Live data from Hacker News

Apple Vision Pro: Apple’s first spatial computer

apple.com

461–470 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#461

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

I think the big differentiators are:

1. The avatar and face scanning for video chat 2. Screen quality, pixels shouldn’t be viewable.

Meta could copy both with time but the 2nd just requires more expensive hardware. I never liked the meta avatars and it looks like the apple ones could work with any chat app?

Re: Apple Vision Pro: Apple’s first spatial computer

#462
VR screens eliminate the eyes' ability to focus naturally. Unless this devices solves that problem, I find it hard to believe it will be comfortable to wear for many hours per day.

And if the device is not comfortable to wear for longer durations, then it doesn't make sense that it's priced as premium work equipment.

Re: Apple Vision Pro: Apple’s first spatial computer

#464

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

The actual concept of VR was basically done the second the Vive came out. Now you can have really good immersion for a Flight Simulator game that won't come out for a few years and nobody really knew it would happen yet, and the couple driving simulation games on PC that somehow haven't died, and a smattering of immersive FPS games.

Nothing else really benefits from the increased immersion, and everything struggles with the discomfort, nausea, cost, loneliness, and extra development effort of VR.

VR isn't the next generation of graphics, it's just the display equivalent of a really powerful direct drive racing wheel with load cell brake or that airbus branded joystick that costs $500 bucks. It's for turbo nerds.

Re: Apple Vision Pro: Apple’s first spatial computer

#465
This is the first time I have been excited about XR - it feels right. Seeing it makes me feel like how I saw technology as a kid, sort of like a magic parallel world.

I think a spatial UI will sit much better with people, our brain obviously evolved to manipulate stuff in 3-dimensions. It's very exciting to see where this will go.

Re: Apple Vision Pro: Apple’s first spatial computer

#466

I'm not going to make predictions that I'll later regret, but I have the following concerns: Comfort: This needs to sit on your face for 8 hours or more. Unlike with the Quest Pro, your face always touches the shield. If you wear AirPods Max with this, the majority of your head is covered, sweating and unable to breathe. Apple supposedly paid lots of attention to making the material breathable, but their rubber produ…

Apple Vision pro has 3x more pixels than the Quest 3. Cannot say anything about the resolution without comparing exact display sizes though

Re: Apple Vision Pro: Apple’s first spatial computer

#467
The product looks really good. Hope someone also starts selling a "dumb" version (no cameras, sensors, speakers, external display, etc.) with the same quality internal display. It would be great to have a large high-quality display that can be used in a reclined position.

Re: Apple Vision Pro: Apple’s first spatial computer

#468

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Apple themselves clearly know their bad reputation in the gaming community, and their lock down model for selling software will also not be embraced by many gamers. In this respect a $399 Steamdeck is a better device than Apple’s piece with 10x the price.

Re: Apple Vision Pro: Apple’s first spatial computer

#469

From someone who ignored the iphone because I didn't think it was going to be a big deal and hopefully learned a lesson. OTOH, 12 milliseconds in the AR mode doesn't sound fast to me. I'm not in this space as other than a past oculus owner, but that is 8 frames of latency at 60hz. I thought that the best devices were much less these days.

Unless I misunderstand, it's less than a frame at 60 Hz (= 16.7 ms per frame).
Post reply on HN