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Coding in Vision Pro

willem.com

451–460 of 465 posts

Re: Coding in Vision Pro

#451

Earlier quoted context omitted.

I have the Quest 2 and the text isn't legible enough for me to write code for any length of time. I work with someone who has said "if the Quest 2 was a 0 on the usability scale, the Quest 3 is an easy 8 - it's that much better." I've not tried it myself, but I don't think my coworker is exaggerating.

your coworker isn't "wrong" but that scale is off. If Quest 2 is a 0, Quest Pro is a 4.5, Quest 3 is a 6 and the AVP is an 8. (edited) I still could not program for 2 hours comfortably on Quest 3. I can do that on the AVP

What do you suppose makes it harder to work on the Quest 3 than the AVP?

Re: Coding in Vision Pro

#452
post #224

Earlier quoted context omitted.

I've had some great coding sessions on my ceiling, with my quest 3.

Interesting! What software did you use for that? And how did you set your keyboard up?

Immersed VR, connected to my MacBook over the network. Used a bluetooth keyboard (with a crappy integrated trackpad) on my MacBook for mouse. I have an IR floodlight, that just barely works in the dark, for the tracking.

Re: Coding in Vision Pro

#453
using multiple virtual monitors and vim is exactly what i expected from this post, which it delivered well. having chatgpt integration in riced vim would've been icing on the cake.

Re: Coding in Vision Pro

#454
post #373

Earlier quoted context omitted.

I dunno. I know people who use their Memojis regularly and seem to enjoy it. I personally do not, but I think I’m not their target user. Not sure what the broader adoption looks like. But I think these are different enough capabilities that the success or failure of one is not necessarily predictive of the other.

> Not sure what the broader adoption looks like. Just google news Memojis and see what you get. Hardly any content, and if you navigate 2-3 pages further, you quickly reach 2022 and 2021 articles. If that doesn't scream "low adoption" then I don't know what does.

Uh, of the 100 or so acquaintances I have who use iphones, way more than half of them use their memoji for their public-facing visual representation. Nobody writes news articles about that for the same reason they no longer write news articles about the ability to use your voice to dictate messages, or charge your phone without plugging in a cable.

Re: Coding in Vision Pro

#455
Frustratingly the author didn’t discuss get actual coding experience in any detail. How’s the resolution of the terminal and code editor. What was better/worse? What about weight, how long could he sit. Etc etc

Re: Coding in Vision Pro

#456

Earlier quoted context omitted.

I have the Quest 2 and the text isn't legible enough for me to write code for any length of time. I work with someone who has said "if the Quest 2 was a 0 on the usability scale, the Quest 3 is an easy 8 - it's that much better." I've not tried it myself, but I don't think my coworker is exaggerating.

> I have the Quest 2 and the text isn't legible enough for me to write code for any length of time. The comment above about "god rays" is correct in my experience, as well as the lenses being blurry towards the edges due to how they're made. However, I realized that I need prescription lenses for VR, because while I have -0.75 in one eye, that's still enough to throw the overall experience off a lot (and the glasses…

> the Virtual Desktop app which might be good, but I didn't feel like paying for it at the moment.

Virtual Desktop has a ton of features, but only permits one virtual display.

For me, the unlimited virtual displays with unconstrained resolution offered by the free SteamVR overlay Desktop+ is the best way to work. Seems plenty sharp to me, and not limited to 1080p resolution like Meta Remote Desktop. I can pop browser tabs into their own floating windows separate from my main virtual displays, and set up a floating portrait window for discord or slack.

Immersed is a non-starter for me bc of their subscription requirement to have anything approaching a decent monitor setup. Their sales tactics and YouTube spam are also a turnoff. It’s also nowhere near as customizable as what I was describing above, which has been fantastic.

Re: Coding in Vision Pro

#458
post #97
post #69

Earlier quoted context omitted.

If i'm not mistaken, judge2020 meant that what's not suitable is looking through your AVP at your real monitor. The virtual display (glorified VNC or whatever) that you're saying is OK, I think the agree is also OK. And I'd assume that yes, it would be torture to try to view a monitor through the AVP just due to the resolution loss. It would be like poorly downscaling the 4k/5k resolution of your 27" monitor to like…

Eh? For coding you don't need a 2k$ monitor setup, you can get by comfortably on 3-400$. It's an interesting argument but they are going to need to try a lot harder for it to be a compelling desktop replacement.

I agree with you completely myself -- I bought a 4k 27" HP Envy monitor in the $400ish range about 5 years ago, and that plus the 16" laptop on a double arm setup is a great setup for me. But I definitely 2.5x'd the numbers in case of the people I've heard of (certain deeply-observant Apple devotees) who wax poetic about how using anything but a perfect multiple pixel ratio is painful to their eyes (they believe a 27" has to be 5k and don't believe in using a scaled screen resolution). Although tbh, I should have said "$1600 monitors" in that case, as there is nearly zero competition in that resolution+size combo, so Apple's hilarious one is the only option.

Re: Coding in Vision Pro

#459

Earlier quoted context omitted.

> I have the Quest 2 and the text isn't legible enough for me to write code for any length of time. The comment above about "god rays" is correct in my experience, as well as the lenses being blurry towards the edges due to how they're made. However, I realized that I need prescription lenses for VR, because while I have -0.75 in one eye, that's still enough to throw the overall experience off a lot (and the glasses…

> the Virtual Desktop app which might be good, but I didn't feel like paying for it at the moment. Virtual Desktop has a ton of features, but only permits one virtual display. For me, the unlimited virtual displays with unconstrained resolution offered by the free SteamVR overlay Desktop+ is the best way to work. Seems plenty sharp to me, and not limited to 1080p resolution like Meta Remote Desktop. I can pop browser…

> For me, the unlimited virtual displays with unconstrained resolution offered by the free SteamVR overlay Desktop+ is the best way to work.

Is this the one you meant? https://store.steampowered.com/app/1494460/Desktop/

It's actually the option I tried because SteamVR itself was too blurry to be readable, however I ended up with a weird issue where the mouse cursor wasn't visible, no matter what I tried.

That said, the Immersed marketing feels very... I'm not sure, brand heavy, as opposed to just "here's a cool tool, hope it serves you with great utility", even if it mostly fits the other category in my mind?

In my case it works out nicely even without virtual screens because I have 4 1080p monitors, but honestly, I already pay for JetBrains IDEs and the likes of MobaXTerm, so I could imagine throwing some money their way, even if their coworking/social aspects do rub me slightly the wrong way.

But hey, I'm just happy to find anything that gives me passable visual quality, though I wonder if getting a better GPU or overriding the bitrate limits might improve things, or maybe supersampling.

Re: Coding in Vision Pro

#460
post #444
post #423

Earlier quoted context omitted.

It’s a useful skill when using a machine, but not when anticipating how people out in non-tech land will use that same machine.

You say that as if there is another solution. This is one way that you can design your software - follow existing conventions so that people's existing knowledge is useful for understanding your software. The alternative can be summarized as "not doing that" and personally I don't see that solving any problems. It just means people have to learn it from scratch instead. And it's not like anyone actually reads manuals…

Nintendo, for example, regularly hires game designers with no game design experience.

Famously, there was a shoe designer who was hired on the BOTW team. The fresh perspective keeps Nintendo games from falling into idiosyncrasies, which is part of the reason children and adults can just walk up and play most Nintendo games and have immediate without needing prior gaming experience.

I think it’s valuable to have non technical designers and QAs for that reason.

Sure the fresh perspective fades after a while, but it’s still valuable AND gives us in tech a reason to hire those not in tech.

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