Earlier quoted context omitted.
What category has Google really succeeded in since the initial era of gmail/Android/chrome? I can't think of any recent successes off the top of my head.
What a weird framing? You say this as if gmail, android and chrome are all dead now. They’re still being used and improved. Even if they didn’t enter new “categories” they’re still in a lot of existing ones and very popular -like hundreds of million of users- even if alternatives exist. First of all, Google Search has maintained dominance and relevance for decades. That’s no easy feat. They have news, patents, books,…
Meta Horizon OS
461–470 of 813 posts
Re: Meta Horizon OS
#462Re: Meta Horizon OS
#463Meta is smartly capturing the MR developer market like they captured the web developer market with React. In terms of Vision vs Quest - I wonder if there will be a "React Native" parallel that allows developers to write React for both Vision and Quest apps. A lot of the developer market comes down to languages: Python for AI/ML, Obj-C (Swift) for iOS, Java (Kotlin) for Android - but JavaScript always seems to weasle…
Making any multiplatform real-time 3D for Apple is such a pain. Even simply using Xcode is a nightmare.
I probably would have never built for iOS if I had to use Xcode and their entire ecosystem, luckily in RN you usually just need to install their command line tools and never open the software.
Re: Meta Horizon OS
#464Earlier quoted context omitted.
>I'm not sure if there's technical reasons for it, but it feels like nobody is taking VR development seriously. The "technical" reason for it is very very very simple: Nearly no video games are actually improved by "increased immersion" to an extreme. Chess won't be more fun because you have to physically move digital chess pieces around a virtual board, people playing Call of Duty do not want to physically move thei…
I think part of the problem is this weird insistence that VR means having to physically move arms around etc. For most games, the visual experience of VR can vastly improve immersion, but control schemes nearly universally suck. Simulators work so much better largely because they don't fall into the same trap - if you're playing a flight sim, say, you're still probably using the same stick/throttle/pedals as you woul…
Re: Meta Horizon OS
#465Re: Meta Horizon OS
#466Re: Meta Horizon OS
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Re: Meta Horizon OS
#468Earlier quoted context omitted.
It seems to suggest they're limited to Qualcomm chipsets, and Qualcomm don't make a higher end VR chipset so it's hard to see where a high end headset would come from.
Displays and optics are a big one, lots of competing technologies there like OLED vs LED, pancake vs fresnel, movable optics, laser based displays, video pass through vs semitransparent or even HUD style for lower res overlays. They can also compete on audio quality for microphones and headphones, different battery solutions like hot swappable packs, corded or built in. Maybe different form factors that can distribut…
Re: Meta Horizon OS
#469Earlier quoted context omitted.
These are not complex or dazzling terms. Artificial intelligence is software that seems intelligent. Virtual reality is a simulated environment that you can immerse yourself in through small screens and head tracking. Mixed reality is virtual reality overlayed on your real environment. See also "augmented reality". The metaverse is the web, but replace websites with 3d environments and add some sort of personal avata…
People seem to think I have trouble understanding what the terms refer to. That's not my point -- you're right in that they are not complex. But why is virtual reality associated with small screens and head tracking? Why wasn't Everquest on a CRT "virtual reality"? A lot of software calculates probabilities over some distribution, why isn't all that "artificial intelligence"? Why isn't my Subaru's cruise control and…
Re: Meta Horizon OS
#470Meta has a lot of work to do on DevEx for non-gaming experiences. Say what you want with the Vision Pro, but it comes with a lot of niceities like SwiftUI. When you develop with the Quest, you're stuck with Unity or Unreal Engine -- it's almost too much freedom to develop simple productivity apps.