times!

hi!!! If you're on Steam still feel free to add me: https://steamcommunity.com/id/stealthpengu1n/

The rope mod was always one of my favorites. I think I asked rACEmic to add it. I have distinct memories of putting up votes in the server to see if people wanted me to enable it, especially in de_rats or de_jeepathon2k

Re: Counter-Strike: A billion-dollar game built in a dorm room

#465

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I was an east coast player but still loved the T3Houston WC3 servers.

Do you remember the name you went by on there?

Re: Counter-Strike: A billion-dollar game built in a dorm room

#466

I feel like a modern CS1.6 clone that is open-source, community run servers (only), no match-making, modable by design, could actually work. Even in 2025. Just needs some internet meme magic and a few dedicated devs

CS 1.5 has been clean room re-implemented GPL Quake engine, just need assets to make a fully free Counter-Strike.

https://github.com/eukara/freecs

Re: Counter-Strike: A billion-dollar game built in a dorm room

#467

I was very into the HL mod scene back in the day (as a player) and chatted extensively on IRC with makers. I was focused on single player mods and Neil Manke was my fav HL1 modder. Unfortunately his HL2 mod never got released.

I loved the mods for the holy trifecta: Quake 3, Unreal Tournament, and Half Life. I consider it the golden age of online gaming. I also spent a lot of time on IRC servers chatting with developers (eventually joining a team myself which lead me to my current career as a developer). My favorite was for Weapons Factory, which was a popular Quake 2 mod at the time. The old dev team moved on with their lives so the commu…

> I consider it the golden age of online gaming

Yeah exactly, and the golden age of modding, at least for FPS games. In a few years the engine evolves to something so advanced that only professionals can work on them. I consider HL2 the last moddable engine by the commoners. After that you gotta be a professional or someone with the patience of a saint to mod an FPS engine.

And nowadays they mostly use UE and Unity anyway. Only some of the boomer shooters are moddable.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#468

Earlier quoted context omitted.

#priming Uhm, wow. Most winnable matches often enough end when the drugs wear off for hundreds of reasons. You are looking at it from the wrong angle. From what I have seen, it's rarely a whole team that fucks up while winning. Also: often enough: they don't seem to be aware of the pattern that just occurred in their brains (are not, as far as I learned from Paul E.). I believe these kids are put on drugs without con…

What drugs would that be? Amphetamine?

[deleted]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#470

Earlier quoted context omitted.

Thanks for sharing this! Very interesting! I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so. I guess Blood Gulch from the time when Halo was super popular was a very popular map as well. Then you also have 2fort from the Team Fortress games. Bu…

As much as I love all the maps you mentioned, and could probably sketch their layouts from memory, I think Rust and Nuketown from the call of duty series are probably better known by a wide margin. Rust has been featured in 3 different games that had a combined sales of over 2 billion dollars, but even that is small peanuts compared to Nuketown. Nuketown has been featured in six different games, with 17 total variant…

By "six different games" do you mean six practically identical re-releases of the same game?
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