Google unveils Stadia cloud gaming service
461–470 of 577 posts
Re: Google unveils Stadia cloud gaming service
#462"The Cloud is Another Sun" on the front page.
https://fosdem.org/2019/schedule/event/cloud_is_another_sun/
Re: Google unveils Stadia cloud gaming service
#463Re: Google unveils Stadia cloud gaming service
#464Earlier quoted context omitted.
How do you edge cache games though? Edge caching youtube requires a giant pile of hard drives, Edge caching games requires a giant pile of hard drives and a giant pile of compute power.
(Disclaimer in bio.) It's not the edge cache itself that matters; it's that many ISPs peer directly with Google. Google Cloud can route the audio/video/keyboard packets mostly over Google's private network and then only use the public internet once it gets to your ISP (or their transit provider). This provides Google with more control over how the packet gets to the end user. Google provides a similar service to Goog…
Re: Google unveils Stadia cloud gaming service
#465Earlier quoted context omitted.
OnLive was both before the Cloud era (where they manually had to maintain many points of presence that were near consumers and they didn't have the money to do it near what Google, Amazon and Microsoft are able to do) and before GPUs were really mainstream for in normal data center servers to the scale this type of service requires.
Key quote from the linked article: > the company had deployed thousands of servers that were sitting unused, and only ever had 1,600 concurrent users of the service worldwide They were burning through all of their money because they highly overestimated the audience. That's one of the main problems the cloud was made to solve.
Traditional GPGPU customers, and machine learners, usually use CUDA instead of OpenCL / VulkanCompute / DirectCompute. At least from my position is looks that way. I’m a freelance developer and my clients are picking CUDA in ~75% cases. The rest is DirectCompute, if computing on client PCs and hardware compatibility is required.
Re: Google unveils Stadia cloud gaming service
#466Earlier quoted context omitted.
> doing things like this to keep people on chromebooks. Care to share how this tidbit is true? Lots of filthy casuals just care that they can game. If they can, somehow, why shouldn't they buy the Chromebook? Hell, if that's what they had in school, they might have grown up to like precisely the genres of games that are easy to design around the lag. Most legit gamers care about input lag The majority of people don't…
> ping google.com Pinging google.com [172.217.5.110] with 32 bytes of data: Reply from 172.217.5.110: bytes=32 time=6ms TTL=50 Reply from 172.217.5.110: bytes=32 time=8ms TTL=50 Reply from 172.217.5.110: bytes=32 time=9ms TTL=50 Reply from 172.217.5.110: bytes=32 time=10ms TTL=50 Ping statistics for google.com: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum…
--- google.com ping statistics --- 12 packets transmitted, 12 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 74.750/75.566/76.724/0.587 ms
I'm on 1GBit Google Fibre in Orange County which should be as ideal an experience as could be expected. Now, considering there would be additional time on top of the pure ping, I image there would be 80-90ms of latency for me. No way lol.
Re: Google unveils Stadia cloud gaming service
#467Earlier quoted context omitted.
> ping google.com Pinging google.com [172.217.5.110] with 32 bytes of data: Reply from 172.217.5.110: bytes=32 time=6ms TTL=50 Reply from 172.217.5.110: bytes=32 time=8ms TTL=50 Reply from 172.217.5.110: bytes=32 time=9ms TTL=50 Reply from 172.217.5.110: bytes=32 time=10ms TTL=50 Ping statistics for google.com: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum…
> ping google.com --- google.com ping statistics --- 12 packets transmitted, 12 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 74.750/75.566/76.724/0.587 ms I'm on 1GBit Google Fibre in Orange County which should be as ideal an experience as could be expected. Now, considering there would be additional time on top of the pure ping, I image there would be 80-90ms of latency for me. No way lol.
I could totally make RTS and other real-time games work with that.
Re: Google unveils Stadia cloud gaming service
#468Sounds great on paper but I'm skeptical. Not only you will need a really good internet connection and wifi, but also being close to a Stadia data center. The best possible case scenario will probably be a latency of around 50 ms, but I'm guessing the average will be closer to 100 ms which is too much for many types of games (specially competitive games the streamers play). Heck, even streaming in your local network i…
i tried this and found it to be pretty satisfying. i played entirely on a macbook while traveling during my winter vacation. It worked surprisingly well even with mixed wifi, i would compare it to the experience you get from using PS4 Remote Play or Steam Link over ethernet. The only time i found it lagging was similar to the times when both of the above lag: during particularly complex visual scenes (i.e. you're cir…
Note that even Steam Link over Ethernet is too laggy to play KB/M FPS at any serious level - the input lag makes FPS almost unplayable.
I can see the growth of services like these, especially with more gamers being unable to access dedicated hardware, but there will always be a niche for dedicated hardware. The only way I think they could solve that problem with streaming is using some sort of hybrid streaming approach where some of the UI is remote and some is local and they could do client side simulation somehow for input.
Re: Google unveils Stadia cloud gaming service
#469Does anyone even consider playing on the go anymore? I will be 200 years old by the time you can stream 60fps to a device sitting on a bus on my way to work. Streaming may have a place in the future, but if it's the only option, then consider me a full-time retro gamer. I already despise the fact that the masses voted to kill ownership of games, and now it's going straight to killing "rental licenses" as well, puttin…
5G is on the way, and will enable this stuff anywhere. MWC had tons of demos of 4k, multiplayer, and VR games streaming via 5G. A lot depends on how/when/if it's all rolled out, but unless you're currently 194 years old, it's gonna be a lot sooner than you think.
We are a long, long, long way away from having constant, fast, reliable, high-bit rate connections for mobile devices.
(Note, I am on an IPhone XR in OC on ATT)