I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.
I imagine similar to the posture of riding a motorcycle, seeing as a helmet on average would weigh a similar amount to a VR headset. As a rider myself, the first week or so was a bit rough and an unusual feeling- it wears off after that.
What it's like to spend 40-50 hours in VR every week
451–460 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#452I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.
IME, it's mostly a step up from a monitor, because I can position the displays wherever I want. In addition to OP's sitting and standing setups, I spend a lot of time working lying down, or sitting extremely back, with my head fully supported.
Hang out the washing and read your emails.
Re: What it's like to spend 40-50 hours in VR every week
#453Earlier quoted context omitted.
Is that still the case as of today? Even the subreddit itself seems convinced its no longer possible to create an Oculus account with a Quest 2 without linking a Facebook account. https://www.reddit.com/r/oculus/comments/k81bg2/oculus_witho...
It still is the case. I was alarmed by how many people were insisting I'm wrong, so I factory reset mine and walked through the process with a new, non-FB Oculus account. Still works.
Re: What it's like to spend 40-50 hours in VR every week
#454Earlier quoted context omitted.
What do you mean by light software? Are they not just dumb displays?
There's no real avenue for a "dumb display" to work as a 6DoF headset, and even back in the DK1, 3DoF days you'd still end up needing some software (mainly drivers) for things like the gyroscope.
Re: What it's like to spend 40-50 hours in VR every week
#455Earlier quoted context omitted.
> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.
> my small plastic table, looking out on the blank concrete wall of the building next door, some fading indirect light filtering in, the ability to turn around and take a whole step back before bumping into my cabinet to take a break Sounds more reasonable for Tokyo and I imagine, HK or Singapore.
Re: What it's like to spend 40-50 hours in VR every week
#456Earlier quoted context omitted.
I'm very surprised that OP is using Quest 2 instead of a high-end headset. I don't think VR is ready yet for working with text.
Quest 2 has a higher resolution than Valve Index. IIRC, the only headset with a higher resolution than Q2 is a PiMax.
Re: What it's like to spend 40-50 hours in VR every week
#457Earlier quoted context omitted.
Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.
Every account on Facebook must be attached to a real person and every person is only allowed a single Facebook account. A throwaway account is an automatic TOS violation and can lead to an account ban. Facebook does actively enforce their TOS, so especially with new accounts it isn't uncommon for the account to get locked and Facebook will force you to verify your ID. In the case of Quest2 that would mean you lose al…
Re: What it's like to spend 40-50 hours in VR every week
#458Earlier quoted context omitted.
Until your workplace requires you to use it. And so does every other company you might move to.
How? afaik I can write my code on a piece of paper and run it through ocr - nobody would care... People cannot establish a common ide for a team, let alone establish a common obligatory vr headset.
Re: What it's like to spend 40-50 hours in VR every week
#459Earlier quoted context omitted.
Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...
So that’s how much all the tracking and other data (biometrics? 3D model of your home?) is worth to them.
Re: What it's like to spend 40-50 hours in VR every week
#460There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…
> There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. That's exactly the point, with VR someone in a small apartment they share with an e…