Earlier quoted context omitted.
I'd say Rust does have that big ticket ecosystem push. Microsoft has been embracing Rust lately, with things like official Windows bindings [1]. The bigger problem is just inertia: large game engines are enormous. [1]: https://github.com/microsoft/windows-rs
I'd say the inertia is far more social than codebase size related. Right now whilst there are pockets of interest there is no broader reason to switch. Bevy as the leading contender isn't going to magic it's way to being capable of shipping AAA titles unless a studio actually adopts it. I don't think it's actually shipped a commercially successful indie game yet. Also game engines emphatically don't have to be huge.…
Balatro convinced me that Love2D might be a good contender for my next small 2D game release. I had no idea you could integrate Steamworks or 2D shaders that looked that good into Love2D. And it seems to be very cross-platform, since Balatro released on pretty much every platform on day 1 (with some porting help from a third party developer it seems like).
And since it's Lua based, I should be able to port a slightly simpler version of the game over to the Playdate console.
I'm also considering Godot, though.