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Apple to kill Epic’s accounts on Friday the 28th

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Re: Apple to kill Epic’s accounts on Friday the 28th

#461
post #415

From Epic's filing, here is an excerpt from Apple's notice listing the Developer Program features that Epic will lose access to when its membership is terminated: - All Apple software, SDKs, APIs, and developer tools - Pre-release versions of iOS, iPad OS, macOS, tvOS, watchOS - Pre-release versions of beta tools such as Reality Composer, Create ML, Apple Configurator, etc. - Notarization service for macOS apps - App…

Besides the Unreal the game engine, Epic has been making huge inroads leveraging Unreal as a virtual movie set, as seen on Mandalorian. I would assume most of the hardware used in movie production is Mac hardware, so that entire initiative just went up in smoke.

The Unreal Engine backdrops for The Mandelorian were engineered and driven used multiple sync'd PCs, not Macs.

Re: Apple to kill Epic’s accounts on Friday the 28th

#463

My prediction is that this will backfire so badly for Apple. Apple clearly underestimated how popular Unreal Engine is to game developers. Apple probably expect developers to just switch to other engines when they took UE away from them, but in reality most of the developers currently using UE will just stop publishing on Apple's platforms because that's no longer a profitable platform (consider the investment for de…

They didn't take Unreal Engine away from anyone and every other platform also charges 30%.

1) They are also suing Google

2) Android allows them to distribute Fortnite from other venues if they chose to

Re: Apple to kill Epic’s accounts on Friday the 28th

#464

Earlier quoted context omitted.

But there are several stores in mobile country, and more again in platform country. Drawing the boundary of the market around iOS seems circular. "They're a monopoly because they have 100% of the market share on the market that's specific to them."

The truth is because there are only two stores in our example, it really does make sense. Imagine there were only Walmart and Costco and literally nothing else, even small business. Now someone violates Walmart’s rules for a specific item in the store, and they not only ban that item, but also ban every item they sell. Here’s where it gets dystopian. In all platforms that allow competitive stores, the fees settle way…

Steam charges 20-30% depending on volume. Epic pc store charges 12%.

Re: Apple to kill Epic’s accounts on Friday the 28th

#465

Earlier quoted context omitted.

I am fine with this for most things except my phone. I trust Apple more than any party in the world. Even the government. Fortnight devs, Epic, whatever are not even on the same radar. They'll sell your privacy in milliseconds if they can get 2.5 cents for it. I would never ever own an open source phone. Not because the operating system is open source (probably good that it has eyes on it) but there is no way to cont…

More than... yourself?

Yes, when it comes to keeping things secure, I honestly trust Apple more than myself (I've forgotten to lock my car upteen number of times) and my family.

I am not saying that Apple is not prone to hacks, gov influence, but based on their past record, their stance on privacy - who else could be more trust worthy?

Can you provide examples of whom you would trust more if you owned an iPhone to manage your phone?

Re: Apple to kill Epic’s accounts on Friday the 28th

#466
post #418

Earlier quoted context omitted.

You need to re-sign it frequently because the certificate is only short-lived, and I think there are difficulties in signing existing binaries that make it mostly only useful for things you can distribute the source for. It's not really an alternative to an app store. There are also enterprise signing certificates for distributing custom apps within large companies without these restrictions, along with cases in the…

How can they shut down distribution? If a personal team can install any sourcecode, how could apple block the distribution? Even if they scan for a binary hash, all it takes are some minor modifications to have a different program to install.

Oh, no there are a few of things here, and I think I got slightly confused. There is local signing, which I believe is short term - e.g. your own machine and device, which doesn't require paying anything to apple for a developer membership. This is for on-device testing.

There's also Ad-hoc signing, which I believe is longer-lived, requires a developer account, but has restrictions on how many people you can send it to.

As an enterprise user you can also distribute apps yourself to company employees without going via app store verification, though I think it's much harder to get onto this program https://developer.apple.com/programs/enterprise/ . This is what has occasionally been abused, I don't know how the certificate is revoked centrally though, but it's not for [user] self-compiled code.

It's possible that my knowledge of this is slightly off, because it was a few years since I worked with this stuff.

Re: Apple to kill Epic’s accounts on Friday the 28th

#467

Earlier quoted context omitted.

And so that's why I never liked nor trusted this whole idea of code signing with non-self-signed certificates, especially on desktop OSes. This notarization mechanism introduced a single point of failure: Apple. And now there is concrete evidence of how exactly this is bad. On a device I own, there should be no parties that are trusted more than myself. It's ridiculous I even have to write this.

It's important to note that you can still run unsigned Mac apps. Apple isn't preventing users from running a tool they want to run, it's just showing them a big scary warning and making them jump through some extra hoops. It's incredibly scummy and inappropriate, but I would put it more along the lines of an attack-ad than an outright ban. Edit: Now, one thing that isn't totally clear is whether or not devs who have…

This sounds like a 'deprecation tatics' to me.

You use a pavlovian adequation mechanism on your users for some time, labeling as "dangerous", until you completely ban the thing.

By then users wont miss.

I´ve never used anything Apple by this same reason. Apple seems to think that once you by one of their products, they own you.

Its not just inappropriate, for me its pretty scary and humiliating.

Its like that girlfriend or boyfriend who thinks it owns you, and want to say what you should dress or if you can hangout with our friends.

It dont get it how people can be ok with this kind of stuff (as this is just one example) and later just say it snarkly as if it was your kid being naughty, where actually it can have severe consequences if they can get away with it, and future generations wont even argue because its already normalized for them.

Re: Apple to kill Epic’s accounts on Friday the 28th

#468

Earlier quoted context omitted.

>I trust Apple more than any party in the world. That opinion is likely to be a bit of an outlier, heh.

I honestly do. Who would you trust more?

Myself.

If not for IME, I could have a computer under my control, running software guaranteed to be free from the Trusting Trust attack, right now.

Re: Apple to kill Epic’s accounts on Friday the 28th

#469
post #410

Earlier quoted context omitted.

> Notarization is about protecting users who are not capable of making an informed decision about code safety from developers who refuse to comply with Apple's terms of service. No, notarization is about preventing malware. That's all. This has been promised to us by Apple many many times. Malware prevention only. Fortnite is not malware.

An application that suddenly changes behavior due to no action taken by the user, triggered remotely by the developer, is getting very close to the "malware" line in my book.

It greatly depends on what that new behaviour is for it to be considered malicious.

Re: Apple to kill Epic’s accounts on Friday the 28th

#470

Earlier quoted context omitted.

Why would it be fortunate to be compelled to do business with someone who's suing you?

Fortunate for those of us who don't wield monopoly power over a marketplace.

Does the little guy enjoy doing business with an adversarial customer any more than the big guy? I can't see why that would be the case.
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