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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#461

Earlier quoted context omitted.

Did they really need Facebook's capital? The market was absolutely flooded with VC money, Magic Leap raised almost $3B since then.

and did nothing, Oculus didn't just need money, but a competent team behind it.

This isn't correct. There were/are a lot of inside out VR headsets. Oculus just happens to have a brand, a solid marketing presence, a solid product, the appearance of longevity etc.

Facebook might have helped but from a purely technical perspective, Facebook wasn't the only path.

Re: Facebook account now required to login to Oculus devices

#462

Earlier quoted context omitted.

Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant. Facebook has already been fined under the GDPR so it looks like that enforcement is working.

… What? No, they aren't. https://ruben.verborgh.org/facebook/ Clearly less than "everything they can".

Did he complain to the local DPA?

If not that's an excellent example and it may lead to FB being held to account.

DPA's typically do not go on fishing expeditions, you have to alert them.

Re: Facebook account now required to login to Oculus devices

#463

Earlier quoted context omitted.

Did they really need Facebook's capital? The market was absolutely flooded with VC money, Magic Leap raised almost $3B since then.

and did nothing, Oculus didn't just need money, but a competent team behind it.

[deleted]

Re: Facebook account now required to login to Oculus devices

#464

I'm tired of saying fuck Facebook on HN threads, but man, fuck Facebook. If I ever move my racing sim rig to VR, it's definitely not going to be an Oculus.

I'm tired of reading these type of comments. Do you enjoy VR? Just create a facebook account, that's not a big deal. There's nothing evil there, people are just grasping for straws.

I deleted my FB account over 5 years ago. A few years after that, I tried creating a new one to sell something on Marketplace, and they closed my account, saying I needed to provide a driver's license due to fraud. I'm not giving FB my driver's license to sell something online, and I'm certainly not going to do it to play a video game in VR.

Re: Facebook account now required to login to Oculus devices

#465
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

You need internet to download games to your oculus quest, so it makes sense to have an account to keep track of what games you own no? I still don't understand what people have against this change. You needed an oculus account prior to this, now it's a facebook account, what's the big deal?

Facebook account bans are often for absurd reasons and there is basically zero accountability. Post a pic that an algorithm flagged as a nude? No Oculus for 30 days and needing to send them a passport scan!

Re: Facebook account now required to login to Oculus devices

#466

Earlier quoted context omitted.

As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.

If you take GP at face value he didn't intentionally pull the wool over people's eyes. He was just rather naive.

GP has since started a defense contractor. I highly doubt this is a naive person.

Re: Facebook account now required to login to Oculus devices

#467
post #365

Earlier quoted context omitted.

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

How is that different from an Oculus account, though? FB could keep the accounts separate but still funnel data in from Oculus to FB (as I'm sure they'd already been doing). If you create a throwaway FB account just for your Oculus device, the only material difference is which DB the entry is in.

That's my point around changing the pipes. I think it's still meaningfully different though, because there are probably some first party benefits of going directly through FB, but that's speculation.

Re: Facebook account now required to login to Oculus devices

#468
post #172

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

I think Facebook worked as a king maker, giving Oculus enough financial backing to be a trusted (ironic) platform. Were they the only option? No idea.

Re: Facebook account now required to login to Oculus devices

#470

Earlier quoted context omitted.

Just make a fake FB account exclusively for this purpose. If you're forced to use a FB account at least don't link it to your actual profile. I have a separate fake FB account for every service that requires FB.

What phone number do you use for each account you create?

You can use the Burner iOS app for a temporary number
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