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Apple: Person-to-person experiences do not have to use in-app purchase

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Re: Apple: Person-to-person experiences do not have to use in-app purchase

#461
post #126

Earlier quoted context omitted.

It doesn't prove anything. Here's another interpretation: iOS devices are more expensive hence people that use them can spend more money on apps.

There is no need for interpretations. This is a fact that developers and publishers generally make more money on iOS.

I agree, which only solidifies the argument that it's naive to think a company in the mobile space can ignore iOS.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#462

Earlier quoted context omitted.

I think you're understimating the level of risk associated with people attempting to sideload Fortnite. People aren't necessarily intentionally seeking shady versions (but even if they were, I find this kind of victim-blaming counterproductive). They were doing things like searching "how to install Fortnite" on Google or Youtube and getting sent links to fake versions with malware loaded. [1] How were non-sophisticat…

I guess my question is, is this problem really unique to sideloading, and if not, can it be addressed in the same ways we address other problems? For example, does everyone know the official source of Facebook? If so, why, and if not, why is there not an epidemic of fake Facebook scams that steal login credentials? I know there are targeted phishing attacks, which is a separate issue, but I haven't heard of significa…

Don't the overwhelming majority of people access Facebook via the app these days? So the official source of Facebook for those people is... the App Store or the Google Play Store.

> And I'd posit that gaining access to someone's Facebook account is no less invasive than gaining access to their phone.

I don't think so. Accessing someone's Facebook messages and photos is one thing, gaining access to their phone means gaining access to their email which means potential access to any account linked to that email. Given how many people use mobile banking these days, I'd say there's a lot more potential for damage if your phone is compromised.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#463
post #461

Earlier quoted context omitted.

There is no need for interpretations. This is a fact that developers and publishers generally make more money on iOS.

I agree, which only solidifies the argument that it's naive to think a company in the mobile space can ignore iOS.

It’s just as naive to think that a company shouldn’t have to pay anything or play by the rules of such a valuable ecosystem.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#464

Earlier quoted context omitted.

I personally couldn't care less because I don't have an iPhone but users can't realistically choose a device based on the cross product of all the features they want. There are always compromises. Some of these problems have outsized impacts, such as the way Apple extorts money from its App Store, which isn't a place most App developers can simply choose not to be on, any more than they can simply choose not to live…

What features does iOS have that Android doesn’t have that are deal breakers for most people?

Of course questions like this get buried instead of answered. Buried by the people supposedly championing for everyone’s voice to be heard.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#465
post #369

Earlier quoted context omitted.

Steve Jobs quotes: “Folks who want porn can buy an android.” “You might care more about porn when you have kids. It’s not about freedom, it’s about Apple trying to do the right thing for its users.” TBH as much good as he did, he sounds like a pretty boring square, one of those people who liked drugs in their 20s then got married and lived the entire remainder of his life alternating between home and his suburban off…

Some day you will have to learn to understand that not everyone thinks the way you do. In America, it's OK for people to have different views on things. In many ways it's encouraged. I don't think Jobs would have cared if you thought he had good taste or not, or whether you think he's a "square." As for boring, it's already been widely documented in newspapers, magazines, books, and online that his short life was 100…

You’re talking to someone who thinks it’s lame that Steve Jobs appointed himself a censor and thought that other people he’s never met should be prohibited via products he helped design from viewing porn.

Adult humans who decide for other adult humans what they should or should not be allowed to choose to read on their own devices are lame as fuck.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#466

Earlier quoted context omitted.

The reason why developers want to make apps for iOS is because there's a large market. That market exists because Apple has done a great job prioritizing the protection of their customers' privacy and payment information. If third party App Stores are ever forced onto iOS devices, that market vanishes completely. Crashes, slowdowns, battery drain, malware, and information theft will become the norm. Go no further tha…

> If third party App Stores are ever forced onto iOS devices, that market vanishes completely. Crashes, slowdowns, battery drain, malware, and information theft will become the norm. Go no further than your gaming PC to witness the nightmare that is multiple app stores all competing for CPU and control/surveillance of your system, all needing to bring their own flavors of information-harvesting/exposing DRM. I am sor…

There is literally malware spreading by masquerading as the Epic Games Store: https://www.zdnet.com/article/new-lokibot-trojan-malware-cam...

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#467
post #82
post #52

Earlier quoted context omitted.

I own a small app and iOS's free organic app search results drive 98% of my user base right now. I could see it being much more challenging to build an app if you have to develop alternative marketing channels. Personally, alternative marketing channels have yet to work for me.

But that’s something Apple can quantify. In your case it appears paying 30% is justifiable. Why can’t they just change it to either pro-rata or flat fee based on active install base?

Because Apple probably loses money reviewing my app and needs the bigger players to cover the costs :)

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#468

Earlier quoted context omitted.

