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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#451

Earlier quoted context omitted.

Yeah that's a lot of "gold wire gives better sound" vibes. Yes, all of that stuff can make a slight difference, but at the end it's not going to be a determining factor in your skill.

In computer gaming (RTS / FPS) equipment matter, especially in FPS. Not to mention your internet connection. I would guesstimate about 100% more effectiveness compared to a subpar setup. Meaning all else equal the guy with the better setup would win an encounter twice as often. You also need to know about all of the configuration steps to maximize advantage. What might look superhuman on youtube for instance may very…

> I would guesstimate about 100% more effectiveness compared to a subpar setup. Meaning all else equal the guy with the better setup would win an encounter twice as often.

What does that mean? You mean if player A can beat player B 70% of the time, then once player A upgrades his equipment he'll beat player B 140% of the time?

Do you mean that if player A can beat player B 20% of the time, then after upgrading his equipment his win rate will jump to 60%?

Neither of those seems at all plausible, and one is gibberish, but those are the only two ways I can think of to interpret "win an encounter twice as often".

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#452
post #166

The best FPS. I've been playing COD on PS5, but it is not the same. The game play is so much better, and more intense in Counter-Strike: * Respawn points are consistent * You have to manage money * It gets intense when you are the only one left on your team

You can check out Valorant. It has the same game loop CS has plus characters with unique abilities

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#453

Earlier quoted context omitted.

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

The latency issue would be in the timing of samples between the sound drivers, not from the game to the sound port. The sound data could take 50ms+ to make it through the DAC, but as long as it plays the signal to each driver with enough precision relative to the other (and assuming the response of the driver is sufficient), your brain would get the orientation info. The frames you're seeing are already around 50ms l…

You're right, but if the head can't move, you'll aquire less spatial information. That's what I was trying to say.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#454

Earlier quoted context omitted.

The latency issue would be in the timing of samples between the sound drivers, not from the game to the sound port. The sound data could take 50ms+ to make it through the DAC, but as long as it plays the signal to each driver with enough precision relative to the other (and assuming the response of the driver is sufficient), your brain would get the orientation info. The frames you're seeing are already around 50ms l…

I’m surprised to hear 50ms for audio processing. I’m a music producer and I can feel it at about 20ms of latency. (Pressing key on keyboard (musical) to hearing sound) I would have thought video games wouldn’t have more latency than audio production software.

Since most games don't even let you choose dedicated ASIO drivers for output, I'm not surprised at all. I think 50ms for gaming is okay.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#455

Earlier quoted context omitted.

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

TBH a bunch of speakers seems like it would be much worse. If you had an infinite matrix of speakers located at every possible point relative to your head, then you could play each sound from the exact speaker representing the correct direction, and get perfect 3D audio. Maybe it would even be sufficient to have a sphere of speakers around you, or even a circle if elevation isn't relevant in most games. But in practi…

My whole point was that the headphones move with the head, so your brain can't deduct spatial information from head movements.

If I mount your head in a fixture and play a sound, you won't be able to place it in three-dimensional space. Only on a 2D plane.

As soon as I let you move your head, you have a much better chance of guessing where the sound comes from.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#456

Earlier quoted context omitted.

Since everybody's headshape and mass is different, it's hard to do binaural audio that works for everyone. Also, I'm pretty sure the brain uses small movements of the head to know where sounds come from. So you'd have to have head tracking with virtually no latency. A bunch of speakers in a circle around you don't have any of these issues.

TBH a bunch of speakers seems like it would be much worse. If you had an infinite matrix of speakers located at every possible point relative to your head, then you could play each sound from the exact speaker representing the correct direction, and get perfect 3D audio. Maybe it would even be sufficient to have a sphere of speakers around you, or even a circle if elevation isn't relevant in most games. But in practi…

[deleted]

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#457
post #90

Earlier quoted context omitted.

Hearing is more involved than taking sensory input from two sources. If it weren't, there wouldn't be mixing and mastering engineers using speakers. Which they mainly do.

Pretty sure they use speakers because they are mastering primarily for speaker setups. Not because it increases the accuracy of location information encoded in the sound.

Nope. Because headphones don't give you sound pressure fluctuations in your body, and because the depth (not width!) perception is all messed up when using headphones.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#458

Earlier quoted context omitted.

Hearing is more involved than taking sensory input from two sources. If it weren't, there wouldn't be mixing and mastering engineers using speakers. Which they mainly do.

Give this a go, with headphones https://www.youtube.com/watch?v=4BltHXngvlk

Yeah, it's a lot better than without the transfer function. It just doesn't react to my head movements, which speakers do (by staying stationary relative to my head)

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#459

Earlier quoted context omitted.

I remember the days when I tried to play Quake on my 28.8 modem over the net pre-Quakeworld. Almost made me swear online multiplayer off for life.

You should've tried Doom over dialup :)

Diablo 2 in HC over dial-up in South France was fun, especially with the random disconnection that was plaguing different providers...

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#460
post #426

Earlier quoted context omitted.

There's got to be a name for this phenomenon where people focus in on a pattern that may be consistent between events but is actually an incredibly common set of factors that it's totally nom-predictive.

I could easily see it being predictive. Not the violent game part, but the map editing. Conducting surveillance, and acquiring maps are well known important steps in evil-doing. It helps with playing around with various scenarios, figuring out your pathing, first open fire there, then fire a bit there, then exit through there. Police likely to come from there, taking them x minutes. They could be stalled by doing y.…

But since so many people have done this and not shot up their school, how predictive is it really?
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