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What it's like to spend 40-50 hours in VR every week

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451–460 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#451

I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.

I imagine similar to the posture of riding a motorcycle, seeing as a helmet on average would weigh a similar amount to a VR headset. As a rider myself, the first week or so was a bit rough and an unusual feeling- it wears off after that.

That's a good point, having raced motocross myself I'd agree.

Re: What it's like to spend 40-50 hours in VR every week

#452

I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.

IME, it's mostly a step up from a monitor, because I can position the displays wherever I want. In addition to OP's sitting and standing setups, I spend a lot of time working lying down, or sitting extremely back, with my head fully supported.

And I suppose with these displays there's no reason why you couldnt stand either.

Hang out the washing and read your emails.

Re: What it's like to spend 40-50 hours in VR every week

#453
post #282
post #122

Earlier quoted context omitted.

Is that still the case as of today? Even the subreddit itself seems convinced its no longer possible to create an Oculus account with a Quest 2 without linking a Facebook account. https://www.reddit.com/r/oculus/comments/k81bg2/oculus_witho...

It still is the case. I was alarmed by how many people were insisting I'm wrong, so I factory reset mine and walked through the process with a new, non-FB Oculus account. Still works.

Quest 2? Thats good to know, I'll see if I can find the method you're talking about then.

Re: What it's like to spend 40-50 hours in VR every week

#454
post #68
post #41

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What do you mean by light software? Are they not just dumb displays?

There's no real avenue for a "dumb display" to work as a 6DoF headset, and even back in the DK1, 3DoF days you'd still end up needing some software (mainly drivers) for things like the gyroscope.

You don't need the layers of bloatware on top of the sensors. Kinect for example just exposed and HID and library.

Re: What it's like to spend 40-50 hours in VR every week

#455
post #137
post #51

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> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.

> my small plastic table, looking out on the blank concrete wall of the building next door, some fading indirect light filtering in, the ability to turn around and take a whole step back before bumping into my cabinet to take a break Sounds more reasonable for Tokyo and I imagine, HK or Singapore.

Japan is nowhere as bad as Hong Kong or Singapore space-wise. Hong Kong people have mastered the ability to self-traffic control in the one-person wide aisles of supermarkets, to give you some idea.

Re: What it's like to spend 40-50 hours in VR every week

#456
post #273

Earlier quoted context omitted.

I'm very surprised that OP is using Quest 2 instead of a high-end headset. I don't think VR is ready yet for working with text.

Quest 2 has a higher resolution than Valve Index. IIRC, the only headset with a higher resolution than Q2 is a PiMax.

Isn't Reverb G2 higher at 2160x2160? (than Quest 2).

Re: What it's like to spend 40-50 hours in VR every week

#457

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Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.

Every account on Facebook must be attached to a real person and every person is only allowed a single Facebook account. A throwaway account is an automatic TOS violation and can lead to an account ban. Facebook does actively enforce their TOS, so especially with new accounts it isn't uncommon for the account to get locked and Facebook will force you to verify your ID. In the case of Quest2 that would mean you lose al…

But you are allowed to make a community or corporate account, no? Why not make an account like that and use that to link to your services. It would be within TOS, unless all these organizations and third party accounts polluting my feed are really all violating TOS.

Re: What it's like to spend 40-50 hours in VR every week

#458
post #449

Earlier quoted context omitted.

Until your workplace requires you to use it. And so does every other company you might move to.

How? afaik I can write my code on a piece of paper and run it through ocr - nobody would care... People cannot establish a common ide for a team, let alone establish a common obligatory vr headset.

Because you have a headset strapped to you providing metrics indicating you are not wearing it. Because your work is now tracking your eye movements and they know you aren't focused in the way that the latest ai produced productivity metrics associate with the 2-4% gain they want this quarter.

Re: What it's like to spend 40-50 hours in VR every week

#459
post #191
post #117

Earlier quoted context omitted.

Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...

So that’s how much all the tracking and other data (biometrics? 3D model of your home?) is worth to them.

Worth quite a bit to get metrics like heartbeat, what type of stuff you get physically excited about. No wonder they want to connect it to a real user account. Speaking of which, I'll create a fake FB account now and start nurturing it in the case I wanna buy an Oculus later.

Re: What it's like to spend 40-50 hours in VR every week

#460
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

> There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. That's exactly the point, with VR someone in a small apartment they share with an e…

Thanks, now it feel even more disturbed lol
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