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Orion, our first true augmented reality glasses

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Re: Orion, our first true augmented reality glasses

#451
post #164

Earlier quoted context omitted.

From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.

I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…

1. Tying AR to a static point

Uses: Being able to physically walk around a life-sized 3d model of an engine, human body, etc.

2. Tying AR to a point relative to the user

Uses: Heads-up Display notifications, virtual screens, etc.

These things are not mutually exclusive.

Even once you've placed a "AR object" at some static absolute location, I'm sure you can scroll through the list of active processes similar at any time, and snap it back to your body.

As somebody who hates the sedentary aspect of software engineering, I messed around with a friend's Apple Vision Pro and fell in love with the spatial computing aspect. I do a great deal of pacing when working through problems, and the ability to physically move around multiple virtualized workspaces was really engaging.

Re: Orion, our first true augmented reality glasses

#453

Earlier quoted context omitted.

The haptic feedback you get from touching your thumb and forefinger to simulate a click is actually better than a button because it feels more organic and natural. Where it falls apart is not being able to feel yourself touching objects which nothing other than a full glove is going to be able to simulate. Controllers and rings provide no benefit over Apple's approach.

> Controllers and rings provide no benefit over Apple's approach. When I touch a good quality button, I can feel the actuation point, and it's the same every time - I can learn to tell reliably whether I've pressed it or not. When I touch my thumb and forefinger for a camera, I can't reliably tell what point it'll get detected as touching, because it isn't the same point each time. As a result, I have to hold them to…

It sounds like the wrist strap thing will have haptic feedback for when the gestures get registered, so you'll at least know when that happens. It sounds like that might actually make it better than the annoying capacitive buttons that's popular these days with no feedback…

Re: Orion, our first true augmented reality glasses

#454

as a lifelong glasses wearer I don't understand why anyone would want to increase the time & activities involving wearing glasses, especially big, clunky ones. Make Zuck wear these 20 hrs/day in all weather & activities for a few decades, then get back to us. edit: though I got to admit it has advanced "not hotdog" capabilities...

> increase the time & activities involving wearing glasses

Many glasses wearers have their glasses on for all their waking hours. That might even be the most common scenario. I can't see for shit without specs. I don't wear them in the shower, but that's about it.

Re: Orion, our first true augmented reality glasses

#455

> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you. What a weird mission statement.

Yeahhh they might have lost some awareness of how utterly dystopian their own tech can be

Re: Orion, our first true augmented reality glasses

#456

Earlier quoted context omitted.

Nick Clegg, the former Prime Minister of the UK?

Yes, that guy. Was he actually pm? Or just opposition leader? Either way, him.

Assistant PM.

He gave the largest party a majority in exchange for a referendum on first-past-the-post.

Re: Orion, our first true augmented reality glasses

#457

> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you. What a weird mission statement.

Why? The biggest complaint about the smartphone, a world-changing device, is that it keeps people from being present in the world around them. If you can remove that biggest complaint, huge improvement, right?

But has the device really something to do with that? Right now people are staring absent-mindedly at a screen in their hands, in the future they might be staring absent-mindedly at whatever is behind the projected image on their glasses. What’s keeping you from interacting with the world around you is probably the content not the device.

Re: Orion, our first true augmented reality glasses

#458

I met a lady once, we were in a line at DefCon. She worked on these and was quite concerned that they'd end up on the heads of children, feeding content-reaction biometrics about those children to people who would then use that data to manipulate those children in harmful ways. I'm curious if people think that that's worth worrying about, or if the idea of optimizing ad placement based on whether it makes your pupils…

We already put a phone in their hands by kindergarten... I think any kind of flashy tech in front of kid's eyes is almost always bad.

Speak for yourself.

Re: Orion, our first true augmented reality glasses

#459
post #449

Earlier quoted context omitted.

Nick Clegg (public affairs guy at FB) is currently lobbying to get VR headsets on schoolchildren. I can't think of anything I want less than my kids wearing those things while in class all day. https://nickclegg.medium.com/how-the-metaverse-can-transform...

heh ... i'm frustrated that the schools my kids are going to aren't embracing this tech. the applications in education are absolutely mind blowing.

I was under the impression VR is really bad for kids eyes.
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