> I seen case of good developers that have free games (they are passionate and use Patreon to get some money) and I see this developers creating Win,Linux, Mac and Android versions but no iOS version. So then you have the iOS users looking at all this plartforms that are supported but he is excluded, what do you think? Could there be a way that would make everyone happy(but maybe less money from some rich gy yacht?).…

>I wouldn’t buy a Mac. I run Linux but I am the only one that I know in my family and friends and if the hardware would be DRM and locked down you could not get an older windows machine and put Linux on it. Don you think that the hardware and software you bought should serve you the owner? Like if it is my own OS it should execute what I tell it to do(maybe I would need to enable something to exit the "kid mode")

My hardware does serve me. I won’t install Zoom or Dropbox on my Mac for instance because they are essentially malware. Zoom was installing a web server in the background on Macs where even if you uninstalled it, it would reinstall itself. DropBox does all sorts of invasive stuff when installed on my Mac.

On the other hand, my iPad has a strict sandbox, I can restrict apps from using cellular on an app by app basis (I wish I could do the same for WiFi), I can restrict apps from running in the background using my battery life unnecessarily (see Slack), developers have proven they can’t be trusted to have unfettered access to your computer.

Even if you don’t give an app admin access on a computer, they still have all of the rights the signed in user does.

People exited the “kids mode” on Mac and turned System Integrity Protection off and the Chrome installer hosed their system. (https://support.google.com/chrome/thread/15235262?hl=en)

And of course the one popular app that tried to bypass Google Play - Fortnite - introduced a severe security vulnerability.

https://www.cnet.com/news/just-as-critics-feared-fortnite-fo...

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#469
post #409

Earlier quoted context omitted.

> I sincerely hope that those of us who have trusted Apple with our data will start to speak out before Google-backed lobbyists tranform iOS into a malware-ridden hellscape Ive had iPhone for the past year, but before that I had many years of Android. I really don’t see my years on Android as hellscape. I never had any malware, I mostly used google play store but also sideloaded some “grey” software (a mobile hearths…

> I never had any malware I think you need to be careful about taking your experience as a sophisticated user that understands how to avoid malware and extrapolating that experience to the general population. There's a reason fake Fortnite APK links have been plastered all over the internet and are successfully tricking less knowledgeable users into installing things they did not intend.

This argument doesn't hold water because it applies as much to the choice of phone as the choice of app store. There have been phones that come with malware preinstalled:

https://www.zdnet.com/article/more-pre-installed-malware-has...

A user who acts without knowledge or advice buys that phone and is infected. A user who acts without knowledge or advice buys an app from a store operated by the people who made that phone and is infected. It's the same scenario.

So how do you justify forcing the people who do know what they're doing to choose which app store they want to use based on which phone they want to buy, instead of allowing them to choose independently?

> There's a reason fake Fortnite APK links have been plastered all over the internet and are successfully tricking less knowledgeable users into installing things they did not intend.

There is a reason, but it's not the one you're implying.

The problem with having a single dominant app store is that it has given people no experience in how to be safe in installing apps from other sources, so then when an app they really want gets kicked out of the dominant store, they mash whatever buttons they think will get it back. Whereas if there were multiple major trustworthy stores, the users of an app whose developer is having a dispute with one the stores could safely and easily switch to another well-known store.

Meanwhile the users with iPhones can't mash buttons to get somewhere stupid, but they also can't do anything to install Fortnite on their phone right now, which is still worse for them than having it available in a trustworthy store other than Apple's -- which would keep them from getting the point of wanting to mash buttons.

Re: Apple: Person-to-person experiences do not have to use in-app purchase

#470

Earlier quoted context omitted.

> I never had any malware I think you need to be careful about taking your experience as a sophisticated user that understands how to avoid malware and extrapolating that experience to the general population. There's a reason fake Fortnite APK links have been plastered all over the internet and are successfully tricking less knowledgeable users into installing things they did not intend.

This argument doesn't hold water because it applies as much to the choice of phone as the choice of app store. There have been phones that come with malware preinstalled : https://www.zdnet.com/article/more-pre-installed-malware-has... A user who acts without knowledge or advice buys that phone and is infected. A user who acts without knowledge or advice buys an app from a store operated by the people who made that p…

> This argument doesn't hold water because it applies as much to the choice of phone as the choice of app store.

That's silly. The number of people who might buy a specific no-name budget brand of phone with this problem is much, much smaller than the number of people that search for "how to install Fortnite" on Google or Youtube and end up clicking on a fake installer instead of the real one, because they can't find Fortnite in the Play Store like they can with all their other apps.

The implication of your argument is ridiculous. Oh, you might accidentally buy a phone pre-loaded with malware, so we might as well give up and not bother taking any other steps to prevent the spread of malware on the rest of our phones?

> The problem with having a single dominant app store is that it has given people no experience in how to be safe in installing apps from other sources, so then when an app they really want gets kicked out of the dominant store, they mash whatever buttons they think will get it back.

So the fact that Windows has never had a single dominant app store means Windows users must be particularly experienced in how to be safe in installing apps from other sources? This does not match reality.

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