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Oculus Quest 2

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451–460 of 591 posts

Re: Oculus Quest 2

#451

The only thing strange on the VR front is I don't understand why Facebook isn't promoting the fitness aspect of VR? I've already lost 20lbs just from playing video games. It would definitely siphon some people away from peleton like products if they did a marketing push in this direction. It would be great if there was a central VR game hub that kept track of fitness. I know YUR exists, but adoption isn't widespread…

Yep, I think fitness is actually the hidden "killer app" for VR. As in, it's not the thing I will rave about to my friends or what blows me away with how exciting or fun it is, but it has locked in as an essential part of my life for an hour+ a day, and it easily more than pays for itself.

Re: Oculus Quest 2

#452

I am not sure if VR is really ready for prime time I have owned a cv1 and a oculus rift dev kit and after around a month I stop using it. it was fun playing games like eve railjack and fps but it doesn’t seem to grab me. VR still needs a killer app.

You sound like someone who might change their opinion if you tried the Quest. Standalone and tether-free just makes a world of difference to how you perceive it. I use it intensively for exercise and that is pretty much a killer app for me.

Re: Oculus Quest 2

#453

Earlier quoted context omitted.

I have a Valve Index as well, but I don't understand how it is a pain to setup. It's basically like putting two picture frames on the wall. It's good to see that more consumers will come onboard with this insanely good price. I don't know if it is needed to propel VR forward, but at least more people can experience it.

You're probably the same type of person who also doesn't understand why it's such a pain for anyone else to build their own PC rather than just buying it outright. I had that pain with base station 1.0 with the Vive Pro. Why? 1. As I've already mentioned, not everyone wants to drill into their walls. Some people who live in certain types of apartments can't even if they wanted to. Now you need to figure out how to be…

I screwed the base stations into a piece of wooden 2x4, and stuck the latter to the wall with two bits of Command hanging tape. Super easy. The kit ought to come with these pieces imo.

Re: Oculus Quest 2

#454

Earlier quoted context omitted.

At this point it's clear that Facebook have "won" VR. At least for the current generation that's mostly focused on gaming. The original Oculus Quest is already really good, and was constantly sold out for almost its entire lifetime, and now Facebook are selling a near-4K resolution headset with a top-of-the-line Snapdragon XR2 for $299. I have been considering starting an open firmware project for the Oculus Quest 2…

Why do you think the bulk of the Oculus innovation is deep in the stack? Is there much custom hardware in the Quest 2 or is it similar to a phone in a different form factor? How much of the accuracy of the sensor fusion algorithm comes from the inherent accuracy/calibration of the underlying sensors? Has anyone tried bringing up a stock android distribution on the Quest 2?

Google and HTC both independently failed to match Oculus. I don’t think an open source implementation at this stage would work at all.

Re: Oculus Quest 2

#455
post #404

Please, anyone, desperately anyone, literally anyone, please, for the love of god, make a competing headset that doesn’t have this deep Facebook integration bullshit. I do not want to see this become the Oasis.

At this point it's clear that Facebook have "won" VR. At least for the current generation that's mostly focused on gaming. The original Oculus Quest is already really good, and was constantly sold out for almost its entire lifetime, and now Facebook are selling a near-4K resolution headset with a top-of-the-line Snapdragon XR2 for $299. I have been considering starting an open firmware project for the Oculus Quest 2…

[deleted]

Re: Oculus Quest 2

#456
post #414

Earlier quoted context omitted.

What about Valve Index?

Don’t bet on Valve. They don’t have a killer business instinct. They take their sweet time to get anything done. Plus their Steam machine “console” idea was crap, anyone could see that from day one.

They do little but do right to secure dominance. Steam Machine didn’t work but Steam and PC gaming industry survived from PS4 and Microsoft Store. They let Oculus and later HTC run with their core VR knowledges but SteamVR/Valve Index is still considered the best platform/headset hands down.

Re: Oculus Quest 2

#457

Getting torn to shreds in the Ars Technica review: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco... Even excluding the hard requirement on a Facebook account it seems there were a lot of compromises made to get the price down.

> Even worse, if someone "near" you in an official Facebook VR space blocks or reports a user, even if you're just minding your own business, your behavior (including motions and speech) may be tracked by these same silent, invisible Facebook moderators. That data can be stored on Facebook's servers indefinitely without you being notified.

Yikes

Re: Oculus Quest 2

#458
post #307

Earlier quoted context omitted.

Hmm, who would have bid more? Google has its own tech and doesn't like making content. Apple doesn't like making content and only recently got into original video content. Microsoft has its own tech. I don't _think_ Facebook had a lot of computer vision expertise at the time and it makes sense they'd want to buy into that. Amazon was a choice I guess?

Google, Amazon, Microsoft, and Apple all have launched gaming platforms, to varying degrees of success. I think any of them could have bought Oculus. While they all also have some degree of AR and/or VR tech, none of them have an Oculus-like product.

They could have but again, why? Each of those companies already have bigger hardware and software platforms and none of them are really behind Oculus in computer vision, so what would Oculus give those other companies?

Google (with Lenovo and the Mirage Solo) and Microsoft (with Hololens) had stand alone headsets before the Quest.

Re: Oculus Quest 2

#459
post #423

Earlier quoted context omitted.

It's amazing how shortsighted & wrong one smarmy glib post can be. Valve is kicking ass, leading massive technical charged doing great & fantastic work with none of the typical Service-as-a-Software-Substitute slimeware that everyone else keeps falling to. Great novel hardware with very high bandwidth & compelling input, best if not only useful end user drivers out there as we see with projects like Monado XR that ar…

That's an interesting take. I don't follow the VR market at all, but from my perspective Valve has been resting on their laurels for years. I've read that gaben just sits in his office playing DOTA 2 all day. Until I read your comment I would never have considered describing Valve as "kicking ass". From where I sit they've basically done nothing innovative since Half Life 2.

I think it's been easy to miss a lot of Valve's recent work since they haven't been cranking out games. Here are a few things since 2013 when DOTA2 was released:

* SteamOS, Steam Machine, Steam Controller, Steam Link (2015) hardware, porting Steam, Source, and tooling to Linux (and patching Linux to improve gaming performance). Cross platform and streaming features. Facilitating porting of games to Linux.

* Source2 (2015) wrote a new game engine and ported DOTA2 to it. Neither is a small undertaking.

* HTC Vive VR (2016) hardware, software, tooling, and VR content. None a small undertaking.

* Valve Index (2019)

* Half-Life: Alyx (2020)

In addition, there were a few projects and games that never made it to market and a few I probably missed. I'm really happy to see them trying things nobody else is, even when they fail.

Re: Oculus Quest 2

#460
post #9

$300 is a pretty big deal for pricing on a VR headset, that feels very different from $400 for wide adoption. Seems like this is also the end of the road for Rift, the Quest 2 is lower cost, more pixels, and they mentioned 90 hz screens for PCVR games over Link. EDIT - review units went out in advance, so 3rd party reviews are already up. Here's one from Tested: https://www.youtube.com/watch?v=_x6lux6f_6g

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

as we know the oculus platform is a wash with adverts.

all the games we've bought produce accurate and targeted profile that allow facebook to recommend new games with a high degree of accuracy.

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