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Apple’s new headset meets reality

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461–470 of 527 posts

Re: Apple’s new headset meets reality

#461
post #175
post #151

Earlier quoted context omitted.

I strongly doubt that the campus is any more of a force multiplier than a collection of far cheaper class A office buildings of similar capacity, with similarly serene grass and vegetation connecting them.

And that, dear reader, is how we ended up with hundreds of bland copy-cat Android phones to the iPhone. There's something to be said, mentally, for working somewhere that's inspiring. A shitty office in yet a clone of all the other office parks, buried in office-park-landia of San Jose, is not it. Even a stroll through the secret underground parking lot at Apple is inspiring with all the exotic cars that are owned by…

I'm sure other phone companies have plenty of highly creative people who could out-do the iPhone if management decided to make it happen. Do you think Microsoft just spontaneously developed the people who worked on the Surface once Microsoft decided to show OEMs how it was done? Even the manager behind it was already there in 2004.

Lack of environmental enrichment is not what gets in the way of innovation.

Re: Apple’s new headset meets reality

#462
post #443
post #186

Earlier quoted context omitted.

I'm willing to spend a lot on VR, but Apple would have to absolutely blow everything else out of the water at that price point. I have no doubt that a lot of Apple enthusiasts will buy them, but they've certainly chosen a specific market. You could buy a full Index kit, get the wireless upgrade for it, and then a full Vive Pro kit and its wireless upgrade, and have spent about the same amount of money.

Weeks before the original iPad was released, the very same people were speculating a starting price of $1000, this site, amongst others, collectively lost their shit. Release price? $500. I’m not saying that it will be the same this time, but equally won’t be making statements based on what at the moment is a guess, educated or not.

The leaked exceptional price is also consistent with the leaked very low projected sales figure of of 900.000.

Re: Apple’s new headset meets reality

#463
post #80

>underscoring the narrative that the company’s biggest victories were initiated under his predecessor, Apple co-founder Steve Jobs What does the author consider to be a victory? Tim Cook was elevated because he had the operational capability to grow Apple. Jobs did not consider Cook to be a product design person. But Jobs trusted Cook to find and keep people who could design products. By any stretch of the imaginatio…

If you count victory by money, yes. But apple has not been able to surpass the iphone

Re: Apple’s new headset meets reality

#464

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

It's just as well. Apple knows that this is not going to be a blockbuster product, but probably a lot of architects, engineers, doctors etc will buy the unit for work. I wouldn't be surpised if they don't focus on games at all.

Re: Apple’s new headset meets reality

#465
If this could add a console or a log floating in my field of vision next to my laptop screen, then that would be great, basically adding an extra screen. I could see myself sitting down at my desk and using that day to day.

Re: Apple’s new headset meets reality

#466
post #360

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

Really important to remember: - Apple Watch: $447 at release (inflation adj); $250 today. - iPad: $695 at release (inflation adj); $450 today. - iPhone: $877 at release (inflation adj, carrier subsidized); $800 today. Similar story with all of their products. Apple has a history of releasing new product lines with the "top end" expensive models (remember in 2017 when they released both the iPhone X and iPhone 8). Ear…

The price drop would have to be a lot stronger than that for their VR headset, considering that apparently people even find $1000 way too much, let alone $3000. The Quest is the only headset that sold substantial numbers (20 million) and it costs $400.

Re: Apple’s new headset meets reality

#467

Earlier quoted context omitted.

Yes, this can definitely be true, but is the context really so that you can be social with someone else - or is it for you to have the creative space to work on an idea? I feel there's no idea of what the context is anymore - and that's what's killing all of these devices. No one can say 'this is the emphasis we gave these products for this reason' - because they all want the success of the iPhone, everyday use and w…

You seem to be conflating "anywhere" and "social" in a way the post you're replying to wasn't using at all.

I mean to speak to the visual displays facing outward to show facial expressions to the room - if a true rumor, that’s an odd way to spend a BOM

Re: Apple’s new headset meets reality

#468

Earlier quoted context omitted.

> VR is not there and maybe never will be I think that’s probably the ultimate truth at least as long as it requires glasses or goggles. VR won’t be there , but VR may be here . Tens of millions of units are sold each year. That might be the right size of the market. It’s been around for 30 years now. In some ways it’s a mature market.

That reasoning feels a bit like saying only tens of millions of smart phones will sell because rotary dial telephones have been around since the 1890s. I think its very fair to say the Quest and PSVR and all their friends are a big leap from Nintendo's Virtual Boy or something. Enough we should consider it a different market for sure. The real issue is software still to this day utterly sucks. There is zero incentive…

I wasn’t thinking of Nintendo’s Virtual Boy. I was thinking of the stuff from Virtuality. It was a visor with an LCD for each eye, 3d head tracking, stereo sound and it connected to an Amiga. It’s very much like modern devices in the same way that a PS5 is similar to the original PlayStation and other consoles from that era.

We got to where we are today by incremental changes to shipping products over more than 30 years. What VR people hope Apple can do is take the technology we have and make it work for people just like they did with smartphones.

Re: Apple’s new headset meets reality

#469

Earlier quoted context omitted.

Have people ever really had a quality vs. price choice? With all the computing power being discussed, the quality may be well beyond what has been available in any previous headset. Much lower latency with much higher resolution graphics. If that is the case, there is no existing applicable lesson concerning price vs. quality. You may still be right, but my point is that if the quality is pushed enough, the price/qua…

I would say the current choice for high-end quality in the VR space would be a Pimax 8K ($1,387), a tracking setup and controllers (another $577 if you get the de facto standard equipment from Valve), at least a NVIDIA RTX 2080 with 10+ GB ($900, but you'll want something significantly more powerful to run anything beyond the bare minimum), plus of course the rest of the computer to keep up with that and extra-long c…

The Quest Pro seems a better comparison: It sits between the normal Quest and the Apple headset in terms of specs and price. But apparently it didn't sell well (there was an early price drop), suggesting that an even more powerful even more expensive headset won't sell either.

Re: Apple’s new headset meets reality

#470

Earlier quoted context omitted.

This sounds like fan fiction. I do my best work distraction free. Seeing expensive cars... have you met engineers? We are the biggest collection of cheapasses on the planet!

Some are. Some are really into cars.

That was one of my favorite parts of Stargate. Every so often you got to see what the team drove when episodes took place on Earth. Most went for generic trucks or SUVs. Carter (engineer, scientist, colonel, destroyer of worlds) would always show up in some fancy ride from Amanda Tapping's collection.
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