From someone who ignored the iphone because I didn't think it was going to be a big deal and hopefully learned a lesson. OTOH, 12 milliseconds in the AR mode doesn't sound fast to me. I'm not in this space as other than a past oculus owner, but that is 8 frames of latency at 60hz. I thought that the best devices were much less these days.
Apple Vision Pro: Apple’s first spatial computer
451–460 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#452The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Some of us don't have local friends we want to sit down and watch a movie with; and some of us don't have local friends at all.
I know people who already watch whole movies, etc, in VRChat. This usecase already exists.
Re: Apple Vision Pro: Apple’s first spatial computer
#453I use Meta Quest 2 on an average around an hour a day - workouts, Netflix, Youtube etc. I am really excited but Vision Pro, but $3500 is a bit too high for me. I am now eagerly waiting for what Meta Quest 3 has in store for us. I'll just upgrade to that for now and will wait for Vision Pro cost to come down.
Re: Apple Vision Pro: Apple’s first spatial computer
#454The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Re: Apple Vision Pro: Apple’s first spatial computer
#455IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…
Re: Apple Vision Pro: Apple’s first spatial computer
#456From someone who ignored the iphone because I didn't think it was going to be a big deal and hopefully learned a lesson. OTOH, 12 milliseconds in the AR mode doesn't sound fast to me. I'm not in this space as other than a past oculus owner, but that is 8 frames of latency at 60hz. I thought that the best devices were much less these days.
Re: Apple Vision Pro: Apple’s first spatial computer
#457Re: Apple Vision Pro: Apple’s first spatial computer
#458Re: Apple Vision Pro: Apple’s first spatial computer
#459Re: Apple Vision Pro: Apple’s first spatial computer
#460Think before you post. Remember, whatever opinions or hot takes you have of this product now will be resoundingly made fun of for the rest of history.
1. Tech already exists. Not really widely adopted since its super niche.
2. Apple comes along, takes existing tech, makes it sleek, gives it modern processing power, integrates it into the apple ecosystem, puts everything behind a paywall
3. Because Apple is cool and has brand recognition, people adopt the tech and start using it.
4. Non Apple cheaper alternatives eventually pop up.
Rinse and repeat. Happened with iPod, iPhone, iWatch, e.t.c